From c8d53d8620cf938cdd6a6f166880f0e92fc2ca3c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 28 Mar 2007 07:08:18 +0000 Subject: [PATCH] FBX Exporter, blender can write meshes with materials, textures and UV coords. Armatures bone weights and animation not supported yet. --- release/scripts/export_fbx.py | 1976 +++++++++++++++++++++++++++++++++ 1 file changed, 1976 insertions(+) create mode 100644 release/scripts/export_fbx.py diff --git a/release/scripts/export_fbx.py b/release/scripts/export_fbx.py new file mode 100644 index 00000000000..cfe93a591ae --- /dev/null +++ b/release/scripts/export_fbx.py @@ -0,0 +1,1976 @@ +#!BPY +""" +Name: 'Autodesk FBX (.fbx)...' +Blender: 243 +Group: 'Export' +Tooltip: 'Selection to an ASCII Autodesk FBX ' +""" +__author__ = "Campbell Barton, Jiri Hnidek" +__url__ = ['www.blender.org', 'blenderartists.org'] +__version__ = "1.1" + +__bpydoc__ = """\ +This script is an exporter to the FBX file format. + +Usage: + +Select the objects you wish to export and run this script from "File->Export" menu. +All objects that can be represented as a mesh (mesh, curve, metaball, surface, text3d) +will be exported as mesh data. +""" + +# -------------------------------------------------------------------------- +# FBX Export v0.1 by Campbell Barton (AKA Ideasman) +# -------------------------------------------------------------------------- +# ***** BEGIN GPL LICENSE BLOCK ***** +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# ***** END GPL LICENCE BLOCK ***** +# -------------------------------------------------------------------------- + +import Blender +import BPyMesh +import time + +# Used to add the scene name into the filename without using odd chars +sane_name_mapping_ob = {} +sane_name_mapping_mat = {} +sane_name_mapping_tex = {} + +def strip_path(p): + return p.split('\\')[-1].split('/')[-1] + +def sane_name(name, dct): + + try: return dct[name] + except: pass + + orig_name = name + for ch in ' /\\~!@#$%^&*()+=[];\':",./<>?\t\r\n': + name = name.replace(ch, '_') + dct[orig_name] = name + return name + +def sane_obname(name): + return sane_name(name, sane_name_mapping_ob) + +def sane_matname(name): + return sane_name(name, sane_name_mapping_mat) + +def sane_texname(name): + return sane_name(name, sane_name_mapping_tex) + +header_comment = \ +'''; FBX 6.1.0 project file +; Created by Blender FBX Exporter +; for support mail cbarton@metavr.com +; ---------------------------------------------------- + +''' + +def write_header(file): + file.write(header_comment) + curtime = time.localtime()[0:6] + # + file.write(\ +'''FBXHeaderExtension: { + FBXHeaderVersion: 1003 + FBXVersion: 6100 + CreationTimeStamp: { + Version: 1000 + Year: %.4i + Month: %.2i + Day: %.2i + Hour: %.2i + Minute: %.2i + Second: %.2i + Millisecond: 0 + } + Creator: "FBX SDK/FBX Plugins build 20070228" + OtherFlags: { + FlagPLE: 0 + } +} +''' % (curtime)) + + file.write('CreationTime: "%.4i-%.2i-%.2i %.2i:%.2i:%.2i:000"\n' % curtime) + file.write('Creator: "Blender3D version %.2f"\n' % Blender.Get('version')) + + + + +def write_scene(file): + + def write_camera_switch(): + file.write(''' + Model: "Model::Camera Switcher", "CameraSwitcher" { + Version: 232 + Properties60: { + Property: "QuaternionInterpolate", "bool", "",0 + Property: "Visibility", "Visibility", "A+",0 + Property: "Lcl Translation", "Lcl Translation", "A+",0,0,0 + Property: "Lcl Rotation", "Lcl Rotation", "A+",0,0,0 + Property: "Lcl Scaling", "Lcl Scaling", "A+",1,1,1 + Property: "RotationOffset", "Vector3D", "",0,0,0 + Property: "RotationPivot", "Vector3D", "",0,0,0 + Property: "ScalingOffset", "Vector3D", "",0,0,0 + Property: "ScalingPivot", "Vector3D", "",0,0,0 + Property: "TranslationActive", "bool", "",0 + Property: "TranslationMin", "Vector3D", "",0,0,0 + Property: "TranslationMax", "Vector3D", "",0,0,0 + Property: "TranslationMinX", "bool", "",0 + Property: "TranslationMinY", "bool", "",0 + Property: "TranslationMinZ", "bool", "",0 + Property: "TranslationMaxX", "bool", "",0 + Property: "TranslationMaxY", "bool", "",0 + Property: "TranslationMaxZ", "bool", "",0 + Property: "RotationOrder", "enum", "",0 + Property: "RotationSpaceForLimitOnly", 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Property: "MinDampStrengthY", "double", "",0 + Property: "MinDampStrengthZ", "double", "",0 + Property: "MaxDampStrengthX", "double", "",0 + Property: "MaxDampStrengthY", "double", "",0 + Property: "MaxDampStrengthZ", "double", "",0 + Property: "PreferedAngleX", "double", "",0 + Property: "PreferedAngleY", "double", "",0 + Property: "PreferedAngleZ", "double", "",0 + Property: "InheritType", "enum", "",0 + Property: "ScalingActive", "bool", "",0 + Property: "ScalingMin", "Vector3D", "",1,1,1 + Property: "ScalingMax", "Vector3D", "",1,1,1 + Property: "ScalingMinX", "bool", "",0 + Property: "ScalingMinY", "bool", "",0 + Property: "ScalingMinZ", "bool", "",0 + Property: "ScalingMaxX", "bool", "",0 + Property: "ScalingMaxY", "bool", "",0 + Property: "ScalingMaxZ", "bool", "",0 + Property: "GeometricTranslation", "Vector3D", "",0,0,0 + Property: "GeometricRotation", "Vector3D", "",0,0,0 + Property: "GeometricScaling", "Vector3D", "",1,1,1 + Property: "LookAtProperty", "object", "" + Property: "UpVectorProperty", "object", "" + Property: "Show", "bool", "",0 + Property: "NegativePercentShapeSupport", "bool", "",1 + Property: "DefaultAttributeIndex", "int", "",0 + Property: "Color", "Color", "A",0.8,0.8,0.8 + Property: "Camera Index", "Integer", "A+",100 + } + MultiLayer: 0 + MultiTake: 1 + Hidden: "True" + Shading: W + Culling: "CullingOff" + Version: 101 + Name: "Model::Camera Switcher" + CameraId: 0 + CameraName: 100 + CameraIndexName: + }''') + + def write_cameras(): + # This sucks but to match FBX converter its easier to + # write the cameras though they are not needed. + file.write(''' + Model: "Model::Producer Perspective", "Camera" { + Version: 232 + Properties60: { + Property: "QuaternionInterpolate", "bool", "",0 + Property: "Visibility", "Visibility", "A+",0 + Property: "Lcl Translation", "Lcl Translation", "A+",0,71.3,287.5 + Property: "Lcl Rotation", "Lcl Rotation", "A+",0,0,0 + Property: "Lcl Scaling", "Lcl Scaling", "A+",1,1,1 + Property: 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"",0 + Property: "BackgroundAlphaTreshold", "double", "",0.5 + Property: "ForegroundTransparent", "bool", "",1 + Property: "DisplaySafeArea", "bool", "",0 + Property: "SafeAreaDisplayStyle", "enum", "",1 + Property: "SafeAreaAspectRatio", "double", "",1.33333333333333 + Property: "Use2DMagnifierZoom", "bool", "",0 + Property: "2D Magnifier Zoom", "Real", "A+",100 + Property: "2D Magnifier X", "Real", "A+",50 + Property: "2D Magnifier Y", "Real", "A+",50 + Property: "CameraProjectionType", "enum", "",0 + Property: "UseRealTimeDOFAndAA", "bool", "",0 + Property: "UseDepthOfField", "bool", "",0 + Property: "FocusSource", "enum", "",0 + Property: "FocusAngle", "double", "",3.5 + Property: "FocusDistance", "double", "",200 + Property: "UseAntialiasing", "bool", "",0 + Property: "AntialiasingIntensity", "double", "",0.77777 + Property: "UseAccumulationBuffer", "bool", "",0 + Property: "FrameSamplingCount", "int", "",7 + } + MultiLayer: 0 + MultiTake: 0 + Hidden: "True" + Shading: Y + Culling: "CullingOff" + TypeFlags: "Camera" + GeometryVersion: 124 + Position: 0,71.3,287.5 + Up: 0,1,0 + LookAt: 0,0,0 + ShowInfoOnMoving: 1 + ShowAudio: 0 + AudioColor: 0,1,0 + CameraOrthoZoom: 1 + } + Model: "Model::Producer Top", "Camera" { + Version: 232 + Properties60: { + Property: "QuaternionInterpolate", "bool", "",0 + Property: "Visibility", "Visibility", "A+",0 + Property: "Lcl Translation", "Lcl Translation", "A+",0,4000,0 + Property: "Lcl Rotation", "Lcl Rotation", "A+",0,0,0 + Property: "Lcl Scaling", "Lcl Scaling", "A+",1,1,1 + Property: "RotationOffset", "Vector3D", "",0,0,0 + Property: "RotationPivot", "Vector3D", "",0,0,0 + Property: "ScalingOffset", "Vector3D", "",0,0,0 + Property: "ScalingPivot", "Vector3D", "",0,0,0 + Property: "TranslationActive", "bool", "",0 + Property: "TranslationMin", "Vector3D", "",0,0,0 + Property: "TranslationMax", "Vector3D", "",0,0,0 + Property: "TranslationMinX", "bool", "",0 + Property: "TranslationMinY", "bool", "",0 + Property: 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"BackgroundColor", "Color", "A+",0.63,0.63,0.63 + Property: "TurnTable", "Real", "A+",0 + Property: "DisplayTurnTableIcon", "bool", "",1 + Property: "Motion Blur Intensity", "Real", "A+",1 + Property: "UseMotionBlur", "bool", "",0 + Property: "UseRealTimeMotionBlur", "bool", "",1 + Property: "ResolutionMode", "enum", "",0 + Property: "ApertureMode", "enum", "",2 + Property: "GateFit", "enum", "",0 + Property: "FocalLength", "Real", "A+",21.3544940948486 + Property: "CameraFormat", "enum", "",0 + Property: "AspectW", "double", "",320 + Property: "AspectH", "double", "",200 + Property: "PixelAspectRatio", "double", "",1 + Property: "UseFrameColor", "bool", "",0 + Property: "FrameColor", "ColorRGB", "",0.3,0.3,0.3 + Property: "ShowName", "bool", "",1 + Property: "ShowGrid", "bool", "",1 + Property: "ShowOpticalCenter", "bool", "",0 + Property: "ShowAzimut", "bool", "",1 + Property: "ShowTimeCode", "bool", "",0 + Property: "NearPlane", "double", "",1 + Property: "FarPlane", "double", "",30000 + Property: "FilmWidth", "double", "",0.816 + Property: "FilmHeight", "double", "",0.612 + Property: "FilmAspectRatio", "double", "",1.33333333333333 + Property: "FilmSqueezeRatio", "double", "",1 + Property: "FilmFormatIndex", "enum", "",4 + Property: "ViewFrustum", "bool", "",1 + Property: "ViewFrustumNearFarPlane", "bool", "",0 + Property: "ViewFrustumBackPlaneMode", "enum", "",2 + Property: "BackPlaneDistance", "double", "",100 + Property: "BackPlaneDistanceMode", "enum", "",0 + Property: "ViewCameraToLookAt", "bool", "",1 + Property: "LockMode", "bool", "",0 + Property: "LockInterestNavigation", "bool", "",0 + Property: "FitImage", "bool", "",0 + Property: "Crop", "bool", "",0 + Property: "Center", "bool", "",1 + Property: "KeepRatio", "bool", "",1 + Property: "BackgroundMode", "enum", "",0 + Property: "BackgroundAlphaTreshold", "double", "",0.5 + Property: "ForegroundTransparent", "bool", "",1 + Property: "DisplaySafeArea", "bool", "",0 + Property: "SafeAreaDisplayStyle", "enum", "",1 + Property: "SafeAreaAspectRatio", "double", "",1.33333333333333 + Property: "Use2DMagnifierZoom", "bool", "",0 + Property: "2D Magnifier Zoom", "Real", "A+",100 + Property: "2D Magnifier X", "Real", "A+",50 + Property: "2D Magnifier Y", "Real", "A+",50 + Property: "CameraProjectionType", "enum", "",1 + Property: "UseRealTimeDOFAndAA", "bool", "",0 + Property: "UseDepthOfField", "bool", "",0 + Property: "FocusSource", "enum", "",0 + Property: "FocusAngle", "double", "",3.5 + Property: "FocusDistance", "double", "",200 + Property: "UseAntialiasing", "bool", "",0 + Property: "AntialiasingIntensity", "double", "",0.77777 + Property: "UseAccumulationBuffer", "bool", "",0 + Property: "FrameSamplingCount", "int", "",7 + } + MultiLayer: 0 + MultiTake: 0 + Hidden: "True" + Shading: Y + Culling: "CullingOff" + TypeFlags: "Camera" + GeometryVersion: 124 + Position: 4000,0,0 + Up: 0,1,0 + LookAt: 0,0,0 + ShowInfoOnMoving: 1 + ShowAudio: 0 + AudioColor: 0,1,0 + CameraOrthoZoom: 1 + } + Model: "Model::Producer Left", "Camera" { + Version: 232 + Properties60: { + Property: "QuaternionInterpolate", "bool", "",0 + Property: "Visibility", "Visibility", "A+",0 + Property: "Lcl Translation", "Lcl Translation", "A+",-4000,0,0 + Property: "Lcl Rotation", "Lcl Rotation", "A+",0,0,0 + Property: "Lcl Scaling", "Lcl Scaling", "A+",1,1,1 + Property: "RotationOffset", "Vector3D", "",0,0,0 + Property: "RotationPivot", "Vector3D", "",0,0,0 + Property: "ScalingOffset", "Vector3D", "",0,0,0 + Property: "ScalingPivot", "Vector3D", "",0,0,0 + Property: "TranslationActive", "bool", "",0 + Property: "TranslationMin", "Vector3D", "",0,0,0 + Property: "TranslationMax", "Vector3D", "",0,0,0 + Property: "TranslationMinX", "bool", "",0 + Property: "TranslationMinY", "bool", "",0 + Property: "TranslationMinZ", "bool", "",0 + Property: "TranslationMaxX", "bool", "",0 + Property: "TranslationMaxY", "bool", "",0 + Property: "TranslationMaxZ", "bool", "",0 + Property: "RotationOrder", "enum", "",0 + Property: "RotationSpaceForLimitOnly", "bool", "",0 + Property: "AxisLen", "double", "",10 + Property: "PreRotation", "Vector3D", "",0,0,0 + Property: "PostRotation", "Vector3D", "",0,0,0 + Property: "RotationActive", "bool", "",0 + Property: "RotationMin", "Vector3D", "",0,0,0 + Property: "RotationMax", "Vector3D", "",0,0,0 + Property: "RotationMinX", "bool", "",0 + Property: "RotationMinY", "bool", "",0 + Property: "RotationMinZ", "bool", "",0 + Property: "RotationMaxX", "bool", "",0 + Property: "RotationMaxY", "bool", "",0 + Property: "RotationMaxZ", "bool", "",0 + Property: "RotationStiffnessX", "double", "",0 + Property: "RotationStiffnessY", "double", "",0 + Property: "RotationStiffnessZ", "double", "",0 + Property: "MinDampRangeX", "double", "",0 + Property: "MinDampRangeY", "double", "",0 + Property: "MinDampRangeZ", "double", "",0 + Property: "MaxDampRangeX", "double", "",0 + Property: "MaxDampRangeY", "double", "",0 + Property: "MaxDampRangeZ", "double", "",0 + Property: "MinDampStrengthX", "double", "",0 + Property: "MinDampStrengthY", "double", "",0 + Property: "MinDampStrengthZ", "double", "",0 + Property: "MaxDampStrengthX", "double", "",0 + Property: "MaxDampStrengthY", "double", "",0 + Property: "MaxDampStrengthZ", "double", "",0 + Property: "PreferedAngleX", "double", "",0 + Property: "PreferedAngleY", "double", "",0 + Property: "PreferedAngleZ", "double", "",0 + Property: "InheritType", "enum", "",0 + Property: "ScalingActive", "bool", "",0 + Property: "ScalingMin", "Vector3D", "",1,1,1 + Property: "ScalingMax", "Vector3D", "",1,1,1 + Property: "ScalingMinX", "bool", "",0 + Property: "ScalingMinY", "bool", "",0 + Property: "ScalingMinZ", "bool", "",0 + Property: "ScalingMaxX", "bool", "",0 + Property: "ScalingMaxY", "bool", "",0 + Property: "ScalingMaxZ", "bool", "",0 + Property: "GeometricTranslation", "Vector3D", "",0,0,0 + Property: "GeometricRotation", "Vector3D", "",0,0,0 + Property: "GeometricScaling", "Vector3D", "",1,1,1 + Property: "LookAtProperty", "object", "" + Property: "UpVectorProperty", "object", "" + Property: "Show", "bool", "",0 + Property: "NegativePercentShapeSupport", "bool", "",1 + Property: "DefaultAttributeIndex", "int", "",0 + Property: "Color", "Color", "A",0.8,0.8,0.8 + Property: "Roll", "Roll", "A+",0 + Property: "FieldOfView", "FieldOfView", "A+",40 + Property: "FieldOfViewX", "FieldOfView", "A+",1 + Property: "FieldOfViewY", "FieldOfView", "A+",1 + Property: "OpticalCenterX", "Real", "A+",0 + Property: "OpticalCenterY", "Real", "A+",0 + Property: "BackgroundColor", "Color", "A+",0.63,0.63,0.63 + Property: "TurnTable", "Real", "A+",0 + Property: "DisplayTurnTableIcon", "bool", "",1 + Property: "Motion Blur Intensity", "Real", "A+",1 + Property: "UseMotionBlur", "bool", "",0 + Property: "UseRealTimeMotionBlur", "bool", "",1 + Property: "ResolutionMode", "enum", "",0 + Property: "ApertureMode", "enum", "",2 + Property: "GateFit", "enum", "",0 + Property: "FocalLength", "Real", "A+",21.3544940948486 + Property: "CameraFormat", "enum", "",0 + Property: "AspectW", "double", "",320 + Property: "AspectH", "double", "",200 + Property: "PixelAspectRatio", "double", "",1 + Property: "UseFrameColor", "bool", "",0 + Property: "FrameColor", "ColorRGB", "",0.3,0.3,0.3 + Property: "ShowName", "bool", "",1 + Property: "ShowGrid", "bool", "",1 + Property: "ShowOpticalCenter", "bool", "",0 + Property: "ShowAzimut", "bool", "",1 + Property: "ShowTimeCode", "bool", "",0 + Property: "NearPlane", "double", "",1 + Property: "FarPlane", "double", "",30000 + Property: "FilmWidth", "double", "",0.816 + Property: "FilmHeight", "double", "",0.612 + Property: "FilmAspectRatio", "double", "",1.33333333333333 + Property: "FilmSqueezeRatio", "double", "",1 + Property: "FilmFormatIndex", "enum", "",4 + Property: "ViewFrustum", "bool", "",1 + Property: "ViewFrustumNearFarPlane", "bool", "",0 + Property: "ViewFrustumBackPlaneMode", "enum", "",2 + Property: "BackPlaneDistance", "double", "",100 + Property: "BackPlaneDistanceMode", "enum", "",0 + Property: "ViewCameraToLookAt", "bool", "",1 + Property: "LockMode", "bool", "",0 + Property: "LockInterestNavigation", "bool", "",0 + Property: "FitImage", "bool", "",0 + Property: "Crop", "bool", "",0 + Property: "Center", "bool", "",1 + Property: "KeepRatio", "bool", "",1 + Property: "BackgroundMode", "enum", "",0 + Property: "BackgroundAlphaTreshold", "double", "",0.5 + Property: "ForegroundTransparent", "bool", "",1 + Property: "DisplaySafeArea", "bool", "",0 + Property: "SafeAreaDisplayStyle", "enum", "",1 + Property: "SafeAreaAspectRatio", "double", "",1.33333333333333 + Property: "Use2DMagnifierZoom", "bool", "",0 + Property: "2D Magnifier Zoom", "Real", "A+",100 + Property: "2D Magnifier X", "Real", "A+",50 + Property: "2D Magnifier Y", "Real", "A+",50 + Property: "CameraProjectionType", "enum", "",1 + Property: "UseRealTimeDOFAndAA", "bool", "",0 + Property: "UseDepthOfField", "bool", "",0 + Property: "FocusSource", "enum", "",0 + Property: "FocusAngle", "double", "",3.5 + Property: "FocusDistance", "double", "",200 + Property: "UseAntialiasing", "bool", "",0 + Property: "AntialiasingIntensity", "double", "",0.77777 + Property: "UseAccumulationBuffer", "bool", "",0 + Property: "FrameSamplingCount", "int", "",7 + } + MultiLayer: 0 + MultiTake: 0 + Hidden: "True" + Shading: Y + Culling: "CullingOff" + TypeFlags: "Camera" + GeometryVersion: 124 + Position: -4000,0,0 + Up: 0,1,0 + LookAt: 0,0,0 + ShowInfoOnMoving: 1 + ShowAudio: 0 + AudioColor: 0,1,0 + CameraOrthoZoom: 1 + }''') + + + def write_object_props(ob): + # if the type is 0 its an empty otherwise its a mesh + # only difference at the moment is one has a color + file.write(\ +''' + Properties60: { + Property: "QuaternionInterpolate", "bool", "",0 + Property: "Visibility", "Visibility", "A+",1 + Property: "Lcl Translation", "Lcl Translation", "A+",0,0,0 + Property: "Lcl Rotation", "Lcl Rotation", "A+",0,0,0 + Property: "Lcl Scaling", "Lcl Scaling", "A+",1,1,1 + Property: "RotationOffset", "Vector3D", "",0,0,0 + Property: "RotationPivot", "Vector3D", "",0,0,0 + Property: "ScalingOffset", "Vector3D", "",0,0,0 + Property: "ScalingPivot", "Vector3D", "",0,0,0 + Property: "TranslationActive", "bool", "",0 + Property: "TranslationMin", "Vector3D", "",0,0,0 + Property: "TranslationMax", "Vector3D", "",0,0,0 + Property: "TranslationMinX", "bool", "",0 + Property: "TranslationMinY", "bool", "",0 + Property: "TranslationMinZ", "bool", "",0 + Property: "TranslationMaxX", "bool", "",0 + Property: "TranslationMaxY", "bool", "",0 + Property: "TranslationMaxZ", "bool", "",0 + Property: "RotationOrder", "enum", "",0 + Property: "RotationSpaceForLimitOnly", "bool", "",0 + Property: "AxisLen", "double", "",10 + Property: "PreRotation", "Vector3D", "",0,0,0 + Property: "PostRotation", "Vector3D", "",0,0,0 + Property: "RotationActive", "bool", "",0 + Property: "RotationMin", "Vector3D", "",0,0,0 + Property: "RotationMax", "Vector3D", "",0,0,0 + Property: "RotationMinX", "bool", "",0 + Property: "RotationMinY", "bool", "",0 + Property: "RotationMinZ", "bool", "",0 + Property: "RotationMaxX", "bool", "",0 + Property: "RotationMaxY", "bool", "",0 + Property: "RotationMaxZ", "bool", "",0 + Property: "RotationStiffnessX", "double", "",0 + Property: "RotationStiffnessY", "double", "",0 + Property: "RotationStiffnessZ", "double", "",0 + Property: "MinDampRangeX", "double", "",0 + Property: "MinDampRangeY", "double", "",0 + Property: "MinDampRangeZ", "double", "",0 + Property: "MaxDampRangeX", "double", "",0 + Property: "MaxDampRangeY", "double", "",0 + Property: "MaxDampRangeZ", "double", "",0 + Property: "MinDampStrengthX", "double", "",0 + Property: "MinDampStrengthY", "double", "",0 + Property: "MinDampStrengthZ", "double", "",0 + Property: "MaxDampStrengthX", "double", "",0 + Property: "MaxDampStrengthY", "double", "",0 + Property: "MaxDampStrengthZ", "double", "",0 + Property: "PreferedAngleX", "double", "",0 + Property: "PreferedAngleY", "double", "",0 + Property: "PreferedAngleZ", "double", "",0 + Property: "InheritType", "enum", "",0 + Property: "ScalingActive", "bool", "",0 + Property: "ScalingMin", "Vector3D", "",1,1,1 + Property: "ScalingMax", "Vector3D", "",1,1,1 + Property: "ScalingMinX", "bool", "",0 + Property: "ScalingMinY", "bool", "",0 + Property: "ScalingMinZ", "bool", "",0 + Property: "ScalingMaxX", "bool", "",0 + Property: "ScalingMaxY", "bool", "",0 + Property: "ScalingMaxZ", "bool", "",0 + Property: "GeometricTranslation", "Vector3D", "",0,0,0 + Property: "GeometricRotation", "Vector3D", "",0,0,0 + Property: "GeometricScaling", "Vector3D", "",1,1,1 + Property: "LookAtProperty", "object", "" + Property: "UpVectorProperty", "object", "" + Property: "Show", "bool", "",1 + Property: "NegativePercentShapeSupport", "bool", "",1 + Property: "DefaultAttributeIndex", "int", "",0 +''') + if ob: + # Only mesh objects have color + file.write(' Property: "Color", "Color", "A",0.8,0.8,0.8\n') + + file.write(' }\n') + + + + # Material Settings + world = Blender.World.GetCurrent() + if world: + world_amb = world.getAmb() + else: + world_amb = (0,0,0) # Default value + + + def write_material(matname, mat): + file.write('\n Material: "Material::%s", "" {' % matname) + + # Todo, add more material Properties. + if mat: + mat_cold = tuple(mat.rgbCol) + mat_cols = tuple(mat.rgbCol) + mat_amb = tuple([c for c in world_amb]) + else: + mat_cols = mat_cold = 0.8, 0.8, 0.8 + mat_amb = 0.0,0.0,0.0 + + file.write(''' + Version: 102 + ShadingModel: "phong" + MultiLayer: 0 + Properties60: { + Property: "ShadingModel", "KString", "", "Phong" + Property: "MultiLayer", "bool", "",0 + Property: "EmissiveColor", "ColorRGB", "",0,0,0 + Property: "EmissiveFactor", "double", "",1 +''') + file.write(' Property: "AmbientColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_amb) + file.write(' Property: "AmbientFactor", "double", "",1\n') + file.write(' Property: "DiffuseColor", "ColorRGB", "",%.1f,%.1f,%.1f\n' % mat_cold) + file.write(' Property: "DiffuseFactor", "double", "",1\n') + file.write(' Property: "Bump", "Vector3D", "",0,0,0\n') + file.write(' Property: "TransparentColor", "ColorRGB", "",1,1,1\n') + file.write(' Property: "TransparencyFactor", "double", "",0\n') + file.write(' Property: "SpecularColor", "ColorRGB", "",%.1f,%.1f,%.1f' % mat_cols) + + file.write(''' + Property: "SpecularFactor", "double", "",1 + Property: "ShininessExponent", "double", "",80.0 + Property: "ReflectionColor", "ColorRGB", "",0,0,0 + Property: "ReflectionFactor", "double", "",1 + Property: "Emissive", "Vector3D", "",0,0,0 + Property: "Ambient", "Vector3D", "",0,0,0 + Property: "Diffuse", "Vector3D", "",0,0.8,0 + Property: "Specular", "Vector3D", "",0.5,0.5,0.5 + Property: "Shininess", "double", "",80.0 + Property: "Opacity", "double", "",1 + Property: "Reflectivity", "double", "",0 + } + }''') + + + def write_video(texname, tex): + # Same as texture really! + file.write('\n Video: "Video::%s", "Clip" {' % texname) + + file.write(''' + Type: "Clip" + Properties60: { + Property: "FrameRate", "double", "",0 + Property: "LastFrame", "int", "",0 + Property: "Width", "int", "",0 + Property: "Height", "int", "",0''') + if tex: + fname = tex.filename + fname_strip = strip_path(fname) + else: + fname = fname_strip = '' + + file.write('\n Property: "Path", "charptr", "", "%s"' % fname_strip) + + + file.write(''' + Property: "StartFrame", "int", "",0 + Property: "StopFrame", "int", "",0 + Property: "PlaySpeed", "double", "",1 + Property: "Offset", "KTime", "",0 + Property: "InterlaceMode", "enum", "",0 + Property: "FreeRunning", "bool", "",0 + Property: "Loop", "bool", "",0 + Property: "AccessMode", "enum", "",0 + } + UseMipMap: 0''') + + file.write('\n Filename: "%s"' % fname_strip) + if fname_strip: fname_strip = '/' + fname_strip + file.write('\n RelativeFilename: "fbx%s"' % fname_strip) # make relative + file.write('\n }') + + + def write_texture(texname, tex, num): + # if tex == None then this is a dummy tex + file.write('\n Texture: "Texture::%s", "TextureVideoClip" {' % texname) + file.write('\n Type: "TextureVideoClip"') + file.write('\n Version: 202') + # TODO, rare case _empty_ exists as a name. + file.write('\n TextureName: "Texture::%s"' % texname) + + file.write(''' + Properties60: { + Property: "Translation", "Vector", "A+",0,0,0 + Property: "Rotation", "Vector", "A+",0,0,0 + Property: "Scaling", "Vector", "A+",1,1,1''') + file.write('\n Property: "Texture alpha", "Number", "A+",%i' % num) + file.write(''' + Property: "TextureTypeUse", "enum", "",0 + Property: "CurrentTextureBlendMode", "enum", "",1 + Property: "UseMaterial", "bool", "",0 + Property: "UseMipMap", "bool", "",0 + Property: "CurrentMappingType", "enum", "",0 + Property: "UVSwap", "bool", "",0 + Property: "WrapModeU", "enum", "",0 + Property: "WrapModeV", "enum", "",0 + Property: "TextureRotationPivot", "Vector3D", "",0,0,0 + Property: "TextureScalingPivot", "Vector3D", "",0,0,0 + Property: "VideoProperty", "object", "" + }''') + + file.write('\n Media: "Video::%s"' % texname) + if tex: + fname = tex.filename + file.write('\n FileName: "%s"' % strip_path(fname)) + file.write('\n RelativeFilename: "fbx/%s"' % strip_path(fname)) # need some make relative command + else: + file.write('\n FileName: ""') + file.write('\n RelativeFilename: "fbx"') + + file.write(''' + ModelUVTranslation: 0,0 + ModelUVScaling: 1,1 + Texture_Alpha_Source: "None" + Cropping: 0,0,0,0 + }''') + + + scn = Blender.Scene.GetCurrent() + objects = [] + materials = {} + textures = {} + for ob in scn.objects.context: + me = BPyMesh.getMeshFromObject(ob) + if me: + + for mat in me.materials: + # 2.44 use mat.lib too for uniqueness + if mat: materials[mat.name] = mat + + if me.faceUV: + for f in me.faces: + img = f.image + if img: textures[img.name] = img + + me.transform(ob.matrixWorld) + BPyMesh.meshCalcNormals(me) # high quality normals nice for realtime engines. + objects.append( (sane_obname(ob.name), ob, me) ) + + materials = [(sane_matname(mat.name), mat) for mat in materials.itervalues()] + textures = [(sane_texname(img.name), img) for img in textures.itervalues()] + materials.sort() # sort by name + textures.sort() + + if not materials: + materials = [('null', None)] + + material_mapping = {} # blen name : index + if textures: + texture_mapping_local = {None:0} # ditto + i = 0 + for texname, tex in textures: + texture_mapping_local[tex.name] = i + i+=1 + textures.insert(0, ('_empty_', None)) + + + i = 0 + for matname, mat in materials: + material_mapping[matname] = i + i+=1 + + + camera_count = 8 + file.write(\ +''' +; Object definitions +;------------------------------------------------------------------ + +Definitions: { + Version: 100 + Count: %i''' % (1+1+camera_count+len(objects)+len(materials)+(len(textures)*2))) # add 1 for the root model 1 for global settings + + file.write(''' + ObjectType: "Model" { + Count: %i + }''' % (1+camera_count+len(objects))) # add 1 for the root model + + file.write(''' + ObjectType: "Geometry" { + Count: %i + }''' % len(objects)) + + if materials: + file.write(''' + ObjectType: "Material" { + Count: %i + }''' % len(materials)) + + if textures: + file.write(''' + ObjectType: "Texture" { + Count: %i + }''' % len(textures)) # add 1 for an empty tex + file.write(''' + ObjectType: "Video" { + Count: %i + }''' % len(textures)) # add 1 for an empty tex + + file.write(''' + ObjectType: "GlobalSettings" { + Count: 1 + } +} +''') + + file.write(\ +''' +; Object properties +;------------------------------------------------------------------ + +Objects: {''') + + # To comply with other FBX FILES + write_camera_switch() + + # Write the null object + file.write(''' + Model: "Model::blend_root", "Null" { + Version: 232''') + write_object_props(None) + file.write(\ +''' MultiLayer: 0 + MultiTake: 1 + Shading: Y + Culling: "CullingOff"hr + TypeFlags: "Null" + }''') + + + for obname, ob, me in objects: + file.write('\n Model: "Model::%s", "Mesh" {\n' % sane_obname(ob.name)) + file.write(' Version: 232') # newline is added in write_object_props + write_object_props(ob) + + file.write(' MultiLayer: 0\n') + file.write(' MultiTake: 1\n') + file.write(' Shading: Y\n') + file.write(' Culling: "CullingOff"') + + # Write the Real Mesh data here + file.write('\n Vertices: ') + i=-1 + for v in me.verts: + if i==-1: + file.write('%.6f,%.6f,%.6f' % tuple(v.co)) + i=0 + else: + if i==7: + file.write('\n ') + i=0 + file.write(',%.6f,%.6f,%.6f'% tuple(v.co)) + i+=1 + file.write('\n PolygonVertexIndex: ') + i=-1 + for f in me.faces: + fi = [v.index for v in f] + # flip the last index, odd but it looks like + # this is how fbx tells one face from another + fi[-1] = -(fi[-1]+1) + fi = tuple(fi) + if i==-1: + if len(f) == 3: file.write('%i,%i,%i' % fi ) + else: file.write('%i,%i,%i,%i' % fi ) + i=0 + else: + if i==13: + file.write('\n ') + i=0 + if len(f) == 3: file.write(',%i,%i,%i' % fi ) + else: file.write(',%i,%i,%i,%i' % fi ) + i+=1 + + file.write('\n GeometryVersion: 124') + + file.write(\ +''' + LayerElementNormal: 0 { + Version: 101 + Name: "" + MappingInformationType: "ByVertice" + ReferenceInformationType: "Direct" + Normals: ''') + + i=-1 + for v in me.verts: + if i==-1: + file.write('%.15f,%.15f,%.15f' % tuple(v.no)) + i=0 + else: + if i==2: + file.write('\n ') + i=0 + file.write(',%.15f,%.15f,%.15f' % tuple(v.no)) + i+=1 + file.write('\n }') + + + if me.faceUV: + file.write(''' + LayerElementUV: 0 { + Version: 101 + Name: "" + MappingInformationType: "ByPolygonVertex" + ReferenceInformationType: "IndexToDirect" + UV: ''') + + i = -1 + ii = 0 + for f in me.faces: + for uv in f.uv: + + if i==-1: + file.write('%.6f,%.6f' % tuple(uv)) + i=0 + else: + if i==7: + file.write('\n ') + i=0 + file.write(',%.6f,%.6f' % tuple(uv)) + i+=1 + ii+=1 + + + file.write('\n UVIndex: ') + for i in xrange(ii): + if i == 0: file.write('%i' % i) + else: file.write(',%i' % i) + + file.write('\n }') + + + + if materials: + file.write(''' + LayerElementMaterial: 0 { + Version: 101 + Name: "" + MappingInformationType: "ByPolygon" + ReferenceInformationType: "IndexToDirect" + Materials: ''') + + # Build a material mapping for this + material_mapping_local = {} # local-index : global index. + for i, mat in enumerate(me.materials): + if mat: + material_mapping_local[i] = material_mapping[mat.name] + else: + material_mapping_local[i] = 0 # None material is zero for now. + + if not material_mapping_local: + material_mapping_local[0] = 0 + + i=-1 + for f in me.faces: + if i==-1: + i=0 + file.write( '%s' % material_mapping_local[f.mat]) + else: + file.write(',%s' % material_mapping_local[f.mat]) + i+=1 + + file.write('\n }') + + + if textures: + if me.faceUV: + file.write(''' + LayerElementTexture: 0 { + Version: 101 + Name: "" + MappingInformationType: "ByPolygon" + ReferenceInformationType: "IndexToDirect" + BlendMode: "Translucent" + TextureAlpha: 1 + TextureId: ''') + i=-1 + for f in me.faces: + img_key = f.image + if img_key: img_key = img_key.name + + if i==-1: + i=0 + file.write( '%s' % texture_mapping_local[img_key]) + else: + file.write(',%s' % texture_mapping_local[img_key]) + i+=1 + else: + file.write(''' + LayerElementTexture: 0 { + Version: 101 + Name: "" + MappingInformationType: "NoMappingInformation" + ReferenceInformationType: "IndexToDirect" + BlendMode: "Translucent" + TextureAlpha: 1 + TextureId: ''') + file.write('\n }') + + + file.write(''' + Layer: 0 { + Version: 100 + LayerElement: { + Type: "LayerElementNormal" + TypedIndex: 0 + }''') + + if materials: + file.write(''' + LayerElement: { + Type: "LayerElementMaterial" + TypedIndex: 0 + }''') + + # Always write this + if textures: + file.write(''' + LayerElement: { + Type: "LayerElementTexture" + TypedIndex: 0 + }''') + + if me.faceUV: + file.write(''' + LayerElement: { + Type: "LayerElementUV" + TypedIndex: 0 + }''') + file.write('\n }') + file.write('\n }') + + write_cameras() + + for matname, mat in materials: + write_material(matname, mat) + + # each texture uses a video, odd + for texname, tex in textures: + write_video(texname, tex) + i = 0 + for texname, tex in textures: + write_texture(texname, tex, i) + i+=1 + + + # Finish Writing Objects + # Write global settings + file.write(''' + GlobalSettings: { + Version: 1000 + Properties60: { + Property: "UpAxis", "int", "",1 + Property: "UpAxisSign", "int", "",1 + Property: "FrontAxis", "int", "",2 + Property: "FrontAxisSign", "int", "",1 + Property: "CoordAxis", "int", "",0 + Property: "CoordAxisSign", "int", "",1 + Property: "UnitScaleFactor", "double", "",1 + } + } +''') + file.write('}\n\n') + + file.write(\ +'''; Object relations +;------------------------------------------------------------------ + +Relations: { +''') + + file.write(' Model: "Model::blend_root", "Null" {\n }\n') + + for obname, ob, me in objects: + file.write(' Model: "Model::%s", "Mesh" {\n }\n' % obname) + + file.write(''' Model: "Model::Producer Perspective", "Camera" { + } + Model: "Model::Producer Top", "Camera" { + } + Model: "Model::Producer Bottom", "Camera" { + } + Model: "Model::Producer Front", "Camera" { + } + Model: "Model::Producer Back", "Camera" { + } + Model: "Model::Producer Right", "Camera" { + } + Model: "Model::Producer Left", "Camera" { + } + Model: "Model::Camera Switcher", "CameraSwitcher" { + } +''') + + for matname, mat in materials: + file.write(' Material: "Material::%s", "" {\n }\n' % matname) + + + if textures: + for texname, tex in textures: + file.write(' Texture: "Texture::%s", "TextureVideoClip" {\n }\n' % texname) + for texname, tex in textures: + file.write(' Video: "Video::%s", "Clip" {\n }\n' % texname) + + file.write('}\n') + file.write(\ +''' +; Object connections +;------------------------------------------------------------------ + +Connections: { +''') + + # write the fake root node + file.write(' Connect: "OO", "Model::blend_root", "Model::Scene"\n') + + for obname, ob, me in objects: + file.write(' Connect: "OO", "Model::%s", "Model::blend_root"\n' % obname) + + for obname, ob, me in objects: + # Connect all materials to all objects, not good form but ok for now. + for matname, mat in materials: + file.write(' Connect: "OO", "Material::%s", "Model::%s"\n' % (matname, obname)) + + if textures: + for obname, ob, me in objects: + for texname, tex in textures: + file.write(' Connect: "OO", "Texture::%s", "Model::%s"\n' % (texname, obname)) + + for texname, tex in textures: + file.write(' Connect: "OO", "Video::%s", "Texture::%s"\n' % (texname, texname)) + + file.write('}\n') + + +def write_footer(file): + file.write(\ +''';Takes and animation section +;---------------------------------------------------- + +Takes: { + Current: "" +} +;Version 5 settings +;------------------------------------------------------------------ + +Version5: { + AmbientRenderSettings: { + Version: 101 + AmbientLightColor: 0.4,0.4,0.4,0 + } + FogOptions: { + FlogEnable: 0 + FogMode: 0 + FogDensity: 0.002 + FogStart: 0.3 + FogEnd: 1000 + FogColor: 1,1,1,1 + } + Settings: { + FrameRate: "30" + TimeFormat: 1 + SnapOnFrames: 0 + ReferenceTimeIndex: -1 + TimeLineStartTime: 0 + TimeLineStopTime: 46186158000 + } + RendererSetting: { + DefaultCamera: "Producer Perspective" + DefaultViewingMode: 0 + } +} +''') + + +def write_ui(filename): + Blender.Window.WaitCursor(1) + file = open(filename, 'w') + write_header(file) + write_scene(file) + write_footer(file) + Blender.Window.WaitCursor(0) + +if __name__ == '__main__': + Blender.Window.FileSelector(write_ui, 'Export FBX', Blender.sys.makename(ext='.fbx'))