From d94038342c6aec75a608de33dcc15e52ec9cf299 Mon Sep 17 00:00:00 2001 From: Geoffrey Bantle Date: Wed, 26 Mar 2008 16:45:18 +0000 Subject: [PATCH] -> Slight fix for Face Weld code in FLT importer Slight fix for welding of faces that only share one vertex --- release/scripts/flt_import.py | 26 ++++++++++++++++++-------- 1 file changed, 18 insertions(+), 8 deletions(-) diff --git a/release/scripts/flt_import.py b/release/scripts/flt_import.py index 2bf453ae1e9..37278132211 100644 --- a/release/scripts/flt_import.py +++ b/release/scripts/flt_import.py @@ -702,7 +702,7 @@ class InterNode(Node): return False def __floatcompare(self, __f1, __f2): - epsilon = 0.01 + epsilon = 0.1 if ((__f1 + epsilon) > __f2) and ((__f1 - epsilon) < __f2): return True return False @@ -717,18 +717,18 @@ class InterNode(Node): __match = 0 for __vert in __v1bface.verts: for __vert2 in __v2bface.verts: - if (abs(__vert.co[0] - __vert2.co[0]) <= limit) and (abs(__vert.co[1] - __vert2.co[1]) <= limit) and (abs(__vert.co[2] - __vert2.co[2]) <= limit): #this needs to be fixed! - #if __vert2 in __weldmesh['Vertex Disk'][__vert] or __vert == __vert2: + #if (abs(__vert.co[0] - __vert2.co[0]) <= limit) and (abs(__vert.co[1] - __vert2.co[1]) <= limit) and (abs(__vert.co[2] - __vert2.co[2]) <= limit): #this needs to be fixed! + if __vert2 in __weldmesh['Vertex Disk'][__vert] or __vert == __vert2: __match += 1 __matchvert = __vert2 #avoid faces sharing more than two verts if __match > 2: return False - #consistent winding for face normals - if not self.__faceWinding(__weldmesh, __v1bface, __v2bface): - return False + if __match == 2: + if not self.__faceWinding(__weldmesh, __v1bface, __v2bface): + return False #second test: Compatible normals.Anything beyond almost exact opposite is 'ok' __v1facenorm = self.__calcFaceNorm(__v1face) @@ -742,6 +742,15 @@ class InterNode(Node): __v1facenorm.normalize() __v2facenorm.normalize() + + if __match == 1: + #special case, look for comparison of normals angle + __angle = Blender.Mathutils.AngleBetweenVecs(__v1facenorm, __v2facenorm) + if __angle > 70.0: + return False + + + __v2facenorm = __v2facenorm.negate() if self.__floatcompare(__v1facenorm[0], __v2facenorm[0]) and self.__floatcompare(__v1facenorm[1], __v2facenorm[1]) and self.__floatcompare(__v1facenorm[2], __v2facenorm[2]): @@ -878,7 +887,6 @@ class InterNode(Node): self.__replaceFaceVert(doubleface, doublevert, vertex) for doublefaceindex in removeFaces: weldmesh['Vertex Faces'][doublevert].remove(doublefaceindex) - #old faces first oldindices = list() for face in self.mesh.faces: @@ -911,6 +919,7 @@ class InterNode(Node): self.mesh.verts.delete(delverts) + ####################################################### ## End Remove Doubles Replacement ## ####################################################### @@ -1126,9 +1135,10 @@ class InterNode(Node): Blender.Mesh.Mode(Blender.Mesh.SelectModes['VERTEX']) self.mesh.sel= 1 self.header.scene.update(1) #slow! + #self.mesh.remDoubles(0.0001) weldmesh = self.buildWeldMesh() - self.weldFuseFaces(weldmesh) + welded = self.weldFuseFaces(weldmesh) self.mesh.verts.delete(0) # remove the dummy vert edgeHash = dict()