diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index d6e854b0b5c..6e8004e6ce8 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -386,7 +386,7 @@ void ShaderManager::device_update_common(Device *device, shader_flag[i++] = flag; shader_flag[i++] = shader->pass_id; - has_transparent_shadow = (flag & SD_HAS_TRANSPARENT_SHADOW) != 0; + has_transparent_shadow |= (flag & SD_HAS_TRANSPARENT_SHADOW) != 0; } device->tex_alloc("__shader_flag", dscene->shader_flag);