From e5a1b1b526790b41369924a8ea550bf03f749b8a Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Tue, 4 Sep 2012 02:33:37 +0000 Subject: [PATCH] Fix for [#32469] "standalone blenderplayer no longer starts in lastest build" reported by narutocanada. It looks like the Hive commit (r50310) didn't take changes from r49998 into account, so it was still relying on Ghost events to push the engine along instead of calling app->EngineNextFrame(). --- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 46272935693..6e1e8f5a8ec 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -337,6 +337,7 @@ bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, S bool run = true; system->processEvents(false); system->dispatchEvents(); + app->EngineNextFrame(); if ((exitcode = app->getExitRequested())) { run = false;