From e02612c04203c5a8028ebffc467158e4b42db09b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 24 Jun 2013 06:44:00 +0000 Subject: [PATCH] localview was clearing the source-view3d when duplicating noticeable when splitting the view that the wrong viewport kept local-view layers. --- source/blender/editors/space_view3d/space_view3d.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 4c888f2f6c6..eb7adb7a333 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -380,11 +380,10 @@ static SpaceLink *view3d_duplicate(SpaceLink *sl) // XXX BIF_view3d_previewrender_free(v3do); - if (v3do->localvd) { - v3do->localvd = NULL; - v3do->properties_storage = NULL; - v3do->lay = v3dn->localvd->lay; - v3do->lay &= 0xFFFFFF; + if (v3dn->localvd) { + v3dn->localvd = NULL; + v3dn->properties_storage = NULL; + v3dn->lay = v3do->localvd->lay & 0xFFFFFF; } if (v3dn->drawtype == OB_RENDER)