From a1d8559a429b30fe6a81bff4dd212e0ab42c1043 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 30 Oct 2020 14:54:40 +0100 Subject: [PATCH] Fix Cycles map range node missing clamp socket No effect on the Blender integration yet, but needs to be solved for the upcoming change to encapsulate sockets. --- intern/cycles/render/nodes.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index fc525e06d1e..fa6096ff39b 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -5756,6 +5756,7 @@ NODE_DEFINE(MapRangeNode) SOCKET_IN_FLOAT(to_min, "To Min", 0.0f); SOCKET_IN_FLOAT(to_max, "To Max", 1.0f); SOCKET_IN_FLOAT(steps, "Steps", 4.0f); + SOCKET_IN_BOOLEAN(clamp, "Clamp", false); SOCKET_OUT_FLOAT(result, "Result");