From d5b5b228e4d07ce8c7d32c40c87bebe6745663e2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 18 Aug 2020 21:29:47 +0200 Subject: [PATCH] UI: Fix protential stray GPU state preventing correct drawing Fix potential issue with nodetree introduced in rB47c6f41b8926. --- source/blender/editors/space_node/node_draw.c | 1 + source/blender/editors/space_sequencer/sequencer_draw.c | 1 + 2 files changed, 2 insertions(+) diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index 884f551bad1..6ce51db2005 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -1784,6 +1784,7 @@ void drawnodespace(const bContext *C, ARegion *region) UI_ThemeClearColor(TH_BACK); GPU_clear(GPU_COLOR_BIT); + GPU_depth_test(false); /* XXX snode->cursor set in coordspace for placing new nodes, used for drawing noodles too */ UI_view2d_region_to_view(®ion->v2d, diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index edbe830683f..4b76f1432ee 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1783,6 +1783,7 @@ void sequencer_draw_preview(const bContext *C, GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport); GPU_framebuffer_bind_no_srgb(framebuffer_overlay); GPU_batch_presets_reset(); + GPU_depth_test(false); if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) { sequencer_preview_clear();