From de6a9d0194abacb1bd2de5283e72440b4916325c Mon Sep 17 00:00:00 2001 From: Chris Want Date: Mon, 6 Oct 2008 17:11:10 +0000 Subject: [PATCH] Use xrange() rather than range() for loop iterations. --- release/scripts/vrml97_export.py | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/release/scripts/vrml97_export.py b/release/scripts/vrml97_export.py index 6ec05495327..db21cabe14f 100644 --- a/release/scripts/vrml97_export.py +++ b/release/scripts/vrml97_export.py @@ -206,7 +206,7 @@ class VRML2Export: if scene != inlines[0]: return else: - for i in range(allinlines): + for i in xrange(allinlines): nameinline=inlines[i].getName() if (nameinline not in self.namesStandard) and (i > 0): self.writeIndented("DEF %s Inline {\n" % \ @@ -219,7 +219,7 @@ class VRML2Export: def writeScript(self): textEditor = Blender.Text.Get() alltext = len(textEditor) - for i in range(alltext): + for i in xrange(alltext): nametext = textEditor[i].getName() nlines = textEditor[i].getNLines() if (self.proto == 1): @@ -227,14 +227,14 @@ class VRML2Export: nametext == "proto.txt") and (nlines != None): nalllines = len(textEditor[i].asLines()) alllines = textEditor[i].asLines() - for j in range(nalllines): + for j in xrange(nalllines): self.writeIndented(alllines[j] + "\n") elif (self.proto == 0): if (nametext == "route" or nametext == "route.js" or \ nametext == "route.txt") and (nlines != None): nalllines = len(textEditor[i].asLines()) alllines = textEditor[i].asLines() - for j in range(nalllines): + for j in xrange(nalllines): self.writeIndented(alllines[j] + "\n") self.writeIndented("\n") @@ -567,7 +567,7 @@ class VRML2Export: # Do meshes with materials, possibly with image textures elif nummats > 0: - for matnum in range(len(maters)): + for matnum in xrange(len(maters)): images = [] if me.faceUV: images = self.getImages(me, matnum) @@ -736,7 +736,7 @@ class VRML2Export: indexStr = "" if (matnum == -1) or (face.mat == matnum): if (face.image == image): - for i in range(len(face.verts)): + for i in xrange(len(face.verts)): uv = face.uv[i] indexStr += "%s " % (j) coordStr += "%s %s, " % \ @@ -783,13 +783,13 @@ class VRML2Export: cols = [None] * len(me.verts) for face in me.faces: - for vind in range(len(face.v)): + for vind in xrange(len(face.v)): vertex = face.v[vind] i = vertex.index if cols[i] == None: cols[i] = face.col[vind] - for i in range(len(me.verts)): + for i in xrange(len(me.verts)): aColor = self.rgbToFS(cols[i]) self.writeUnindented("%s\n" % aColor)