diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index 5cd901066f8..bb7a792943e 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -549,7 +549,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl /* mballs have a different dupli handling */ if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */ - if(par==scene->obedit) { + if(par->mode==OB_MODE_EDIT) { dm->foreachMappedVert(dm, vertex_dupli__mapFunc, (void*) &vdd); } else { @@ -760,7 +760,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa else go= go->next; /* group loop */ } - if(par==scene->obedit) { + if(par->mode==OB_MODE_EDIT) { MEM_freeN(mface); MEM_freeN(mvert); } diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index 55fb9f45bb3..f36713dd8a9 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -9137,7 +9137,7 @@ int modifiers_isDeformed(Scene *scene, Object *ob) ModifierData *md = modifiers_getVirtualModifierList(ob); for (; md; md=md->next) { - if(ob==scene->obedit && (md->mode & eModifierMode_Editmode)==0); + if(ob->mode==OB_MODE_EDIT && (md->mode & eModifierMode_Editmode)==0); else if(modifier_isDeformer(md)) return 1; diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 579466ea626..ddf7e7ff4a3 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -2367,7 +2367,7 @@ void object_handle_update(Scene *scene, Object *ob) EditMesh *em = BKE_mesh_get_editmesh(ob->data); // here was vieweditdatamask? XXX - if(ob==scene->obedit) { + if(ob->mode==OB_MODE_EDIT) { makeDerivedMesh(scene, ob, em, CD_MASK_BAREMESH); BKE_mesh_end_editmesh(ob->data, em); } else diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index a4d7ae802f6..dbe0844cbe5 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -350,7 +350,7 @@ static void draw_textured_begin(Scene *scene, View3D *v3d, RegionView3D *rv3d, O int istex, solidtex= 0; // XXX scene->obedit warning - if(v3d->drawtype==OB_SOLID || (ob==scene->obedit && v3d->drawtype!=OB_TEXTURE)) { + if(v3d->drawtype==OB_SOLID || (ob->mode==OB_MODE_EDIT && v3d->drawtype!=OB_TEXTURE)) { /* draw with default lights in solid draw mode and edit mode */ solidtex= 1; Gtexdraw.islit= -1; @@ -561,7 +561,7 @@ void draw_mesh_text(Scene *scene, Object *ob, int glsl) return; /* don't draw when editing */ - if(ob == scene->obedit) + if(ob->mode==OB_MODE_EDIT) return; else if(ob==OBACT) if(paint_facesel_test(ob)) @@ -641,7 +641,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o /* draw the textured mesh */ draw_textured_begin(scene, v3d, rv3d, ob); - if(ob == scene->obedit) { + if(ob->mode==OB_MODE_EDIT) { glColor4f(1.0f,1.0f,1.0f,1.0f); dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_mesh); } else if(faceselect) { diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 1bad1b3215c..2d998c5ed5e 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -5512,7 +5512,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) if(ob==OBACT && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) { if(ob->type==OB_MESH) { - if(ob==scene->obedit); + if(ob->mode==OB_MODE_EDIT); else { if(dt=OB_BOUNDBOX ) { dtx= ob->dtx; - if(scene->obedit==ob) { + if(ob->mode==OB_MODE_EDIT) { // the only 2 extra drawtypes alowed in editmode dtx= dtx & (OB_DRAWWIRE|OB_TEXSPACE); } @@ -5550,7 +5550,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) /* draw outline for selected solid objects, mesh does itself */ if((v3d->flag & V3D_SELECT_OUTLINE) && ob->type!=OB_MESH) { - if(dt>OB_WIRE && dtobedit && (flag && DRAW_SCENESET)==0) { + if(dt>OB_WIRE && dtmode!=OB_MODE_EDIT && (flag && DRAW_SCENESET)==0) { if (!(ob->dtx&OB_DRAWWIRE) && (ob->flag&SELECT) && !(flag&DRAW_PICKING)) { drawSolidSelect(scene, v3d, ar, base); @@ -6159,7 +6159,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec switch( ob->type) { case OB_MESH: { - if(ob == scene->obedit) { + if(ob->mode==OB_MODE_EDIT) { Mesh *me= ob->data; EditMesh *em= me->edit_mesh; @@ -6215,7 +6215,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r DerivedMesh *dm=NULL, *edm=NULL; int glsl; - if(ob == scene->obedit) + if(ob->mode == OB_MODE_EDIT) edm= editmesh_get_derived_base(ob, me->edit_mesh); else dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);