diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index b6fd69fe1f4..97ebd6d40a9 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -867,8 +867,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject, m_map_gameobject_to_replica.clear(); m_groupGameObjects.clear(); - // todo: place a timebomb in the object, for temporarily objects :) - // lifespan of zero means 'this object lives forever' KX_GameObject* originalobj = (KX_GameObject*) originalobject; KX_GameObject* parentobj = (KX_GameObject*) parentobject; @@ -877,9 +875,10 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject, // lets create a replica KX_GameObject* replica = (KX_GameObject*) AddNodeReplicaObject(NULL,originalobj); + // add a timebomb to this object + // lifespan of zero means 'this object lives forever' if (lifespan > 0) { - // add a timebomb to this object // for now, convert between so called frames and realtime m_tempObjectList->Add(replica->AddRef()); // this convert the life from frames to sort-of seconds, hard coded 0.02 that assumes we have 50 frames per second @@ -915,7 +914,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject, // get the rootnode's scale MT_Vector3 newscale = parentobj->GetSGNode()->GetRootSGParent()->GetLocalScale(); - // set the replica's relative scale with the rootnode's scale replica->NodeSetRelativeScale(newscale);