From bddc22e01cba5b9fdbcef6dfd69e1c291dec6f25 Mon Sep 17 00:00:00 2001 From: Jens Ole Wund Date: Fri, 16 Jun 2006 22:06:22 +0000 Subject: [PATCH] MSVC6 Defensive way not to interfere with other (crystal) build systems so .. i can maintain building bullet for blender on MSVC6 without spitting in the "whateverbulletteamthinkstobenice" soup --- .../BulletDynamics/BLI_BulletDynamics.dsp | 224 ++++++++++++++++++ 1 file changed, 224 insertions(+) create mode 100644 extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp diff --git a/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp b/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp new file mode 100644 index 00000000000..2e13283b512 --- /dev/null +++ b/extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp @@ -0,0 +1,224 @@ +# Microsoft Developer Studio Project File - Name="BulletDynamics" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=BulletDynamics - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "BulletDynamics.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "BulletDynamics - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "BulletDynamics - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "BulletDynamics - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "BulletDynamics___Win32_Release" +# PROP BASE Intermediate_Dir "BulletDynamics___Win32_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "BulletDynamics___Win32_Release" +# PROP Intermediate_Dir "BulletDynamics___Win32_Release" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x809 /d "NDEBUG" +# ADD RSC /l 0x809 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "BulletDynamics - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "BulletDynamics___Win32_Debug" +# PROP BASE Intermediate_Dir "BulletDynamics___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "BulletDynamics___Win32_Debug" +# PROP Intermediate_Dir "BulletDynamics___Win32_Debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x809 /d "_DEBUG" +# ADD RSC /l 0x809 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "BulletDynamics - Win32 Release" +# Name "BulletDynamics - Win32 Debug" +# Begin Group "ConstraintSolver" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\ConstraintSolver\ConstraintSolver.h +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\ContactConstraint.cpp +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\ContactConstraint.h +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\ContactSolverInfo.h +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\HingeConstraint.cpp +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\HingeConstraint.h +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\JacobianEntry.h +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\OdeConstraintSolver.cpp +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\OdeConstraintSolver.h +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\Point2PointConstraint.cpp +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\Point2PointConstraint.h +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\SimpleConstraintSolver.cpp +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\SimpleConstraintSolver.h +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\Solve2LinearConstraint.cpp +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\Solve2LinearConstraint.h +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\SorLcp.cpp +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\SorLcp.h +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\TypedConstraint.cpp +# End Source File +# Begin Source File + +SOURCE=.\ConstraintSolver\TypedConstraint.h +# End Source File +# End Group +# Begin Group "Dynamics" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\Dynamics\BU_Joint.cpp +# End Source File +# Begin Source File + +SOURCE=.\Dynamics\BU_Joint.h +# End Source File +# Begin Source File + +SOURCE=.\Dynamics\ContactJoint.cpp +# End Source File +# Begin Source File + +SOURCE=.\Dynamics\ContactJoint.h +# End Source File +# Begin Source File + +SOURCE=.\Dynamics\MassProps.h +# End Source File +# Begin Source File + +SOURCE=.\Dynamics\RigidBody.cpp +# End Source File +# Begin Source File + +SOURCE=.\Dynamics\RigidBody.h +# End Source File +# End Group +# Begin Group "Vehicle" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\Vehicle\RaycastVehicle.cpp +# End Source File +# Begin Source File + +SOURCE=.\Vehicle\RaycastVehicle.h +# End Source File +# Begin Source File + +SOURCE=.\Vehicle\VehicleRaycaster.h +# End Source File +# Begin Source File + +SOURCE=.\Vehicle\WheelInfo.cpp +# End Source File +# Begin Source File + +SOURCE=.\Vehicle\WheelInfo.h +# End Source File +# End Group +# End Target +# End Project