diff --git a/intern/cycles/kernel/bvh/bvh_nodes.h b/intern/cycles/kernel/bvh/bvh_nodes.h index 74a9ebf14e4..5f1dd434a44 100644 --- a/intern/cycles/kernel/bvh/bvh_nodes.h +++ b/intern/cycles/kernel/bvh/bvh_nodes.h @@ -615,7 +615,7 @@ ccl_device_forceinline int bvh_node_intersect_robust(KernelGlobals *kg, const float3& P, const float3& dir, const ssef& isect_near, - const ssef& isect_far, + const ssef& isect_far, const ssef& tsplat, const ssef Psplat[3], const ssef idirsplat[3], diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h index b91aba6e03c..bb6bdc7fbd0 100644 --- a/intern/cycles/kernel/kernel_shadow.h +++ b/intern/cycles/kernel/kernel_shadow.h @@ -204,7 +204,7 @@ ccl_device bool shadow_blocked_transparent_all_loop(KernelGlobals *kg, } # ifdef __VOLUME__ if(!blocked && state->volume_stack[0].shader != SHADER_NONE) { - /* Apply attenuation from current volume shader/ */ + /* Apply attenuation from current volume shader. */ kernel_volume_shadow(kg, shadow_sd, state, ray, shadow); } # endif diff --git a/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h b/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h index 50c9acec4ee..19bfee6d039 100644 --- a/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h +++ b/intern/cycles/kernel/split/kernel_shadow_blocked_dl.h @@ -89,10 +89,10 @@ ccl_device void kernel_shadow_blocked_dl(KernelGlobals *kg) float3 shadow; if(!shadow_blocked(kg, - emission_sd, - state, - &ray, - &shadow)) + emission_sd, + state, + &ray, + &shadow)) { /* accumulate */ path_radiance_accum_light(L, state, throughput, &L_light, shadow, 1.0f, is_lamp);