From ca3609126624a937c493f187c94289c9676f20dd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 26 Dec 2013 08:37:28 +1100 Subject: [PATCH] correction to last commit --- source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index a7d6fcbc0ed..9dfad5bc0ed 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -941,7 +941,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, // Without checking names, we get some reuse we don't want that can cause // problems with material LoDs. - if ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL) { + if (blenderobj && ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL)) { const char *bge_name = meshobj->GetName().ReadPtr(); const char *blender_name = ((ID *)blenderobj->data)->name + 2; if (STREQ(bge_name, blender_name)) {