diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 14d4c2f3ddf..b04e0137e37 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -29,6 +29,7 @@ #include "blender_util.h" #include "util_foreach.h" +#include "util_hash.h" CCL_NAMESPACE_BEGIN @@ -245,17 +246,20 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob, /* object sync */ if(object_updated || (object->mesh && object->mesh->need_update)) { object->name = b_ob.name().c_str(); - object->instance_id = b_index; object->pass_id = b_ob.pass_index(); object->tfm = tfm; object->motion.pre = tfm; object->motion.post = tfm; object->use_motion = false; + object->random_id = hash_int_2d(hash_string(object->name.c_str()), b_index); + /* visibility flags for both parent */ object->visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL; - if(b_parent.ptr.data != b_ob.ptr.data) + if(b_parent.ptr.data != b_ob.ptr.data) { object->visibility &= object_ray_visibility(b_parent); + object->random_id ^= hash_int(hash_string(b_parent.name().c_str())); + } /* camera flag is not actually used, instead is tested against render layer flags */ diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index e38b2635f90..5c7e48a38eb 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -23,7 +23,6 @@ #include "scene.h" #include "util_foreach.h" -#include "util_hash.h" #include "util_map.h" #include "util_progress.h" @@ -37,7 +36,7 @@ Object::Object() mesh = NULL; tfm = transform_identity(); visibility = ~0; - instance_id = 0; + random_id = 0; pass_id = 0; bounds = BoundBox::empty; motion.pre = transform_identity(); @@ -165,9 +164,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene float uniform_scale; float surface_area = 0.0f; float pass_id = ob->pass_id; - - uint ob_hash = hash_int_2d(hash_string(ob->name.c_str()), ob->instance_id); - float random_number = (float)ob_hash * (1.0f/(float)0xFFFFFFFF); + float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF); if(transform_uniform_scale(tfm, uniform_scale)) { map::iterator it = surface_area_map.find(mesh); diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index b8169e3758e..83bf2cf0317 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -41,7 +41,7 @@ public: Transform tfm; BoundBox bounds; ustring name; - int instance_id; + int random_id; int pass_id; vector attributes; uint visibility;