diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c index 7daea181599..fb4ad70e985 100644 --- a/source/blender/blenkernel/intern/pbvh_bmesh.c +++ b/source/blender/blenkernel/intern/pbvh_bmesh.c @@ -815,25 +815,25 @@ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx, PBVH *bvh, * verts & edges shuffled around. * * - faces wind anticlockwise in this example. - * - original edge is (v1, v2) - * - oroginal face is (v1, v2, v3) + * - original edge is ``(v1, v2)`` + * - oroginal face is ``(v1, v2, v3)`` * *
 		 *         + v3(v_opp)
 		 *        /|\
 		 *       / | \
 		 *      /  |  \
-		 *   e4/   |   \e3
+		 *   e4/   |   \ e3
 		 *    /    |e5  \
 		 *   /     |     \
 		 *  /  e1  |  e2  \
 		 * +-------+-------+
 		 * v1      v4(v_new) v2
 		 *  (first) (second)
-		 *
-		 * - f_new (first):  v_tri=(v1, v4, v3), e_tri=(e1, e5, e4)
-		 * - f_new (second): v_tri=(v4, v2, v3), e_tri=(e2, e3, e5)
 		 * 
+ * + * - f_new (first): ``v_tri=(v1, v4, v3), e_tri=(e1, e5, e4)`` + * - f_new (second): ``v_tri=(v4, v2, v3), e_tri=(e2, e3, e5)`` */ /* Create two new faces */