From dd673337f1e07ea9c593b7182dbb28752da22a87 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Tue, 27 Jan 2015 19:06:44 +0100 Subject: [PATCH] BGE: draw contact points + normals in yellow Red was used with different semantics in the physics visualisation, switching to yellow to prevent confusion. A screenshot can be found at http://www.pasteall.org/pic/80766 -- it's the yellow balls + lines. Reviewers: brita_, lordloki, campbellbarton Reviewed By: lordloki, campbellbarton Subscribers: lordloki Projects: #game_physics Differential Revision: https://developer.blender.org/D925 --- source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index a7fd2e78b83..bcdc6f471ec 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -2271,7 +2271,7 @@ void CcdPhysicsEnvironment::CallbackTriggers() { for (int j=0;jgetContactPoint(j); m_debugDrawer->drawContactPoint(cp.m_positionWorldOnB, cp.m_normalWorldOnB,