diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py index 2e9448cca27..7804a1a3c93 100644 --- a/release/scripts/startup/bl_ui/space_userpref.py +++ b/release/scripts/startup/bl_ui/space_userpref.py @@ -438,6 +438,8 @@ class USERPREF_PT_system(bpy.types.Panel): col.label(text="OpenGL:") col.prop(system, "gl_clip_alpha", slider=True) col.prop(system, "use_mipmaps") + col.label(text="Anisotropic Filtering") + col.prop(system, "anisotropic_filter", text="") col.prop(system, "use_vertex_buffer_objects") #Anti-aliasing is disabled as it breaks broder/lasso select #col.prop(system, "use_antialiasing") diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index 6527e0140b8..3f825762d74 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1580,6 +1580,8 @@ void init_userdef_do_versions(void) U.dragthreshold= 5; if (U.widget_unit==0) U.widget_unit= (U.dpi * 20 + 36)/72; + if (U.anisotropic_filter <= 0) + U.anisotropic_filter = 1; /* funny name, but it is GE stuff, moves userdef stuff to engine */ // XXX space_set_commmandline_options(); diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 18a6f1ba73d..d75b8db2c4e 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -112,6 +112,11 @@ void GPU_set_mipmap(int mipmap); void GPU_set_linear_mipmap(int linear); void GPU_paint_set_mipmap(int mipmap); +/* Anisotropic filtering settings + * - these will free textures on changes */ +void GPU_set_anisotropic(float value); +float GPU_get_anisotropic(void); + /* Image updates and free * - these deal with images bound as opengl textures */ diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 7dfbc52819e..87d25ac850a 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -246,8 +246,9 @@ static struct GPUTextureState { int domipmap, linearmipmap; int alphamode; + float anisotropic; MTFace *lasttface; -} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, -1, NULL}; +} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, -1, 1.f, NULL}; /* Mipmap settings */ @@ -292,6 +293,26 @@ static GLenum gpu_get_mipmap_filter(int mag) } } +/* Anisotropic filtering settings */ +void GPU_set_anisotropic(float value) +{ + if (GTS.anisotropic != value) + { + GPU_free_images(); + + /* Clamp value to the maximum value the graphics card supports */ + if (value > GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) + value = GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT; + + GTS.anisotropic = value; + } +} + +float GPU_get_anisotropic() +{ + return GTS.anisotropic; +} + /* Set OpenGL state for an MTFace */ static void gpu_make_repbind(Image *ima) @@ -559,6 +580,8 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int ima->tpageflag |= IMA_MIPMAP_COMPLETE; } + if (GLEW_EXT_texture_filter_anisotropic) + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic()); /* set to modulate with vertex color */ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h index 907710ae4cd..ae57cf3f80b 100644 --- a/source/blender/makesdna/DNA_userdef_types.h +++ b/source/blender/makesdna/DNA_userdef_types.h @@ -375,7 +375,7 @@ typedef struct UserDef { short scrcastwait; /* milliseconds between screencast snapshots */ short widget_unit; /* defaults to 20 for 72 DPI setting */ - short pad[3]; + short anisotropic_filter; char versemaster[160]; char verseuser[160]; @@ -385,7 +385,6 @@ typedef struct UserDef { short autokey_flag; /* flags for autokeying */ short text_render, pad9; /*options for text rendering*/ - float pad10; struct ColorBand coba_weight; /* from texture.h */ diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index 14af5ed7a3f..cf371fbf9bc 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -117,6 +117,12 @@ static void rna_userdef_mipmap_update(Main *bmain, Scene *scene, PointerRNA *ptr rna_userdef_update(bmain, scene, ptr); } +static void rna_userdef_anisotropic_update(Main *bmain, Scene *scene, PointerRNA *ptr) +{ + GPU_set_anisotropic(U.anisotropic_filter); + rna_userdef_update(bmain, scene, ptr); +} + static void rna_userdef_gl_texture_limit_update(Main *bmain, Scene *scene, PointerRNA *ptr) { GPU_free_images(); @@ -2346,6 +2352,14 @@ static void rna_def_userdef_system(BlenderRNA *brna) {128, "CLAMP_128", 0, "128", ""}, {0, NULL, 0, NULL, NULL}}; + static EnumPropertyItem anisotropic_items[] ={ + {1, "FILTER_0", 0, "Off", ""}, + {2, "FILTER_2", 0, "2x", ""}, + {4, "FILTER_4", 0, "4x", ""}, + {8, "FILTER_8", 0, "8x", ""}, + {16, "FILTER_16", 0, "16x", ""}, + {0, NULL, 0, NULL, NULL}}; + static EnumPropertyItem audio_mixing_samples_items[] = { {256, "SAMPLES_256", 0, "256", "Set audio mixing buffer size to 256 samples"}, {512, "SAMPLES_512", 0, "512", "Set audio mixing buffer size to 512 samples"}, @@ -2568,6 +2582,13 @@ static void rna_def_userdef_system(BlenderRNA *brna) prop= RNA_def_property(srna, "use_antialiasing", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflags", USER_DISABLE_AA); RNA_def_property_ui_text(prop, "Anti-aliasing", "Use anti-aliasing for the 3D view (may impact redraw performance)"); + + prop= RNA_def_property(srna, "anisotropic_filter", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "anisotropic_filter"); + RNA_def_property_enum_items(prop, anisotropic_items); + RNA_def_property_enum_default(prop, 1); + RNA_def_property_ui_text(prop, "Anisotropic Filter", "The quality of the anisotropic filtering (values greater than 1.0 enable anisotropic filtering)"); + RNA_def_property_update(prop, 0, "rna_userdef_anisotropic_update"); prop= RNA_def_property(srna, "gl_texture_limit", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "glreslimit"); diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index 2a733bf28a9..c61db1d653e 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -169,6 +169,7 @@ void WM_init(bContext *C, int argc, const char **argv) if (!G.background) { GPU_extensions_init(); GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP)); + GPU_set_anisotropic(U.anisotropic_filter); UI_init(); } diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 121f38eef02..31e4b223ff2 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -450,6 +450,9 @@ int main(int argc, char** argv) U.audioformat = 0x24; U.audiochannels = 2; + // XXX this one too + U.anisotropic_filter = 2; + sound_init_once(); /* if running blenderplayer the last argument can't be parsed since it has to be the filename. */ @@ -705,6 +708,8 @@ int main(int argc, char** argv) { GPU_set_mipmap(0); } + + GPU_set_anisotropic(U.anisotropic_filter); // Create the system if (GHOST_ISystem::createSystem() == GHOST_kSuccess) diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index d2438a66367..a306e059442 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -28,6 +28,7 @@ #define spit(x) std::cout << x << std::endl; #include "MEM_guardedalloc.h" +#include "GPU_draw.h" extern "C" { // envmaps @@ -175,6 +176,8 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap) glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix ); } + if (GLEW_EXT_texture_filter_anisotropic) + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic()); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } @@ -199,6 +202,9 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nx, ny, 0, GL_RGBA, GL_UNSIGNED_BYTE, newPixels ); } + + if (GLEW_EXT_texture_filter_anisotropic) + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic()); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); free(newPixels); }