diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index d23347b937d..d631158f5eb 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -725,6 +725,7 @@ def draw_device(self, context): if experimental and cscene.device == 'CPU' and engine.with_osl(): layout.prop(cscene, "shading_system") + def draw_pause(self, context): layout = self.layout scene = context.scene diff --git a/release/scripts/startup/bl_operators/object_randomize_transform.py b/release/scripts/startup/bl_operators/object_randomize_transform.py index 965231218a4..63c5fa11917 100644 --- a/release/scripts/startup/bl_operators/object_randomize_transform.py +++ b/release/scripts/startup/bl_operators/object_randomize_transform.py @@ -62,7 +62,9 @@ def randomize_selected(seed, delta, loc, rot, scale, scale_even, scale_min): else: org_sca_x, org_sca_y, org_sca_z = obj.scale - sca_x, sca_y, sca_z = uniform(-scale[0]+2, scale[0]), uniform(-scale[1]+2, scale[1]), uniform(-scale[2]+2, scale[2]) + sca_x, sca_y, sca_z = (uniform(-scale[0] + 2.0, scale[0]), + uniform(-scale[1] + 2.0, scale[1]), + uniform(-scale[2] + 2.0, scale[2])) if scale_even: aX = sca_x * org_sca_x @@ -81,7 +83,10 @@ def randomize_selected(seed, delta, loc, rot, scale, scale_even, scale_min): uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0) -from bpy.props import IntProperty, BoolProperty, FloatProperty, FloatVectorProperty +from bpy.props import (IntProperty, + BoolProperty, + FloatProperty, + FloatVectorProperty) class RandomizeLocRotSize(Operator): diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py index d16b2f15f52..358f1e12239 100644 --- a/release/scripts/startup/bl_ui/properties_texture.py +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -166,7 +166,7 @@ class TEXTURE_PT_preview(TextureButtonsPanel, Panel): layout.template_preview(tex, parent=idblock, slot=slot) else: layout.template_preview(tex, slot=slot) - + #Show Alpha Button for Brush Textures, see #29502 if context.space_data.texture_context == 'BRUSH': layout.prop(tex, "use_preview_alpha") diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c index 7c76766affa..31aab956754 100644 --- a/source/blender/editors/screen/screendump.c +++ b/source/blender/editors/screen/screendump.c @@ -218,8 +218,6 @@ static int screenshot_cancel(bContext *UNUSED(C), wmOperator *op) void SCREEN_OT_screenshot(wmOperatorType *ot) { - PropertyRNA *prop; - ot->name= "Save Screenshot"; /* weak: opname starting with 'save' makes filewindow give save-over */ ot->idname= "SCREEN_OT_screenshot"; @@ -231,7 +229,7 @@ void SCREEN_OT_screenshot(wmOperatorType *ot) ot->flag= 0; WM_operator_properties_filesel(ot, FOLDERFILE|IMAGEFILE, FILE_SPECIAL, FILE_SAVE, WM_FILESEL_FILEPATH); - prop= RNA_def_boolean(ot->srna, "full", 1, "Full Screen", ""); + RNA_def_boolean(ot->srna, "full", 1, "Full Screen", ""); } /* *************** screenshot movie job ************************* */ diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 547d89cd1a2..9505ea5098d 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -2986,7 +2986,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D int /* totvert,*/ totedge, totface; DerivedMesh *dm= mesh_get_derived_final(scene, ob, scene->customdata_mask); ModifierData *md = NULL; - const short is_obact= (ob != NULL && ob == OBACT); + const short is_obact= (ob == OBACT); int draw_flags = (is_obact && paint_facesel_test(ob)) ? DRAW_FACE_SELECT : 0; if(!dm) @@ -6108,7 +6108,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag) int /*sel, drawtype,*/ colindex= 0; int i, selstart, selend, empty_object=0; short dt, dtx, zbufoff= 0; - const short is_obact= (ob != NULL && ob == OBACT); + const short is_obact= (ob == OBACT); /* only once set now, will be removed too, should become a global standard */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);