diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 25f9f17f201..d2c86a14572 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -152,7 +152,7 @@ static void cdDM_getVertCo(DerivedMesh *dm, int index, float co_r[3]) { CDDerivedMesh *cddm = (CDDerivedMesh*) dm; - VECCOPY(co_r, cddm->mvert[index].co); + copy_v3_v3(co_r, cddm->mvert[index].co); } static void cdDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) @@ -161,7 +161,7 @@ static void cdDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) int i; for(i = 0; i < dm->numVertData; i++, mv++) - VECCOPY(cos_r[i], mv->co); + copy_v3_v3(cos_r[i], mv->co); } static void cdDM_getVertNo(DerivedMesh *dm, int index, float no_r[3]) @@ -1246,39 +1246,39 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo if( numdata != 0 ) { offset = 0; if(attribs.totorco) { - VECCOPY((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v1]); - VECCOPY((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v2]); - VECCOPY((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v3]); + copy_v3_v3((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v1]); + copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v2]); + copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v3]); offset += sizeof(float)*3; } for(b = 0; b < attribs.tottface; b++) { MTFace *tf = &attribs.tface[b].array[a]; - VECCOPY2D((float *)&varray[elementsize*curface*3+offset],tf->uv[0]); - VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[1]); + copy_v2_v2((float *)&varray[elementsize*curface*3+offset],tf->uv[0]); + copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[1]); - VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[2]); + copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[2]); offset += sizeof(float)*2; } for(b = 0; b < attribs.totmcol; b++) { MCol *cp = &attribs.mcol[b].array[a*4 + 0]; GLubyte col[4]; col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; - QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset], col); + copy_v4_v4_char((char *)&varray[elementsize*curface*3+offset], (char *)col); cp = &attribs.mcol[b].array[a*4 + 1]; col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; - QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize], col); + copy_v4_v4_char((char *)&varray[elementsize*curface*3+offset+elementsize], (char *)col); cp = &attribs.mcol[b].array[a*4 + 2]; col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; - QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize*2], col); + copy_v4_v4_char((char *)&varray[elementsize*curface*3+offset+elementsize*2], (char *)col); offset += sizeof(unsigned char)*4; } if(attribs.tottang) { float *tang = attribs.tang.array[a*4 + 0]; - QUATCOPY((float *)&varray[elementsize*curface*3+offset], tang); + copy_v4_v4((float *)&varray[elementsize*curface*3+offset], tang); tang = attribs.tang.array[a*4 + 1]; - QUATCOPY((float *)&varray[elementsize*curface*3+offset+elementsize], tang); + copy_v4_v4((float *)&varray[elementsize*curface*3+offset+elementsize], tang); tang = attribs.tang.array[a*4 + 2]; - QUATCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang); + copy_v4_v4((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang); offset += sizeof(float)*4; } (void)offset; @@ -1288,38 +1288,38 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo if( numdata != 0 ) { offset = 0; if(attribs.totorco) { - VECCOPY((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v3]); - VECCOPY((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v4]); - VECCOPY((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v1]); + copy_v3_v3((float *)&varray[elementsize*curface*3],(float *)attribs.orco.array[mface->v3]); + copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize],(float *)attribs.orco.array[mface->v4]); + copy_v3_v3((float *)&varray[elementsize*curface*3+elementsize*2],(float *)attribs.orco.array[mface->v1]); offset += sizeof(float)*3; } for(b = 0; b < attribs.tottface; b++) { MTFace *tf = &attribs.tface[b].array[a]; - VECCOPY2D((float *)&varray[elementsize*curface*3+offset],tf->uv[2]); - VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[3]); - VECCOPY2D((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[0]); + copy_v2_v2((float *)&varray[elementsize*curface*3+offset],tf->uv[2]); + copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize],tf->uv[3]); + copy_v2_v2((float *)&varray[elementsize*curface*3+offset+elementsize*2],tf->uv[0]); offset += sizeof(float)*2; } for(b = 0; b < attribs.totmcol; b++) { MCol *cp = &attribs.mcol[b].array[a*4 + 2]; GLubyte col[4]; col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; - QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset], col); + copy_v4_v4_char((char *)&varray[elementsize*curface*3+offset], (char *)col); cp = &attribs.mcol[b].array[a*4 + 3]; col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; - QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize], col); + copy_v4_v4_char((char *)&varray[elementsize*curface*3+offset+elementsize], (char *)col); cp = &attribs.mcol[b].array[a*4 + 0]; col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; - QUATCOPY((unsigned char *)&varray[elementsize*curface*3+offset+elementsize*2], col); + copy_v4_v4_char((char *)&varray[elementsize*curface*3+offset+elementsize*2], (char *)col); offset += sizeof(unsigned char)*4; } if(attribs.tottang) { float *tang = attribs.tang.array[a*4 + 2]; - QUATCOPY((float *)&varray[elementsize*curface*3+offset], tang); + copy_v4_v4((float *)&varray[elementsize*curface*3+offset], tang); tang = attribs.tang.array[a*4 + 3]; - QUATCOPY((float *)&varray[elementsize*curface*3+offset+elementsize], tang); + copy_v4_v4((float *)&varray[elementsize*curface*3+offset+elementsize], tang); tang = attribs.tang.array[a*4 + 0]; - QUATCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang); + copy_v4_v4((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang); offset += sizeof(float)*4; } (void)offset; @@ -1439,7 +1439,7 @@ static void cdDM_foreachMappedFaceCenter( else orig = i; - VECCOPY(cent, mv[mf->v1].co); + copy_v3_v3(cent, mv[mf->v1].co); add_v3_v3(cent, mv[mf->v2].co); add_v3_v3(cent, mv[mf->v3].co); @@ -1625,7 +1625,7 @@ DerivedMesh *CDDM_from_editmesh(EditMesh *em, Mesh *UNUSED(me)) i++, eve = eve->next, index++) { MVert *mv = &mvert[i]; - VECCOPY(mv->co, eve->co); + copy_v3_v3(mv->co, eve->co); normal_float_to_short_v3(mv->no, eve->no); mv->bweight = (unsigned char) (eve->bweight * 255.0f); @@ -1793,7 +1793,7 @@ void CDDM_apply_vert_coords(DerivedMesh *dm, float (*vertCoords)[3]) cddm->mvert = vert; for(i = 0; i < dm->numVertData; ++i, ++vert) - VECCOPY(vert->co, vertCoords[i]); + copy_v3_v3(vert->co, vertCoords[i]); } void CDDM_apply_vert_normals(DerivedMesh *dm, short (*vertNormals)[3]) diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index ba5b98ee3cd..9deaa19429f 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -183,8 +183,8 @@ static void ptcache_softbody_interpolate(int index, void *soft_v, void **data, f if(cfra1 == cfra2) return; - VECCOPY(keys[1].co, bp->pos); - VECCOPY(keys[1].vel, bp->vec); + copy_v3_v3(keys[1].co, bp->pos); + copy_v3_v3(keys[1].vel, bp->vec); if(old_data) { memcpy(keys[2].co, old_data, 3 * sizeof(float)); @@ -202,8 +202,8 @@ static void ptcache_softbody_interpolate(int index, void *soft_v, void **data, f mul_v3_fl(keys->vel, 1.0f / dfra); - VECCOPY(bp->pos, keys->co); - VECCOPY(bp->vec, keys->vel); + copy_v3_v3(bp->pos, keys->co); + copy_v3_v3(bp->vec, keys->vel); } static int ptcache_softbody_totpoint(void *soft_v, int UNUSED(cfra)) { @@ -483,8 +483,8 @@ static void ptcache_cloth_interpolate(int index, void *cloth_v, void **data, flo if(cfra1 == cfra2) return; - VECCOPY(keys[1].co, vert->x); - VECCOPY(keys[1].vel, vert->v); + copy_v3_v3(keys[1].co, vert->x); + copy_v3_v3(keys[1].vel, vert->v); if(old_data) { memcpy(keys[2].co, old_data, 3 * sizeof(float)); @@ -502,8 +502,8 @@ static void ptcache_cloth_interpolate(int index, void *cloth_v, void **data, flo mul_v3_fl(keys->vel, 1.0f / dfra); - VECCOPY(vert->x, keys->co); - VECCOPY(vert->v, keys->vel); + copy_v3_v3(vert->x, keys->co); + copy_v3_v3(vert->v, keys->vel); /* should vert->xconst be interpolated somehow too? - jahka */ } @@ -2126,7 +2126,7 @@ int BKE_ptcache_id_exist(PTCacheID *pid, int cfra) } void BKE_ptcache_id_time(PTCacheID *pid, Scene *scene, float cfra, int *startframe, int *endframe, float *timescale) { - Object *ob; + /* Object *ob; */ /* UNUSED */ PointCache *cache; /* float offset; unused for now */ float time, nexttime; @@ -2143,7 +2143,7 @@ void BKE_ptcache_id_time(PTCacheID *pid, Scene *scene, float cfra, int *startfra * is probably to interpolate results from two frames for that .. */ - ob= pid->ob; + /* ob= pid->ob; */ /* UNUSED */ cache= pid->cache; if(timescale) { diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c index 3d788b40a17..aed246690bd 100644 --- a/source/blender/blenkernel/intern/shrinkwrap.c +++ b/source/blender/blenkernel/intern/shrinkwrap.c @@ -167,13 +167,11 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc) //Convert the vertex to tree coordinates - if(calc->vert) - { - VECCOPY(tmp_co, calc->vert[i].co); + if(calc->vert) { + copy_v3_v3(tmp_co, calc->vert[i].co); } - else - { - VECCOPY(tmp_co, co); + else { + copy_v3_v3(tmp_co, co); } space_transform_apply(&calc->local2target, tmp_co); @@ -198,7 +196,7 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc) if(dist > FLT_EPSILON) weight *= (dist - calc->keepDist)/dist; //Convert the coordinates back to mesh coordinates - VECCOPY(tmp_co, nearest.co); + copy_v3_v3(tmp_co, nearest.co); space_transform_invert(&calc->local2target, tmp_co); interp_v3_v3v3(co, co, tmp_co, weight); //linear interpolation @@ -228,11 +226,11 @@ int normal_projection_project_vertex(char options, const float *vert, const floa //Apply space transform (TODO readjust dist) if(transf) { - VECCOPY( tmp_co, vert ); + copy_v3_v3( tmp_co, vert ); space_transform_apply( transf, tmp_co ); co = tmp_co; - VECCOPY( tmp_no, dir ); + copy_v3_v3( tmp_no, dir ); space_transform_apply_normal( transf, tmp_no ); no = tmp_no; @@ -350,17 +348,17 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc) /* this coordinated are deformed by vertexCos only for normal projection (to get correct normals) */ /* for other cases calc->varts contains undeformed coordinates and vertexCos should be used */ if(calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) { - VECCOPY(tmp_co, calc->vert[i].co); + copy_v3_v3(tmp_co, calc->vert[i].co); normal_short_to_float_v3(tmp_no, calc->vert[i].no); } else { - VECCOPY(tmp_co, co); - VECCOPY(tmp_no, proj_axis); + copy_v3_v3(tmp_co, co); + copy_v3_v3(tmp_no, proj_axis); } } else { - VECCOPY(tmp_co, co); - VECCOPY(tmp_no, proj_axis); + copy_v3_v3(tmp_co, co); + copy_v3_v3(tmp_no, proj_axis); } @@ -443,11 +441,11 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc) //Convert the vertex to tree coordinates if(calc->vert) { - VECCOPY(tmp_co, calc->vert[i].co); + copy_v3_v3(tmp_co, calc->vert[i].co); } else { - VECCOPY(tmp_co, co); + copy_v3_v3(tmp_co, co); } space_transform_apply(&calc->local2target, tmp_co); @@ -478,7 +476,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc) if(dist > FLT_EPSILON) interp_v3_v3v3(tmp_co, tmp_co, nearest.co, (dist - calc->keepDist)/dist); //linear interpolation else - VECCOPY( tmp_co, nearest.co ); + copy_v3_v3( tmp_co, nearest.co ); } //Convert the coordinates back to mesh coordinates diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h index e259071a27a..2b9d6d2d6d6 100644 --- a/source/blender/blenlib/BLI_math_vector.h +++ b/source/blender/blenlib/BLI_math_vector.h @@ -54,11 +54,18 @@ MINLINE void swap_v2_v2(float a[2], float b[2]); MINLINE void swap_v3_v3(float a[3], float b[3]); MINLINE void swap_v4_v4(float a[4], float b[4]); +/* char */ +MINLINE void copy_v2_v2_char(char r[2], const char a[2]); +MINLINE void copy_v3_v3_char(char r[3], const char a[3]); +MINLINE void copy_v4_v4_char(char r[4], const char a[4]); /* short */ MINLINE void copy_v2_v2_short(short r[2], const short a[2]); MINLINE void copy_v3_v3_short(short r[3], const short a[3]); MINLINE void copy_v4_v4_short(short r[4], const short a[4]); - +/* int */ +MINLINE void copy_v2_v2_int(int r[2], const int a[2]); +MINLINE void copy_v3_v3_int(int r[3], const int a[3]); +MINLINE void copy_v4_v4_int(int r[4], const int a[4]); /********************************* Arithmetic ********************************/ diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c index c460b69679b..1c7d131c750 100644 --- a/source/blender/blenlib/intern/math_vector_inline.c +++ b/source/blender/blenlib/intern/math_vector_inline.c @@ -77,6 +77,28 @@ MINLINE void copy_v4_v4(float r[4], const float a[4]) r[3]= a[3]; } +/* short */ +MINLINE void copy_v2_v2_char(char r[2], const char a[2]) +{ + r[0]= a[0]; + r[1]= a[1]; +} + +MINLINE void copy_v3_v3_char(char r[3], const char a[3]) +{ + r[0]= a[0]; + r[1]= a[1]; + r[2]= a[2]; +} + +MINLINE void copy_v4_v4_char(char r[4], const char a[4]) +{ + r[0]= a[0]; + r[1]= a[1]; + r[2]= a[2]; + r[3]= a[3]; +} + /* short */ MINLINE void copy_v2_v2_short(short r[2], const short a[2]) { @@ -99,6 +121,28 @@ MINLINE void copy_v4_v4_short(short r[4], const short a[4]) r[3]= a[3]; } +/* int */ +MINLINE void copy_v2_v2_int(int r[2], const int a[2]) +{ + r[0]= a[0]; + r[1]= a[1]; +} + +MINLINE void copy_v3_v3_int(int r[3], const int a[3]) +{ + r[0]= a[0]; + r[1]= a[1]; + r[2]= a[2]; +} + +MINLINE void copy_v4_v4_int(int r[4], const int a[4]) +{ + r[0]= a[0]; + r[1]= a[1]; + r[2]= a[2]; + r[3]= a[3]; +} + MINLINE void swap_v2_v2(float a[2], float b[2]) { SWAP(float, a[0], b[0]); diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index e8af5a8f290..f0f3b8f4123 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -176,13 +176,13 @@ static void acf_generic_channel_color(bAnimContext *ac, bAnimListElem *ale, floa unsigned char cp[3]; if (indent == 2) { - VECCOPY(cp, grp->cs.solid); + copy_v3_v3_char((char *)cp, grp->cs.solid); } else if (indent == 1) { - VECCOPY(cp, grp->cs.select); + copy_v3_v3_char((char *)cp, grp->cs.select); } else { - VECCOPY(cp, grp->cs.active); + copy_v3_v3_char((char *)cp, grp->cs.active); } /* copy the colors over, transforming from bytes to floats */ diff --git a/source/blender/editors/armature/editarmature_retarget.c b/source/blender/editors/armature/editarmature_retarget.c index 6f1da5757c6..b1651886620 100644 --- a/source/blender/editors/armature/editarmature_retarget.c +++ b/source/blender/editors/armature/editarmature_retarget.c @@ -157,14 +157,14 @@ static void getEditBoneRollUpAxis(EditBone *bone, float roll, float up_axis[3]) sub_v3_v3v3(nor, bone->tail, bone->head); vec_roll_to_mat3(nor, roll, mat); - VECCOPY(up_axis, mat[2]); + copy_v3_v3(up_axis, mat[2]); } static float rollBoneByQuatAligned(EditBone *bone, float old_up_axis[3], float qrot[4], float qroll[4], float aligned_axis[3]) { float nor[3], new_up_axis[3], x_axis[3], z_axis[3]; - VECCOPY(new_up_axis, old_up_axis); + copy_v3_v3(new_up_axis, old_up_axis); mul_qt_v3(qrot, new_up_axis); sub_v3_v3v3(nor, bone->tail, bone->head); @@ -236,7 +236,7 @@ static float rollBoneByQuatJoint(RigEdge *edge, RigEdge *previous, float qrot[4] mul_qt_v3(qroll, normal); - VECCOPY(new_up_axis, edge->up_axis); + copy_v3_v3(new_up_axis, edge->up_axis); mul_qt_v3(qrot, new_up_axis); normalize_v3(new_up_axis); @@ -252,7 +252,7 @@ float rollBoneByQuat(EditBone *bone, float old_up_axis[3], float qrot[4]) { float new_up_axis[3]; - VECCOPY(new_up_axis, old_up_axis); + copy_v3_v3(new_up_axis, old_up_axis); mul_qt_v3(qrot, new_up_axis); return ED_rollBoneToVector(bone, new_up_axis, FALSE); @@ -367,7 +367,7 @@ static RigNode *newRigNodeHead(RigGraph *rg, RigArc *arc, float p[3]) node = MEM_callocN(sizeof(RigNode), "rig node"); BLI_addtail(&rg->nodes, node); - VECCOPY(node->p, p); + copy_v3_v3(node->p, p); node->degree = 1; node->arcs = NULL; @@ -389,7 +389,7 @@ static RigNode *newRigNode(RigGraph *rg, float p[3]) node = MEM_callocN(sizeof(RigNode), "rig node"); BLI_addtail(&rg->nodes, node); - VECCOPY(node->p, p); + copy_v3_v3(node->p, p); node->degree = 0; node->arcs = NULL; @@ -412,12 +412,12 @@ static void RIG_appendEdgeToArc(RigArc *arc, RigEdge *edge) if (edge->prev == NULL) { - VECCOPY(edge->head, arc->head->p); + copy_v3_v3(edge->head, arc->head->p); } else { RigEdge *last_edge = edge->prev; - VECCOPY(edge->head, last_edge->tail); + copy_v3_v3(edge->head, last_edge->tail); RIG_calculateEdgeAngles(last_edge, edge); } @@ -434,7 +434,7 @@ static void RIG_addEdgeToArc(RigArc *arc, float tail[3], EditBone *bone) edge = MEM_callocN(sizeof(RigEdge), "rig edge"); - VECCOPY(edge->tail, tail); + copy_v3_v3(edge->tail, tail); edge->bone = bone; if (bone) @@ -489,10 +489,10 @@ static RigControl *cloneControl(RigGraph *rg, RigGraph *src_rg, RigControl *src_ ctrl = newRigControl(rg); - VECCOPY(ctrl->head, src_ctrl->head); - VECCOPY(ctrl->tail, src_ctrl->tail); - VECCOPY(ctrl->up_axis, src_ctrl->up_axis); - VECCOPY(ctrl->offset, src_ctrl->offset); + copy_v3_v3(ctrl->head, src_ctrl->head); + copy_v3_v3(ctrl->tail, src_ctrl->tail); + copy_v3_v3(ctrl->up_axis, src_ctrl->up_axis); + copy_v3_v3(ctrl->offset, src_ctrl->offset); ctrl->tail_mode = src_ctrl->tail_mode; ctrl->flag = src_ctrl->flag; @@ -531,9 +531,9 @@ static RigArc *cloneArc(RigGraph *rg, RigGraph *src_rg, RigArc *src_arc, GHash * edge = MEM_callocN(sizeof(RigEdge), "rig edge"); - VECCOPY(edge->head, src_edge->head); - VECCOPY(edge->tail, src_edge->tail); - VECCOPY(edge->up_axis, src_edge->up_axis); + copy_v3_v3(edge->head, src_edge->head); + copy_v3_v3(edge->tail, src_edge->tail); + copy_v3_v3(edge->up_axis, src_edge->up_axis); edge->length = src_edge->length; edge->angle = src_edge->angle; @@ -690,8 +690,8 @@ static void RIG_addControlBone(RigGraph *rg, EditBone *bone) { RigControl *ctrl = newRigControl(rg); ctrl->bone = bone; - VECCOPY(ctrl->head, bone->head); - VECCOPY(ctrl->tail, bone->tail); + copy_v3_v3(ctrl->head, bone->head); + copy_v3_v3(ctrl->tail, bone->tail); getEditBoneRollUpAxis(bone, bone->roll, ctrl->up_axis); ctrl->tail_mode = TL_NONE; @@ -765,7 +765,7 @@ static int RIG_parentControl(RigControl *ctrl, EditBone *link) ctrl->link = link; ctrl->flag = flag; - VECCOPY(ctrl->offset, offset); + copy_v3_v3(ctrl->offset, offset); return 1; } @@ -1146,7 +1146,7 @@ static void RIG_removeUneededOffsets(RigGraph *rg) BLI_remlink(&arc->edges, first_edge); MEM_freeN(first_edge); - VECCOPY(arc->head->p, next_edge->head); + copy_v3_v3(arc->head->p, next_edge->head); } } } @@ -1222,7 +1222,7 @@ static void RIG_removeUneededOffsets(RigGraph *rg) BLI_remlink(&arc->edges, first_edge); MEM_freeN(first_edge); - VECCOPY(arc->head->p, next_edge->head); + copy_v3_v3(arc->head->p, next_edge->head); /* remove null edge in other arcs too */ for (other_arc = rg->arcs.first; other_arc; other_arc = other_arc->next) @@ -1284,7 +1284,7 @@ static void RIG_removeUneededOffsets(RigGraph *rg) BLI_remlink(&arc->edges, last_edge); MEM_freeN(last_edge); - VECCOPY(arc->tail->p, previous_edge->tail); + copy_v3_v3(arc->tail->p, previous_edge->tail); previous_edge->angle = 0; } } @@ -1755,7 +1755,7 @@ static void finalizeControl(RigGraph *rigg, RigControl *ctrl, float resize) sub_v3_v3v3(v1, ctrl->bone->tail, ctrl->bone->head); sub_v3_v3v3(v2, tail_vec, ctrl->bone->head); - VECCOPY(ctrl->bone->tail, tail_vec); + copy_v3_v3(ctrl->bone->tail, tail_vec); rotation_between_vecs_to_quat(qtail, v1, v2); mul_qt_qtqt(ctrl->qrot, qtail, ctrl->qrot); @@ -1791,7 +1791,7 @@ static void repositionControl(RigGraph *rigg, RigControl *ctrl, float head[3], f { float parent_offset[3], tail_offset[3]; - VECCOPY(parent_offset, ctrl->offset); + copy_v3_v3(parent_offset, ctrl->offset); mul_v3_fl(parent_offset, resize); mul_qt_v3(qrot, parent_offset); @@ -1799,7 +1799,7 @@ static void repositionControl(RigGraph *rigg, RigControl *ctrl, float head[3], f ctrl->flag |= RIG_CTRL_HEAD_DONE; - QUATCOPY(ctrl->qrot, qrot); + copy_qt_qt(ctrl->qrot, qrot); if (ctrl->tail_mode == TL_NONE) { @@ -1836,8 +1836,8 @@ static void repositionBone(bContext *C, RigGraph *rigg, RigEdge *edge, float vec rotation_between_vecs_to_quat(qrot, v1, v2); - VECCOPY(bone->head, vec0); - VECCOPY(bone->tail, vec1); + copy_v3_v3(bone->head, vec0); + copy_v3_v3(bone->tail, vec1); if (!is_zero_v3(up_axis)) { diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index d228d4d3772..b97e843529a 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -624,7 +624,7 @@ static void drawSubdividedStrokeBy(ToolSettings *toolsettings, BArcIterator *ite gluQuadricNormals(quad, GLU_SMOOTH); iter->head(iter); - VECCOPY(head, iter->p); + copy_v3_v3(head, iter->p); index = next_subdividion(toolsettings, iter, bone_start, end, head, tail); while (index != -1) @@ -640,7 +640,7 @@ static void drawSubdividedStrokeBy(ToolSettings *toolsettings, BArcIterator *ite glPopMatrix(); - VECCOPY(head, tail); + copy_v3_v3(head, tail); bone_start = index; // start next bone from current index index = next_subdividion(toolsettings, iter, bone_start, end, head, tail); @@ -748,7 +748,7 @@ static SK_Point *sk_snapPointArmature(bContext *C, Object *ob, ListBase *ebones, if ((bone->flag & BONE_CONNECTED) == 0) { - VECCOPY(vec, bone->head); + copy_v3_v3(vec, bone->head); mul_m4_v3(ob->obmat, vec); project_short_noclip(ar, vec, pval); @@ -758,13 +758,13 @@ static SK_Point *sk_snapPointArmature(bContext *C, Object *ob, ListBase *ebones, { *dist = pdist; pt = &boneSnap; - VECCOPY(pt->p, vec); + copy_v3_v3(pt->p, vec); pt->type = PT_EXACT; } } - VECCOPY(vec, bone->tail); + copy_v3_v3(vec, bone->tail); mul_m4_v3(ob->obmat, vec); project_short_noclip(ar, vec, pval); @@ -774,7 +774,7 @@ static SK_Point *sk_snapPointArmature(bContext *C, Object *ob, ListBase *ebones, { *dist = pdist; pt = &boneSnap; - VECCOPY(pt->p, vec); + copy_v3_v3(pt->p, vec); pt->type = PT_EXACT; } } @@ -1024,7 +1024,7 @@ static void sk_projectDrawPoint(bContext *C, float vec[3], SK_Stroke *stk, SK_Dr if (last != NULL) { - VECCOPY(fp, last->p); + copy_v3_v3(fp, last->p); } initgrabz(ar->regiondata, fp[0], fp[1], fp[2]); @@ -1134,12 +1134,12 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S } else { - VECCOPY(vec, p1->p); + copy_v3_v3(vec, p1->p); } if (last_p == NULL) { - VECCOPY(p, vec); + copy_v3_v3(p, vec); size = new_size; dist = 0; break; @@ -1149,7 +1149,7 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S if (new_dist < dist) { - VECCOPY(p, vec); + copy_v3_v3(p, vec); dist = new_dist; size = new_size; } @@ -1161,7 +1161,7 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S pt->type = dd->type; pt->mode = PT_SNAP; pt->size = size / 2; - VECCOPY(pt->p, p); + copy_v3_v3(pt->p, p); point_added = 1; } @@ -1193,7 +1193,7 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S if (spt != NULL) { - VECCOPY(pt->p, spt->p); + copy_v3_v3(pt->p, spt->p); point_added = 1; } } @@ -1207,7 +1207,7 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S { pt->type = dd->type; pt->mode = PT_SNAP; - VECCOPY(pt->p, vec); + copy_v3_v3(pt->p, vec); point_added = 1; } @@ -1234,7 +1234,7 @@ static int sk_addStrokeSnapPoint(bContext *C, SK_Sketch *sketch, SK_Stroke *stk, int total; int i; - VECCOPY(final_p, pt.p); + copy_v3_v3(final_p, pt.p); sk_projectDrawPoint(C, pt.p, stk, dd); sk_appendStrokePoint(stk, &pt); @@ -1259,7 +1259,7 @@ static int sk_addStrokeSnapPoint(bContext *C, SK_Sketch *sketch, SK_Stroke *stk, sk_interpolateDepth(C, stk, i + 1, stk->nb_points - 2, length, distance); } - VECCOPY(stk->points[stk->nb_points - 1].p, final_p); + copy_v3_v3(stk->points[stk->nb_points - 1].p, final_p); point_added = 1; } @@ -1296,7 +1296,7 @@ static void sk_getStrokePoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, SK_S { point_added = sk_getStrokeSnapPoint(C, pt, sketch, stk, dd); LAST_SNAP_POINT_VALID = 1; - VECCOPY(LAST_SNAP_POINT, pt->p); + copy_v3_v3(LAST_SNAP_POINT, pt->p); } else { @@ -1536,8 +1536,8 @@ static void sk_convertStroke(bContext *C, SK_Stroke *stk) { bone = ED_armature_edit_bone_add(arm, "Bone"); - VECCOPY(bone->head, head->p); - VECCOPY(bone->tail, pt->p); + copy_v3_v3(bone->head, head->p); + copy_v3_v3(bone->tail, pt->p); mul_m4_v3(invmat, bone->head); mul_m4_v3(invmat, bone->tail); diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index ff3b69c2bf6..12f03f7341c 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -658,7 +658,7 @@ static void gp_stroke_newfrombuffer (tGPsdata *p) found_depth= TRUE; } - VECCOPY2D(mval_prev, mval); + copy_v2_v2_int(mval_prev, mval); } if (found_depth == FALSE) { diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c index dd75f506be8..e5092c82304 100644 --- a/source/blender/editors/interface/interface.c +++ b/source/blender/editors/interface/interface.c @@ -1224,7 +1224,7 @@ void ui_get_but_vectorf(uiBut *but, float vec[3]) int a, tot; if(but->editvec) { - VECCOPY(vec, but->editvec); + copy_v3_v3(vec, but->editvec); } if(but->rnaprop) { @@ -1248,7 +1248,7 @@ void ui_get_but_vectorf(uiBut *but, float vec[3]) } else if(but->pointype == FLO) { float *fp= (float *)but->poin; - VECCOPY(vec, fp); + copy_v3_v3(vec, fp); } else { if (but->editvec==NULL) { diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index ed018830a0a..878d1bc36a4 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -1510,7 +1510,7 @@ static void widget_state(uiWidgetType *wt, int state) wt->wcol= *(wt->wcol_theme); if(state & UI_SELECT) { - QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel) + copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); if(state & UI_BUT_ANIMATED_KEY) widget_state_blend(wt->wcol.inner, wcol_state->inner_key_sel, wcol_state->blend); @@ -1519,7 +1519,7 @@ static void widget_state(uiWidgetType *wt, int state) else if(state & UI_BUT_DRIVEN) widget_state_blend(wt->wcol.inner, wcol_state->inner_driven_sel, wcol_state->blend); - VECCOPY(wt->wcol.text, wt->wcol.text_sel); + copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); if(state & UI_SELECT) SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown); @@ -1604,7 +1604,7 @@ static void widget_state_option_menu(uiWidgetType *wt, int state) else { bTheme *btheme= U.themes.first; /* XXX */ - VECCOPY(wt->wcol.text, btheme->tui.wcol_menu_back.text); + copy_v3_v3_char(wt->wcol.text, btheme->tui.wcol_menu_back.text); } } @@ -1619,11 +1619,11 @@ static void widget_state_pulldown(uiWidgetType *wt, int state) { wt->wcol= *(wt->wcol_theme); - QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel); - VECCOPY(wt->wcol.outline, wt->wcol.inner); + copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); + copy_v3_v3_char(wt->wcol.outline, wt->wcol.inner); if(state & UI_ACTIVE) - VECCOPY(wt->wcol.text, wt->wcol.text_sel); + copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); } /* special case, menu items */ @@ -1637,8 +1637,8 @@ static void widget_state_menu_item(uiWidgetType *wt, int state) wt->wcol.text[2]= 0.5f*(wt->wcol.text[2]+wt->wcol.text_sel[2]); } else if(state & UI_ACTIVE) { - QUATCOPY(wt->wcol.inner, wt->wcol.inner_sel); - VECCOPY(wt->wcol.text, wt->wcol.text_sel); + copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); + copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); } } @@ -2197,7 +2197,7 @@ void uiWidgetScrollDraw(uiWidgetColors *wcol, rcti *rect, rcti *slider, int stat SWAP(short, wcol->shadetop, wcol->shadedown); - QUATCOPY(wcol->inner, wcol->item); + copy_v4_v4_char(wcol->inner, wcol->item); if(wcol->shadetop>wcol->shadedown) wcol->shadetop+= 20; /* XXX violates themes... */ @@ -2369,9 +2369,9 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s if(!(state & UI_TEXTINPUT)) { /* slider part */ - VECCOPY(outline, wcol->outline); - VECCOPY(wcol->outline, wcol->item); - VECCOPY(wcol->inner, wcol->item); + copy_v3_v3_char(outline, wcol->outline); + copy_v3_v3_char(wcol->outline, wcol->item); + copy_v3_v3_char(wcol->inner, wcol->item); if(!(state & UI_SELECT)) SWAP(short, wcol->shadetop, wcol->shadedown); @@ -2397,7 +2397,7 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s round_box_edges(&wtb1, roundboxalign & ~(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT), &rect1, offs); widgetbase_draw(&wtb1, wcol); - VECCOPY(wcol->outline, outline); + copy_v3_v3_char(wcol->outline, outline); if(!(state & UI_SELECT)) SWAP(short, wcol->shadetop, wcol->shadedown); @@ -2624,7 +2624,7 @@ static void widget_box(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED( widget_init(&wtb); - VECCOPY(old_col, wcol->inner); + copy_v3_v3_char(old_col, wcol->inner); /* abuse but->hsv - if it's non-zero, use this color as the box's background */ if (but->col[3]) { @@ -2643,7 +2643,7 @@ static void widget_box(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED( /* XXX, this doesnt work right since the color applies to buttons outside the box too. */ glClearColor(wcol->inner[0]/255.0, wcol->inner[1]/255.0, wcol->inner[2]/255.0, 1.0); - VECCOPY(wcol->inner, old_col); + copy_v3_v3_char(wcol->inner, old_col); } static void widget_but(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) diff --git a/source/blender/editors/object/object_lattice.c b/source/blender/editors/object/object_lattice.c index 25c1e32f4ae..cac167ad84f 100644 --- a/source/blender/editors/object/object_lattice.c +++ b/source/blender/editors/object/object_lattice.c @@ -35,6 +35,7 @@ #include "MEM_guardedalloc.h" #include "BLI_listbase.h" +#include "BLI_math.h" #include "BLI_utildefines.h" #include "DNA_curve_types.h" @@ -132,7 +133,7 @@ void load_editLatt(Object *obedit) bp= editlt->def; while(tot--) { - VECCOPY(fp, bp->vec); + copy_v3_v3(fp, bp->vec); fp+= 3; bp++; } diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c index 129d9df86a5..ad2280baba2 100644 --- a/source/blender/editors/object/object_modifier.c +++ b/source/blender/editors/object/object_modifier.c @@ -357,7 +357,7 @@ int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene * key= cache[a]; kmax= key->steps; for(k=0; k<=kmax; k++,key++,cvert++,mvert++) { - VECCOPY(mvert->co,key->co); + copy_v3_v3(mvert->co,key->co); if(k) { medge->v1= cvert-1; medge->v2= cvert; @@ -376,7 +376,7 @@ int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene * key=cache[a]; kmax=key->steps; for(k=0; k<=kmax; k++,key++,cvert++,mvert++) { - VECCOPY(mvert->co,key->co); + copy_v3_v3(mvert->co,key->co); if(k) { medge->v1=cvert-1; medge->v2=cvert; diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 3c9edb2fcfe..ce603ce80b6 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -105,12 +105,30 @@ #define IMAPAINT_CHAR_TO_FLOAT(c) ((c)/255.0f) -#define IMAPAINT_FLOAT_RGB_TO_CHAR(c, f) { (c)[0]=FTOCHAR((f)[0]); (c)[1]=FTOCHAR((f)[1]); (c)[2]=FTOCHAR((f)[2]); } -#define IMAPAINT_FLOAT_RGBA_TO_CHAR(c, f) { (c)[0]=FTOCHAR((f)[0]); (c)[1]=FTOCHAR((f)[1]); (c)[2]=FTOCHAR((f)[2]); (c)[3]=FTOCHAR((f)[3]); } +#define IMAPAINT_FLOAT_RGB_TO_CHAR(c, f) { \ + (c)[0]= FTOCHAR((f)[0]); \ + (c)[1]= FTOCHAR((f)[1]); \ + (c)[2]= FTOCHAR((f)[2]); \ +} +#define IMAPAINT_FLOAT_RGBA_TO_CHAR(c, f) { \ + (c)[0]= FTOCHAR((f)[0]); \ + (c)[1]= FTOCHAR((f)[1]); \ + (c)[2]= FTOCHAR((f)[2]); \ + (c)[3]= FTOCHAR((f)[3]); \ +} +#define IMAPAINT_CHAR_RGB_TO_FLOAT(f, c) { \ + (f)[0]= IMAPAINT_CHAR_TO_FLOAT((c)[0]); \ + (f)[1]= IMAPAINT_CHAR_TO_FLOAT((c)[1]); \ + (f)[2]= IMAPAINT_CHAR_TO_FLOAT((c)[2]); \ +} +#define IMAPAINT_CHAR_RGBA_TO_FLOAT(f, c) { \ + (f)[0]= IMAPAINT_CHAR_TO_FLOAT((c)[0]); \ + (f)[1]= IMAPAINT_CHAR_TO_FLOAT((c)[1]); \ + (f)[2]= IMAPAINT_CHAR_TO_FLOAT((c)[2]); \ + (f)[3]= IMAPAINT_CHAR_TO_FLOAT((c)[3]); \ +} -#define IMAPAINT_CHAR_RGB_TO_FLOAT(f, c) { (f)[0]=IMAPAINT_CHAR_TO_FLOAT((c)[0]); (f)[1]=IMAPAINT_CHAR_TO_FLOAT((c)[1]); (f)[2]=IMAPAINT_CHAR_TO_FLOAT((c)[2]); } -#define IMAPAINT_CHAR_RGBA_TO_FLOAT(f, c) { (f)[0]=IMAPAINT_CHAR_TO_FLOAT((c)[0]); (f)[1]=IMAPAINT_CHAR_TO_FLOAT((c)[1]); (f)[2]=IMAPAINT_CHAR_TO_FLOAT((c)[2]); (f)[3]=IMAPAINT_CHAR_TO_FLOAT((c)[3]); } -#define IMAPAINT_FLOAT_RGB_COPY(a, b) VECCOPY(a, b) +#define IMAPAINT_FLOAT_RGB_COPY(a, b) copy_v3_v3(a, b) #define IMAPAINT_TILE_BITS 6 #define IMAPAINT_TILE_SIZE (1 << IMAPAINT_TILE_BITS) diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c index 70c4ebd445a..177b72567e5 100644 --- a/source/blender/editors/space_info/textview.c +++ b/source/blender/editors/space_info/textview.c @@ -33,6 +33,7 @@ #include "BLF_api.h" +#include "BLI_math.h" #include "BLI_utildefines.h" @@ -131,7 +132,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str const char *line_stride= str + initial_offset; /* advance to the last line and draw it first */ int sel_orig[2]; - VECCOPY2D(sel_orig, cdc->sel); + copy_v2_v2_int(sel_orig, cdc->sel); /* invert and swap for wrapping */ cdc->sel[0] = str_len - sel_orig[1]; @@ -178,7 +179,7 @@ static int console_draw_string(ConsoleDrawContext *cdc, const char *str, int str return 0; } - VECCOPY2D(cdc->sel, sel_orig); + copy_v2_v2_int(cdc->sel, sel_orig); STEP_SEL(-(str_len + 1)); } else { /* simple, no wrap */ diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index a7bb1fb3ee6..c0046b089af 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -153,17 +153,17 @@ static short set_pchan_glColor (short colCode, int boneflag, short constflag) unsigned char cp[3]; if (boneflag & BONE_DRAW_ACTIVE) { - VECCOPY(cp, bcolor->active); + copy_v3_v3_char((char *)cp, bcolor->active); if(!(boneflag & BONE_SELECTED)) { cp_shade_color3ub(cp, -80); } } else if (boneflag & BONE_SELECTED) { - VECCOPY(cp, bcolor->select); + copy_v3_v3_char((char *)cp, bcolor->select); } else { /* a bit darker than solid */ - VECCOPY(cp, bcolor->solid); + copy_v3_v3_char((char *)cp, bcolor->solid); cp_shade_color3ub(cp, -50); } @@ -213,13 +213,13 @@ static short set_pchan_glColor (short colCode, int boneflag, short constflag) unsigned char cp[3]; if (boneflag & BONE_DRAW_ACTIVE) { - VECCOPY(cp, bcolor->active); + copy_v3_v3_char((char *)cp, bcolor->active); } else if (boneflag & BONE_SELECTED) { - VECCOPY(cp, bcolor->select); + copy_v3_v3_char((char *)cp, bcolor->select); } else { - VECCOPY(cp, bcolor->solid); + copy_v3_v3_char((char *)cp, bcolor->solid); } glColor3ubv(cp); @@ -239,15 +239,15 @@ static short set_pchan_glColor (short colCode, int boneflag, short constflag) unsigned char cp[3]; if (boneflag & BONE_DRAW_ACTIVE) { - VECCOPY(cp, bcolor->active); + copy_v3_v3_char((char *)cp, bcolor->active); cp_shade_color3ub(cp, 10); } else if (boneflag & BONE_SELECTED) { - VECCOPY(cp, bcolor->select); + copy_v3_v3_char((char *)cp, bcolor->select); cp_shade_color3ub(cp, -30); } else { - VECCOPY(cp, bcolor->solid); + copy_v3_v3_char((char *)cp, bcolor->solid); cp_shade_color3ub(cp, -30); } diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 9f98a6c6b48..6ebb7cf4a48 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -4922,7 +4922,7 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int skip= nu->resolu/16; while (nr-->0) { /* accounts for empty bevel lists */ - float fac= bevp->radius * ts->normalsize; + const float fac= bevp->radius * ts->normalsize; float vec_a[3]; // Offset perpendicular to the curve float vec_b[3]; // Delta along the curve @@ -4938,9 +4938,9 @@ static void drawnurb(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, mul_qt_v3(bevp->quat, vec_b); add_v3_v3(vec_a, bevp->vec); add_v3_v3(vec_b, bevp->vec); - - VECSUBFAC(vec_a, vec_a, bevp->dir, fac); - VECSUBFAC(vec_b, vec_b, bevp->dir, fac); + + madd_v3_v3fl(vec_a, bevp->dir, -fac); + madd_v3_v3fl(vec_b, bevp->dir, -fac); glBegin(GL_LINE_STRIP); glVertex3fv(vec_a); diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index e7fbdaf1deb..b677a8fd7cf 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -3462,8 +3462,8 @@ int ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], cons data.margin= margin; data.depth= FLT_MAX; - VECCOPY2D(p1, mval_sta); - VECCOPY2D(p2, mval_end); + copy_v2_v2_int(p1, mval_sta); + copy_v2_v2_int(p2, mval_end); plot_line_v2v2i(p1, p2, depth_segment_cb, &data); diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c index e9db9fe1d7e..0cdb7a19995 100644 --- a/source/blender/editors/space_view3d/view3d_fly.c +++ b/source/blender/editors/space_view3d/view3d_fly.c @@ -314,7 +314,7 @@ static int initFlyInfo (bContext *C, FlyInfo *fly, wmOperator *op, wmEvent *even fly->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f); - VECCOPY2D(fly->mval, event->mval) + copy_v2_v2_int(fly->mval, event->mval); fly->ndof = NULL; fly->time_lastdraw= fly->time_lastwheel= PIL_check_seconds_timer(); @@ -475,7 +475,7 @@ static void flyEvent(FlyInfo *fly, wmEvent *event) fly->redraw = 1; } else if (event->type == MOUSEMOVE) { - VECCOPY2D(fly->mval, event->mval); + copy_v2_v2_int(fly->mval, event->mval); } else if (event->type == NDOF_MOTION) { // do these automagically get delivered? yes. diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index b5f0a4a071e..591bb99ae22 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -548,7 +548,7 @@ int transformEvent(TransInfo *t, wmEvent *event) if (t->modifiers & MOD_CONSTRAINT_SELECT) t->con.mode |= CON_SELECT; - VECCOPY2D(t->mval, event->mval); + copy_v2_v2_int(t->mval, event->mval); // t->redraw |= TREDRAW_SOFT; /* Use this for soft redraw. Might cause flicker in object mode */ t->redraw |= TREDRAW_HARD; diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 2c69cc85214..0c3e045d5ce 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -941,7 +941,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event) if (event) { - VECCOPY2D(t->imval, event->mval); + copy_v2_v2_int(t->imval, event->mval); t->event_type = event->type; } else diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c index cc3ffe086f1..3de68a6e312 100644 --- a/source/blender/editors/transform/transform_input.c +++ b/source/blender/editors/transform/transform_input.c @@ -409,7 +409,7 @@ int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event) t->modifiers |= MOD_PRECISION; /* shift is modifier for higher precision transform * store the mouse position where the normal movement ended */ - VECCOPY2D(mi->precision_mval, event->mval); + copy_v2_v2_int(mi->precision_mval, event->mval); mi->precision = 1; } else diff --git a/source/blender/editors/util/crazyspace.c b/source/blender/editors/util/crazyspace.c index 9ca990c4193..9ee4a875e24 100644 --- a/source/blender/editors/util/crazyspace.c +++ b/source/blender/editors/util/crazyspace.c @@ -80,7 +80,7 @@ static void make_vertexcos__mapFunc(void *userData, int index, float *co, float if(!mappedData->flags[index]) { /* we need coord from prototype vertex, not it clones or images, suppose they stored in the beginning of vertex array stored in DM */ - VECCOPY(vec, co); + copy_v3_v3(vec, co); mappedData->flags[index]= 1; } } diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index a438d5c86e9..9344b4e680a 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -260,7 +260,7 @@ void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double tim if(!lamp->hide && (lamp->lay & viewlay) && (!(lamp->mode & LA_LAYER) || (lamp->lay & oblay))) { lamp->dynenergy = lamp->energy; - VECCOPY(lamp->dyncol, lamp->col); + copy_v3_v3(lamp->dyncol, lamp->col); } else { lamp->dynenergy = 0.0f; @@ -306,14 +306,14 @@ void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float v lamp= nlink->data; if(material->dynproperty & DYN_LAMP_VEC) { - VECCOPY(lamp->dynvec, lamp->vec); + copy_v3_v3(lamp->dynvec, lamp->vec); normalize_v3(lamp->dynvec); negate_v3(lamp->dynvec); mul_mat3_m4_v3(viewmat, lamp->dynvec); } if(material->dynproperty & DYN_LAMP_CO) { - VECCOPY(lamp->dynco, lamp->co); + copy_v3_v3(lamp->dynco, lamp->co); mul_m4_v3(viewmat, lamp->dynco); } @@ -1472,8 +1472,8 @@ void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[][4]) copy_m4_m4(mat, obmat); normalize_m4(mat); - VECCOPY(lamp->vec, mat[2]); - VECCOPY(lamp->co, mat[3]); + copy_v3_v3(lamp->vec, mat[2]); + copy_v3_v3(lamp->co, mat[3]); copy_m4_m4(lamp->obmat, mat); invert_m4_m4(lamp->imat, mat); } diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c index cfaafe9bf5c..787766f0fa6 100644 --- a/source/blender/ikplugin/intern/iksolver_plugin.c +++ b/source/blender/ikplugin/intern/iksolver_plugin.c @@ -205,9 +205,9 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[][3]) // nr = t mul_m4_m4m4(pchan->pose_mat, ikmat, pchan->chan_mat); /* calculate head */ - VECCOPY(pchan->pose_head, pchan->pose_mat[3]); + copy_v3_v3(pchan->pose_head, pchan->pose_mat[3]); /* calculate tail */ - VECCOPY(vec, pchan->pose_mat[1]); + copy_v3_v3(vec, pchan->pose_mat[1]); mul_v3_fl(vec, pchan->bone->length); add_v3_v3v3(pchan->pose_tail, pchan->pose_head, vec); @@ -340,7 +340,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) copy_m4_m4(rootmat, pchan->parent->pose_mat); else unit_m4(rootmat); - VECCOPY(rootmat[3], pchan->pose_head); + copy_v3_v3(rootmat[3], pchan->pose_head); mul_m4_m4m4(imat, rootmat, ob->obmat); invert_m4_m4(goalinv, imat); @@ -359,7 +359,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) /* and set and transform goal */ mul_m4_m4m4(goal, rootmat, goalinv); - VECCOPY(goalpos, goal[3]); + copy_v3_v3(goalpos, goal[3]); copy_m3_m4(goalrot, goal); /* same for pole vector target */ @@ -372,7 +372,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) } else { mul_m4_m4m4(goal, rootmat, goalinv); - VECCOPY(polepos, goal[3]); + copy_v3_v3(polepos, goal[3]); poleconstrain= 1; /* for pole targets, we blend the result of the ik solver @@ -398,7 +398,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) /* end effector in world space */ copy_m4_m4(end_pose, pchan->pose_mat); - VECCOPY(end_pose[3], pchan->pose_tail); + copy_v3_v3(end_pose[3], pchan->pose_tail); mul_serie_m4(world_pose, goalinv, ob->obmat, end_pose, NULL, NULL, NULL, NULL, NULL); /* blend position */ diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp index 400e720f138..2cb3a32ae3e 100644 --- a/source/blender/ikplugin/intern/itasc_plugin.cpp +++ b/source/blender/ikplugin/intern/itasc_plugin.cpp @@ -558,7 +558,7 @@ static bool target_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Fram pchan = pchan->parent; float chanmat[4][4]; copy_m4_m4(chanmat, pchan->pose_mat); - VECCOPY(chanmat[3], pchan->pose_tail); + copy_v3_v3(chanmat[3], pchan->pose_tail); mul_serie_m4(restmat, target->owner->obmat, chanmat, target->eeRest, NULL, NULL, NULL, NULL, NULL); } else { @@ -585,7 +585,7 @@ static bool base_callback(const iTaSC::Timestamp& timestamp, const iTaSC::Frame& pchan = pchan->parent; float chanmat[4][4]; copy_m4_m4(chanmat, pchan->pose_mat); - VECCOPY(chanmat[3], pchan->pose_tail); + copy_v3_v3(chanmat[3], pchan->pose_tail); // save the base as a frame too so that we can compute deformation // after simulation ikscene->baseFrame.setValue(&chanmat[0][0]); @@ -1662,12 +1662,12 @@ static void execute_scene(Scene* blscene, IK_Scene* ikscene, bItasc* ikparam, fl pchan = ikchan->pchan; // tail mat ikchan->frame.getValue(&pchan->pose_mat[0][0]); - VECCOPY(pchan->pose_tail, pchan->pose_mat[3]); + copy_v3_v3(pchan->pose_tail, pchan->pose_mat[3]); // shift to head - VECCOPY(yaxis, pchan->pose_mat[1]); + copy_v3_v3(yaxis, pchan->pose_mat[1]); mul_v3_fl(yaxis, length); sub_v3_v3v3(pchan->pose_mat[3], pchan->pose_mat[3], yaxis); - VECCOPY(pchan->pose_head, pchan->pose_mat[3]); + copy_v3_v3(pchan->pose_head, pchan->pose_mat[3]); // add scale mul_v3_fl(pchan->pose_mat[0], scale); mul_v3_fl(pchan->pose_mat[1], scale); diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c index e67ab012dc9..1ea1a4e3e7b 100644 --- a/source/blender/makesrna/intern/rna_armature.c +++ b/source/blender/makesrna/intern/rna_armature.c @@ -283,7 +283,7 @@ static void rna_EditBone_connected_check(EditBone *ebone) if(ebone->parent) { if(ebone->flag & BONE_CONNECTED) { /* Attach this bone to its parent */ - VECCOPY(ebone->head, ebone->parent->tail); + copy_v3_v3(ebone->head, ebone->parent->tail); if(ebone->flag & BONE_ROOTSEL) ebone->parent->flag |= BONE_TIPSEL; @@ -350,7 +350,7 @@ static void rna_EditBone_matrix_get(PointerRNA *ptr, float *values) sub_v3_v3v3(delta, ebone->tail, ebone->head); vec_roll_to_mat3(delta, ebone->roll, tmat); copy_m4_m3(mat, tmat); - VECCOPY(mat[3], ebone->head); + copy_v3_v3(mat[3], ebone->head); memcpy(values, mat, 16 * sizeof(float)); } @@ -363,12 +363,12 @@ static void rna_Armature_editbone_transform_update(Main *bmain, Scene *scene, Po /* update our parent */ if(ebone->parent && ebone->flag & BONE_CONNECTED) - VECCOPY(ebone->parent->tail, ebone->head) + copy_v3_v3(ebone->parent->tail, ebone->head); /* update our children if necessary */ for(child = arm->edbo->first; child; child=child->next) if(child->parent == ebone && (child->flag & BONE_CONNECTED)) - VECCOPY(child->head, ebone->tail); + copy_v3_v3(child->head, ebone->tail); if(arm->flag & ARM_MIRROR_EDIT) { eboflip= ED_armature_bone_get_mirrored(arm->edbo, ebone); @@ -381,12 +381,12 @@ static void rna_Armature_editbone_transform_update(Main *bmain, Scene *scene, Po /* update our parent */ if(eboflip->parent && eboflip->flag & BONE_CONNECTED) - VECCOPY(eboflip->parent->tail, eboflip->head); + copy_v3_v3(eboflip->parent->tail, eboflip->head); /* update our children if necessary */ for(child = arm->edbo->first; child; child=child->next) if(child->parent == eboflip && (child->flag & BONE_CONNECTED)) - VECCOPY (child->head, eboflip->tail); + copy_v3_v3 (child->head, eboflip->tail); } } diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 5a544c46255..08f73ccbe0d 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -42,7 +42,6 @@ /* vector defines */ #define CROSS(dest, a, b) { dest[0]= a[1] * b[2] - a[2] * b[1]; dest[1]= a[2] * b[0] - a[0] * b[2]; dest[2]= a[0] * b[1] - a[1] * b[0]; } -#define VECMUL(dest, f) { dest[0]*= f; dest[1]*= f; dest[2]*= f; } struct HaloRen; struct ShadeInput; diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index 2f20c328405..6ea62828601 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -704,7 +704,7 @@ int envmaptex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexRe } /* rotate to envmap space, if object is set */ - VECCOPY(vec, texvec); + copy_v3_v3(vec, texvec); if(env->object) mul_m3_v3(env->obimat, vec); else mul_mat3_m4_v3(R.viewinv, vec); diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 1887f22198d..d1f7059416d 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -92,7 +92,7 @@ static void ibuf_get_color(float *col, struct ImBuf *ibuf, int x, int y) } else if(ibuf->channels==3) { float *fp= ibuf->rect_float + 3*ofs; - VECCOPY(col, fp); + copy_v3_v3(col, fp); col[3]= 1.0f; } else { diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c index dfd10687a33..36709408496 100644 --- a/source/blender/render/intern/source/pixelshading.c +++ b/source/blender/render/intern/source/pixelshading.c @@ -84,7 +84,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3]) ir= ig= ib= 0.0; - VECCOPY(rco, har->co); + copy_v3_v3(rco, har->co); dco[0]=dco[1]=dco[2]= 1.0f/har->rad; vn= har->no; @@ -97,7 +97,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3]) /* lampdist cacluation */ if(lar->type==LA_SUN || lar->type==LA_HEMI) { - VECCOPY(lv, lar->vec); + copy_v3_v3(lv, lar->vec); lampdist= 1.0; } else { @@ -146,7 +146,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3]) memset(&shi, 0, sizeof(ShadeInput)); /* end warning! - Campbell */ - VECCOPY(shi.co, rco); + copy_v3_v3(shi.co, rco); shi.osatex= 0; do_lamp_tex(lar, lv, &shi, lacol, LA_TEXTURE); } @@ -158,7 +158,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3]) float x, lvrot[3]; /* rotate view to lampspace */ - VECCOPY(lvrot, lv); + copy_v3_v3(lvrot, lv); mul_m3_v3(lar->imat, lvrot); x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2])); @@ -610,7 +610,7 @@ void shadeSkyPixel(float collector[4], float fx, float fy, short thread) if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) { /* 1. solid color */ - VECCOPY(collector, &R.wrld.horr); + copy_v3_v3(collector, &R.wrld.horr); collector[3] = 0.0f; } diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index 36ded5c10d2..c3a4ca9bf7d 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -153,7 +153,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa state.time = cfra; if(psys_get_particle_state(&sim, i, &state, 0)) { - VECCOPY(partco, state.co); + copy_v3_v3(partco, state.co); if (pd->psys_cache_space == TEX_PD_OBJECTSPACE) mul_m4_v3(ob->imat, partco); @@ -217,7 +217,7 @@ static void pointdensity_cache_object(Render *re, PointDensity *pd, Object *ob) for(i=0; i < pd->totpoints; i++, mvert++) { float co[3]; - VECCOPY(co, mvert->co); + copy_v3_v3(co, mvert->co); switch(pd->ob_cache_space) { case TEX_PD_OBJECTSPACE: @@ -423,7 +423,7 @@ int pointdensitytex(Tex *tex, float *texvec, TexResult *texres) (pd->flag&TEX_PD_FALLOFF_CURVE ? pd->falloff_curve : NULL), pd->falloff_speed_scale*0.001f); noise_fac = pd->noise_fac * 0.5f; /* better default */ - VECCOPY(co, texvec); + copy_v3_v3(co, texvec); if (point_data_used(pd)) { /* does a BVH lookup to find accumulated density and additional point data * @@ -480,7 +480,7 @@ int pointdensitytex(Tex *tex, float *texvec, TexResult *texres) if (pd->coba) { if (do_colorband(pd->coba, age, col)) { texres->talpha= 1; - VECCOPY(&texres->tr, col); + copy_v3_v3(&texres->tr, col); texres->tin *= col[3]; texres->ta = texres->tin; } @@ -493,7 +493,7 @@ int pointdensitytex(Tex *tex, float *texvec, TexResult *texres) if (pd->coba) { if (do_colorband(pd->coba, speed, col)) { texres->talpha= 1; - VECCOPY(&texres->tr, col); + copy_v3_v3(&texres->tr, col); texres->tin *= col[3]; texres->ta = texres->tin; } @@ -503,7 +503,7 @@ int pointdensitytex(Tex *tex, float *texvec, TexResult *texres) case TEX_PD_COLOR_PARTVEL: texres->talpha= 1; mul_v3_fl(vec, pd->speed_scale); - VECCOPY(&texres->tr, vec); + copy_v3_v3(&texres->tr, vec); texres->ta = texres->tin; break; case TEX_PD_COLOR_CONSTANT: diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 48134c46c61..456702e0827 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -768,18 +768,17 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl) continue; } - VECCOPY(tmp_rgb, rgbrect); + copy_v3_v3(tmp_rgb, rgbrect); if(rgbrect[3]!=1.0f) { /* de-premul */ - float div= 1.0f/rgbrect[3]; - VECMUL(tmp_rgb, div); + mul_v3_fl(tmp_rgb, 1.0f/rgbrect[3]); } shadeAtmPixel(lar->sunsky, tmp_rgb, x, y, *zrect); if(rgbrect[3]!=1.0f) { /* premul */ - VECMUL(tmp_rgb, rgbrect[3]); + mul_v3_fl(tmp_rgb, rgbrect[3]); } if(done==0) { - VECCOPY(rgb, tmp_rgb); + copy_v3_v3(rgb, tmp_rgb); done = 1; } else{ @@ -793,7 +792,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl) /* if at least for one sun lamp aerial perspective was applied*/ if(done) { - VECCOPY(rgbrect, rgb); + copy_v3_v3(rgbrect, rgb); } } } @@ -1533,13 +1532,13 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, ObjectInstanceRe then clamp to avoid a too large contribution from a single pixel */ shi->osatex= 1; - VECCOPY(nor, shi->facenor); + copy_v3_v3(nor, shi->facenor); calc_view_vector(shi->facenor, sx, sy); normalize_v3(shi->facenor); shade_input_set_viewco(shi, x, y, sx, sy, z); orthoarea= len_v3(shi->dxco)*len_v3(shi->dyco); - VECCOPY(shi->facenor, nor); + copy_v3_v3(shi->facenor, nor); shade_input_set_viewco(shi, x, y, sx, sy, z); *area= len_v3(shi->dxco)*len_v3(shi->dyco); *area= MIN2(*area, 2.0f*orthoarea); @@ -1572,8 +1571,8 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, ObjectInstanceRe shade_samples_do_AO(ssamp); shade_material_loop(shi, &shr); - VECCOPY(co, shi->co); - VECCOPY(color, shr.combined); + copy_v3_v3(co, shi->co); + copy_v3_v3(color, shr.combined); /* texture blending */ /* texfac= shi->mat->sss_texfac; */ /* UNUSED */ @@ -1711,7 +1710,7 @@ void zbufshade_sss_tile(RenderPart *pa) totpoint++; - VECADD(fcol, fcol, color); + add_v3_v3(fcol, color); fcol[3]= 1.0f; } @@ -1730,7 +1729,7 @@ void zbufshade_sss_tile(RenderPart *pa) shade_sample_sss(&ssamp, mat, obi, vlr, quad, x, y, *rz, co[totpoint], color[totpoint], &area[totpoint]); - VECADD(fcol, fcol, color[totpoint]); + add_v3_v3(fcol, color[totpoint]); fcol[3]= 1.0f; totpoint++; } @@ -1753,7 +1752,7 @@ void zbufshade_sss_tile(RenderPart *pa) /* to indicate this is a back sample */ area[totpoint]= -area[totpoint]; - VECADD(fcol, fcol, color[totpoint]); + add_v3_v3(fcol, color[totpoint]); fcol[3]= 1.0f; totpoint++; } @@ -2068,7 +2067,7 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(qua if(bs->type==RE_BAKE_NORMALS) { float nor[3]; - VECCOPY(nor, shi->vn); + copy_v3_v3(nor, shi->vn); if(R.r.bake_normal_space == R_BAKE_SPACE_CAMERA); else if(R.r.bake_normal_space == R_BAKE_SPACE_TANGENT) { @@ -2076,16 +2075,16 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(qua /* bitangent */ if(tvn && ttang) { - VECCOPY(mat[0], ttang); + copy_v3_v3(mat[0], ttang); cross_v3_v3v3(mat[1], tvn, ttang); mul_v3_fl(mat[1], ttang[3]); - VECCOPY(mat[2], tvn); + copy_v3_v3(mat[2], tvn); } else { - VECCOPY(mat[0], shi->nmaptang); + copy_v3_v3(mat[0], shi->nmaptang); cross_v3_v3v3(mat[1], shi->nmapnorm, shi->nmaptang); mul_v3_fl(mat[1], shi->nmaptang[3]); - VECCOPY(mat[2], shi->nmapnorm); + copy_v3_v3(mat[2], shi->nmapnorm); } invert_m3_m3(imat, mat); @@ -2115,7 +2114,7 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(qua shr.alpha = shi->alpha; } else if(bs->type==RE_BAKE_SHADOW) { - VECCOPY(shr.combined, shr.shad); + copy_v3_v3(shr.combined, shr.shad); shr.alpha = shi->alpha; } else if(bs->type==RE_BAKE_SPEC_COLOR) { @@ -2158,7 +2157,7 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(qua if(bs->rect_float) { float *col= bs->rect_float + 4*(bs->rectx*y + x); - VECCOPY(col, shr.combined); + copy_v3_v3(col, shr.combined); if (bs->type==RE_BAKE_ALL || bs->type==RE_BAKE_TEXTURE) { col[3]= shr.alpha; } else { @@ -2336,15 +2335,15 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v) if(obi->flag & R_TRANSFORMED) mul_m4_v3(obi->mat, shi->co); - VECCOPY(shi->dxco, bs->dxco); - VECCOPY(shi->dyco, bs->dyco); + copy_v3_v3(shi->dxco, bs->dxco); + copy_v3_v3(shi->dyco, bs->dyco); quad= bs->quad; bake_set_shade_input(obi, vlr, shi, quad, 0, x, y, u, v); if(bs->type==RE_BAKE_NORMALS && R.r.bake_normal_space==R_BAKE_SPACE_TANGENT) { shade_input_set_shade_texco(shi); - VECCOPY(tvn, shi->nmapnorm); + copy_v3_v3(tvn, shi->nmapnorm); copy_v4_v4(ttang, shi->nmaptang); } @@ -2359,7 +2358,7 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v) memset(&minisec, 0, sizeof(minisec)); minco[0]= minco[1]= minco[2]= 0.0f; - VECCOPY(bs->dir, shi->vn); + copy_v3_v3(bs->dir, shi->vn); for(sign=-1; sign<=1; sign+=2) { memset(&isec, 0, sizeof(isec)); @@ -2375,7 +2374,7 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v) if(!hit || len_v3v3(shi->co, co) < len_v3v3(shi->co, minco)) { minisec= isec; mindist= dist; - VECCOPY(minco, co); + copy_v3_v3(minco, co); hit= 1; dir = sign; } @@ -2395,7 +2394,7 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v) obi= (ObjectInstanceRen*)minisec.hit.ob; vlr= (VlakRen*)minisec.hit.face; quad= (minisec.isect == 2); - VECCOPY(shi->co, minco); + copy_v3_v3(shi->co, minco); u= -minisec.u; v= -minisec.v; diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c index 274fa4469e0..f3eb2234778 100644 --- a/source/blender/render/intern/source/shadbuf.c +++ b/source/blender/render/intern/source/shadbuf.c @@ -672,7 +672,7 @@ static void shadowbuf_autoclip(Render *re, LampRen *lar) else ver++; if(clipflag[a]) { - VECCOPY(vec, ver->co); + copy_v3_v3(vec, ver->co); mul_m4_v3(obviewmat, vec); /* Z on visible side of lamp space */ if(vec[2] < 0.0f) { @@ -2063,7 +2063,7 @@ static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *v float dface, fac, siz; RE_vlakren_get_normal(&R, obi, vlr, nor); - VECCOPY(v1, vlr->v1->co); + copy_v3_v3(v1, vlr->v1->co); if(obi->flag & R_TRANSFORMED) mul_m4_v3(obi->mat, v1); @@ -2463,7 +2463,7 @@ static void isb_make_buffer_transp(RenderPart *pa, APixstr *apixbuf, LampRen *la samp->facenr= apn->p[a] & ~RE_QUAD_OFFS; samp->shadfac= &apn->shadfac[a]; - VECCOPY(samp->zco, zco); + copy_v3_v3(samp->zco, zco); bound_rectf((rctf *)&root.box, samp->zco); } } @@ -2479,7 +2479,7 @@ static void isb_make_buffer_transp(RenderPart *pa, APixstr *apixbuf, LampRen *la samp->facenr= apn->p[a] & ~RE_QUAD_OFFS; samp->shadfac= &apn->shadfac[a]; - VECCOPY(samp->zco, zco); + copy_v3_v3(samp->zco, zco); bound_rectf((rctf *)&root.box, samp->zco); } } diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c index 55d3703d351..1852dfaebab 100644 --- a/source/blender/render/intern/source/shadeinput.c +++ b/source/blender/render/intern/source/shadeinput.c @@ -127,8 +127,8 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr) if(shi->passflag & SCE_PASS_SHADOW) VECADDISFAC(shr->shad, shr_t.shad, fac); - VECMUL(shi->vn, -1.0f); - VECMUL(shi->facenor, -1.0f); + negate_v3(shi->vn); + negate_v3(shi->facenor); } /* depth >= 1 when ray-shading */ diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c index ddcffcc303b..633c7ca1847 100644 --- a/source/blender/render/intern/source/strand.c +++ b/source/blender/render/intern/source/strand.c @@ -139,12 +139,9 @@ void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint) spoint->dtco[1]= data[0]*p[0][1] + data[1]*p[1][1] + data[2]*p[2][1] + data[3]*p[3][1]; spoint->dtco[2]= data[0]*p[0][2] + data[1]*p[1][2] + data[2]*p[2][2] + data[3]*p[3][2]; - copy_v3_v3(spoint->tan, spoint->dtco); - normalize_v3(spoint->tan); - - copy_v3_v3(spoint->nor, spoint->co); - VECMUL(spoint->nor, -1.0f); - normalize_v3(spoint->nor); + normalize_v3_v3(spoint->tan, spoint->dtco); + normalize_v3_v3(spoint->nor, spoint->co); + negate_v3(spoint->nor); spoint->width= strand_eval_width(ma, spoint->strandco); diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c index 11d7d9342f7..29eea081672 100644 --- a/source/blender/render/intern/source/volume_precache.c +++ b/source/blender/render/intern/source/volume_precache.c @@ -623,7 +623,7 @@ static void precache_init_parts(Render *re, RayObject *tree, ShadeInput *shi, Ob copy_v3_v3(pa->bbmin, bbmin); copy_v3_v3(pa->voxel, voxel); - VECCOPY(pa->res, res); /* int's */ + copy_v3_v3_int(pa->res, res); pa->minx = minx; pa->maxx = maxx; pa->miny = miny; pa->maxy = maxy; diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c index d624751f613..57ff5f4237a 100644 --- a/source/blender/render/intern/source/voxeldata.c +++ b/source/blender/render/intern/source/voxeldata.c @@ -241,7 +241,7 @@ static void init_frame_smoke(VoxelData *vd, float cfra) size_t i; float *heat; - VECCOPY(vd->resol, smd->domain->res); + copy_v3_v3_int(vd->resol, smd->domain->res); totRes= vd_resol_size(vd); // scaling heat values from -2.0-2.0 to 0.0-1.0 @@ -262,7 +262,7 @@ static void init_frame_smoke(VoxelData *vd, float cfra) size_t i; float *xvel, *yvel, *zvel; - VECCOPY(vd->resol, smd->domain->res); + copy_v3_v3_int(vd->resol, smd->domain->res); totRes= vd_resol_size(vd); // scaling heat values from -2.0-2.0 to 0.0-1.0 @@ -286,7 +286,7 @@ static void init_frame_smoke(VoxelData *vd, float cfra) smoke_turbulence_get_res(smd->domain->wt, vd->resol); density = smoke_turbulence_get_density(smd->domain->wt); } else { - VECCOPY(vd->resol, smd->domain->res); + copy_v3_v3_int(vd->resol, smd->domain->res); density = smoke_get_density(smd->domain->fluid); }