diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c index 7daea181599..fb4ad70e985 100644 --- a/source/blender/blenkernel/intern/pbvh_bmesh.c +++ b/source/blender/blenkernel/intern/pbvh_bmesh.c @@ -815,25 +815,25 @@ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx, PBVH *bvh, * verts & edges shuffled around. * * - faces wind anticlockwise in this example. - * - original edge is (v1, v2) - * - oroginal face is (v1, v2, v3) + * - original edge is ``(v1, v2)`` + * - oroginal face is ``(v1, v2, v3)`` * *
* + v3(v_opp) * /|\ * / | \ * / | \ - * e4/ | \e3 + * e4/ | \ e3 * / |e5 \ * / | \ * / e1 | e2 \ * +-------+-------+ * v1 v4(v_new) v2 * (first) (second) - * - * - f_new (first): v_tri=(v1, v4, v3), e_tri=(e1, e5, e4) - * - f_new (second): v_tri=(v4, v2, v3), e_tri=(e2, e3, e5) *+ * + * - f_new (first): ``v_tri=(v1, v4, v3), e_tri=(e1, e5, e4)`` + * - f_new (second): ``v_tri=(v4, v2, v3), e_tri=(e2, e3, e5)`` */ /* Create two new faces */