From b8dd68cfc401c04fbc272bd6efd9bd1ffbfe810c Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 15 Jan 2015 21:21:07 +0500 Subject: [PATCH] Cycles: Fix equiangular textures after recent commit Just wrong constant used, names are indeed too close to each other. --- intern/cycles/kernel/kernel_projection.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/intern/cycles/kernel/kernel_projection.h b/intern/cycles/kernel/kernel_projection.h index ab63f460371..bd18fd21354 100644 --- a/intern/cycles/kernel/kernel_projection.h +++ b/intern/cycles/kernel/kernel_projection.h @@ -76,12 +76,12 @@ ccl_device float3 equirectangular_range_to_direction(float u, float v, float4 ra ccl_device float2 direction_to_equirectangular(float3 dir) { - return direction_to_equirectangular_range(dir, make_float4(-M_2_PI_F, M_PI_F, -M_PI_F, M_PI_F)); + return direction_to_equirectangular_range(dir, make_float4(-M_2PI_F, M_PI_F, -M_PI_F, M_PI_F)); } ccl_device float3 equirectangular_to_direction(float u, float v) { - return equirectangular_range_to_direction(u, v, make_float4(-M_2_PI_F, M_PI_F, -M_PI_F, M_PI_F)); + return equirectangular_range_to_direction(u, v, make_float4(-M_2PI_F, M_PI_F, -M_PI_F, M_PI_F)); } /* Fisheye <-> Cartesian direction */