From d871575be76fefddb0133fcb963e6d31ecff7d12 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 23 Sep 2014 20:24:48 +1000 Subject: [PATCH] Cleanup: use struct names in ID comments --- source/blender/makesdna/DNA_ID.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h index 8483e5f08f9..33d1445fb93 100644 --- a/source/blender/makesdna/DNA_ID.h +++ b/source/blender/makesdna/DNA_ID.h @@ -182,7 +182,7 @@ typedef struct PreviewImage { #define ID_CU MAKE_ID2('C', 'U') /* Curve */ #define ID_MB MAKE_ID2('M', 'B') /* MetaBall */ #define ID_MA MAKE_ID2('M', 'A') /* Material */ -#define ID_TE MAKE_ID2('T', 'E') /* Texture */ +#define ID_TE MAKE_ID2('T', 'E') /* Tex (Texture) */ #define ID_IM MAKE_ID2('I', 'M') /* Image */ #define ID_LT MAKE_ID2('L', 'T') /* Lattice */ #define ID_LA MAKE_ID2('L', 'A') /* Lamp */ @@ -192,25 +192,25 @@ typedef struct PreviewImage { #define ID_WO MAKE_ID2('W', 'O') /* World */ #define ID_SCR MAKE_ID2('S', 'R') /* Screen */ #define ID_SCRN MAKE_ID2('S', 'N') /* (depreciated?) */ -#define ID_VF MAKE_ID2('V', 'F') /* VectorFont */ +#define ID_VF MAKE_ID2('V', 'F') /* VFont (Vector Font) */ #define ID_TXT MAKE_ID2('T', 'X') /* Text */ #define ID_SPK MAKE_ID2('S', 'K') /* Speaker */ #define ID_SO MAKE_ID2('S', 'O') /* Sound */ #define ID_GR MAKE_ID2('G', 'R') /* Group */ #define ID_ID MAKE_ID2('I', 'D') /* (internal use only) */ -#define ID_AR MAKE_ID2('A', 'R') /* Armature */ -#define ID_AC MAKE_ID2('A', 'C') /* Action */ +#define ID_AR MAKE_ID2('A', 'R') /* bArmature */ +#define ID_AC MAKE_ID2('A', 'C') /* bAction */ #define ID_SCRIPT MAKE_ID2('P', 'Y') /* Script (depreciated) */ -#define ID_NT MAKE_ID2('N', 'T') /* NodeTree */ +#define ID_NT MAKE_ID2('N', 'T') /* bNodeTree */ #define ID_BR MAKE_ID2('B', 'R') /* Brush */ #define ID_PA MAKE_ID2('P', 'A') /* ParticleSettings */ -#define ID_GD MAKE_ID2('G', 'D') /* GreasePencil */ +#define ID_GD MAKE_ID2('G', 'D') /* bGPdata, (Grease Pencil) */ #define ID_WM MAKE_ID2('W', 'M') /* WindowManager */ #define ID_MC MAKE_ID2('M', 'C') /* MovieClip */ #define ID_MSK MAKE_ID2('M', 'S') /* Mask */ #define ID_LS MAKE_ID2('L', 'S') /* FreestyleLineStyle */ #define ID_PAL MAKE_ID2('P', 'L') /* Palette */ -#define ID_PC MAKE_ID2('P', 'C') /* Paint Curve */ +#define ID_PC MAKE_ID2('P', 'C') /* PaintCurve */ /* NOTE! Fake IDs, needed for g.sipo->blocktype or outliner */ #define ID_SEQ MAKE_ID2('S', 'Q')