diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index 0c84199f2c4..8be8c415be2 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -1177,8 +1177,8 @@ static bool point_is_visible(KnifeTool_OpData *kcd, const float p[3], const floa madd_v3_v3v3fl(p_ofs, p, view, KNIFE_FLT_EPSBIG * 3.0f); /* avoid projecting behind the viewpoint */ - if (kcd->is_ortho) { - dist = FLT_MAX; + if (kcd->is_ortho && (kcd->vc.rv3d->persp != RV3D_CAMOB)) { + dist = kcd->vc.v3d->far * 2.0f; } /* see if there's a face hit between p1 and the view */ @@ -1215,7 +1215,7 @@ static void set_linehit_depth(KnifeTool_OpData *kcd, KnifeLineHit *lh) ED_view3d_win_to_segment(kcd->ar, kcd->vc.v3d, lh->schit, vnear, vfar, true); mul_m4_v3(kcd->ob->imat, vnear); - if (kcd->is_ortho) { + if (kcd->is_ortho && (kcd->vc.rv3d->persp != RV3D_CAMOB)) { if (kcd->ortho_extent == 0.0f) calc_ortho_extent(kcd); clip_to_ortho_planes(vnear, vfar, kcd->ortho_extent + 10.0f); @@ -1291,7 +1291,7 @@ static void knife_find_line_hits(KnifeTool_OpData *kcd) * this gives precision error; rather then solving properly * (which may involve using doubles everywhere!), * limit the distance between these points */ - if (kcd->is_ortho) { + if (kcd->is_ortho && (kcd->vc.rv3d->persp != RV3D_CAMOB)) { if (kcd->ortho_extent == 0.0f) calc_ortho_extent(kcd); clip_to_ortho_planes(v1, v3, kcd->ortho_extent + 10.0f); diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c index 00ce51a2c0d..9b14df402ec 100644 --- a/source/blender/editors/space_view3d/view3d_project.c +++ b/source/blender/editors/space_view3d/view3d_project.c @@ -320,6 +320,7 @@ static void view3d_win_to_ray_segment(const ARegion *ar, View3D *v3d, const floa end_offset = v3d->far; } else { + const float ortho_extent = 1000.0f; float vec[4]; vec[0] = 2.0f * mval[0] / ar->winx - 1; vec[1] = 2.0f * mval[1] / ar->winy - 1; @@ -329,8 +330,8 @@ static void view3d_win_to_ray_segment(const ARegion *ar, View3D *v3d, const floa mul_m4_v4(rv3d->persinv, vec); copy_v3_v3(r_ray_co, vec); - start_offset = -1000.0f; - end_offset = 1000.0f; + start_offset = (rv3d->persp == RV3D_CAMOB) ? 0.0f : -ortho_extent; + end_offset = ortho_extent; } if (r_ray_start) {