diff --git a/source/blender/blenlib/intern/math_vector.c b/source/blender/blenlib/intern/math_vector.c index 2ce4a069a48..3188587a96c 100644 --- a/source/blender/blenlib/intern/math_vector.c +++ b/source/blender/blenlib/intern/math_vector.c @@ -145,6 +145,19 @@ float angle_v3v3v3(float *v1, float *v2, float *v3) return angle_normalized_v3v3(vec1, vec2); } +/* Return the shortest angle in radians between the 2 vectors */ +float angle_v3v3(float *v1, float *v2) +{ + float vec1[3], vec2[3]; + + copy_v3_v3(vec1, v1); + copy_v3_v3(vec2, v2); + normalize_v3(vec1); + normalize_v3(vec2); + + return angle_normalized_v3v3(vec1, vec2); +} + float angle_v2v2v2(float *v1, float *v2, float *v3) { float vec1[2], vec2[2]; @@ -164,14 +177,18 @@ float angle_v2v2v2(float *v1, float *v2, float *v3) /* Return the shortest angle in radians between the 2 vectors */ float angle_v2v2(float *v1, float *v2) { - float vec1[3], vec2[3]; + float vec1[2], vec2[2]; - copy_v3_v3(vec1, v1); - copy_v3_v3(vec2, v2); - normalize_v3(vec1); - normalize_v3(vec2); + vec1[0] = v1[0]; + vec1[1] = v1[1]; - return angle_normalized_v3v3(vec1, vec2); + vec2[0] = v2[0]; + vec2[1] = v2[1]; + + normalize_v2(vec1); + normalize_v2(vec2); + + return angle_normalized_v2v2(vec1, vec2); } float angle_normalized_v3v3(float *v1, float *v2)