diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index 7e43d36e322..f99a24d026e 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -535,7 +535,7 @@ void CcdPhysicsEnvironment::setLinearAirDamping(float damping) void CcdPhysicsEnvironment::setUseEpa(bool epa) { - gUseEpa = epa; + //gUseEpa = epa; } void CcdPhysicsEnvironment::setSolverType(int solverType) @@ -1000,8 +1000,8 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl return 0; - ASSERT(rb0); - + btAssert(0); + btVector3 pivotInA(pivotX,pivotY,pivotZ); btVector3 pivotInB = rb1 ? rb1->getCenterOfMassTransform().inverse()(rb0->getCenterOfMassTransform()(pivotInA)) : pivotInA; btVector3 axisInA(axisX,axisY,axisZ);