From e8021f5e3bd41d2447c35d999aef1a7588bc039a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 13 Mar 2017 07:28:37 +1100 Subject: [PATCH] UI: expose mesh conversion in apply menu The mesh convert operator can 'freeze' a mesh (WYSIWYG, modifiers, shape keys etc). However its not very obvious that the way to perform this operation is to convert a mesh to a mesh. Expose this as 'Visual Geometry to Mesh' in the 'Apply' menu, since this is where users might expect to see it. --- release/scripts/startup/bl_ui/space_view3d.py | 1 + 1 file changed, 1 insertion(+) diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index b6479df3047..a4238c53308 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1533,6 +1533,7 @@ class VIEW3D_MT_object_apply(Menu): layout.separator() layout.operator("object.visual_transform_apply", text="Visual Transform", text_ctxt=i18n_contexts.default) + layout.operator("object.convert", text="Visual Geometry to Mesh", text_ctxt=i18n_contexts.default).target = 'MESH' layout.operator("object.duplicates_make_real")