From c073febf0886e531fd95e93956025db12c38a8af Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 30 May 2005 00:17:08 +0000 Subject: [PATCH] After long debate on IRC we came up with the ultimate name for the former "RKL" button and later renamed to "Precision": "Error Limit" :) (Softbody yes) --- source/blender/src/buttons_object.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index 379067249b3..b5fe441ae0e 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -1624,10 +1624,10 @@ static void object_softbodies(Object *ob) uiBlockBeginAlign(block); uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 10.0, 10, 0, "General media friction for point movements"); uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower"); - uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,100,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement"); - uiDefButF(block, NUM, B_DIFF, "Prec:", 110,150,100,20, &sb->rklimit , 0.01, 1.0, 10, 0, "Precision, the Runge-Kutta ODE solver error limit"); - uiDefButF(block, NUM, B_DIFF, "Speed:", 210,150,100,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed"); - uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "Apply Deform First", 10,130,300,20, &ob->softflag, 0, 0, 0, 0, "Softbody is calculated AFTER Deformation"); + uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement"); + uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed"); + uiDefButF(block, NUM, B_DIFF, "Error Limit:", 10,130,150,20, &sb->rklimit , 0.01, 1.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision"); + uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "Apply Deform First", 160,130,150,20, &ob->softflag, 0, 0, 0, 0, "Softbody is calculated AFTER Deformation"); uiBlockEndAlign(block); /* GOAL STUFF */