diff --git a/intern/cycles/kernel/shaders/node_brick_texture.osl b/intern/cycles/kernel/shaders/node_brick_texture.osl index 509b4f2883b..aa9742fb277 100644 --- a/intern/cycles/kernel/shaders/node_brick_texture.osl +++ b/intern/cycles/kernel/shaders/node_brick_texture.osl @@ -41,8 +41,8 @@ float brick(point p, float mortar_size, float bias, rownum = (int)floor(p[1] / row_height); if (offset_frequency && squash_frequency) { - brick_width *= ((int)(rownum) % squash_frequency) ? 1.0 : squash_amount; /* squash */ - offset = ((int)(rownum) % offset_frequency) ? 0 : (brick_width * offset_amount); /* offset */ + brick_width *= (rownum % squash_frequency) ? 1.0 : squash_amount; /* squash */ + offset = (rownum % offset_frequency) ? 0.0 : (brick_width * offset_amount); /* offset */ } bricknum = (int)floor((p[0] + offset) / brick_width); diff --git a/intern/cycles/kernel/svm/svm_brick.h b/intern/cycles/kernel/svm/svm_brick.h index 43dc1a2f295..c44a4740cca 100644 --- a/intern/cycles/kernel/svm/svm_brick.h +++ b/intern/cycles/kernel/svm/svm_brick.h @@ -41,8 +41,8 @@ __device_noinline float2 svm_brick(float3 p, float scale, float mortar_size, flo rownum = floor_to_int(p.y / row_height); if(offset_frequency && squash_frequency) { - brick_width *= ((int)(rownum) % squash_frequency ) ? 1.0f : squash_amount; /* squash */ - offset = ((int)(rownum) % offset_frequency ) ? 0 : (brick_width*offset_amount); /* offset */ + brick_width *= (rownum % squash_frequency) ? 1.0f : squash_amount; /* squash */ + offset = (rownum % offset_frequency) ? 0.0f : (brick_width*offset_amount); /* offset */ } bricknum = floor_to_int((p.x+offset) / brick_width);