From ad397fa16bed7768d8635977dd4ae11dd49d78e2 Mon Sep 17 00:00:00 2001 From: Geoffrey Bantle Date: Thu, 15 May 2008 19:35:17 +0000 Subject: [PATCH] -> FLT import bug (loose vertices) New faceweld code broke the import of meshes with loose vertices. Also added exception handling to the importer and exporter so that UI doesnt quite when errors are encountered. Instead traceback is printed to stderr and control returns to the script UI --- release/scripts/flt_export.py | 16 ++++++++++++++-- release/scripts/flt_import.py | 32 +++++++++++++++++++++++++++----- 2 files changed, 41 insertions(+), 7 deletions(-) diff --git a/release/scripts/flt_export.py b/release/scripts/flt_export.py index 5a89c58a375..2b9db74c770 100644 --- a/release/scripts/flt_export.py +++ b/release/scripts/flt_export.py @@ -44,6 +44,8 @@ from flt_filewalker import FltOut from flt_filewalker import FileFinder from flt_properties import * import shutil +import trace +import sys FF = FileFinder() records = process_recordDefs() @@ -1460,6 +1462,9 @@ FLTXAPPChooser = None FLTAttrib = None + +FLTWarn = None + def setshadingangle(ID,val): global options options.state['shading_default'] = val @@ -1523,6 +1528,8 @@ def but_event(evt): global FLTAttrib + global FLTWarn + #choose base path for export if evt == 4: Blender.Window.FileSelector(setBpath, "DB Root", options.state['basepath']) @@ -1557,8 +1564,13 @@ def but_event(evt): #Export DB if evt == 1: - dbexport() - + try: + dbexport() + except Exception, inst: + import traceback + FLTWarn = Draw.PupBlock("Export Error", ["See console for output!"]) + traceback.print_exception(sys.exc_type, sys.exc_value, sys.exc_traceback) + #exit if evt == 2: Draw.Exit() diff --git a/release/scripts/flt_import.py b/release/scripts/flt_import.py index c924194f44b..74cd4c036a8 100644 --- a/release/scripts/flt_import.py +++ b/release/scripts/flt_import.py @@ -61,6 +61,7 @@ FLTDoXRef = None FLTScale = None FLTShadeImport = None FLTAttrib = None +FLTWarn = None Vector= Blender.Mathutils.Vector FLOAT_TOLERANCE = 0.01 @@ -890,6 +891,17 @@ class InterNode(Node): return weldmesh def weldFuseFaces(self,weldmesh): + + #retain original loose vertices + looseverts = dict() + for vert in self.mesh.verts: + looseverts[vert] = 0 + for edge in self.mesh.edges: + looseverts[edge.v1] += 1 + looseverts[edge.v2] += 1 + + + #slight modification here: we need to walk around the mesh as many times as it takes to have no more matches done = 0 while not done: @@ -937,7 +949,7 @@ class InterNode(Node): vertuse[vert] += 1 delverts = list() for vert in self.mesh.verts: - if not vertuse[vert] and vert.index != 0: + if not vertuse[vert] and vert.index != 0 and looseverts[vert]: delverts.append(vert) self.mesh.verts.delete(delverts) @@ -2405,6 +2417,10 @@ def setBpath(fname): def event(evt,val): pass + +from Blender.BGL import * +from Blender import Draw + def but_event(evt): global FLTBaseLabel @@ -2418,6 +2434,8 @@ def but_event(evt): global FLTShadeImport global FLTAttrib + global FLTWarn + #Import DB if evt == 1: if global_prefs['verbose'] >= 1: @@ -2429,7 +2447,14 @@ def but_event(evt): print GRR = GlobalResourceRepository() - select_file(global_prefs['fltfile'], GRR) + + try: + select_file(global_prefs['fltfile'], GRR) + except: + import traceback + FLTWarn = Draw.PupBlock("Export Error", ["See console for output!"]) + traceback.print_exception(sys.exc_type, sys.exc_value, sys.exc_traceback) + #choose base path for export if evt == 4: Blender.Window.FileSelector(setBpath, "DB Root", global_prefs['fltfile']) @@ -2450,10 +2475,7 @@ def but_event(evt): for key in global_prefs: d[key] = global_prefs[key] Blender.Registry.SetKey('flt_import', d, 1) - -from Blender.BGL import * -from Blender import Draw def gui(): global FLTBaseLabel