diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp index ae462a1084a..8622318858e 100644 --- a/intern/cycles/render/session.cpp +++ b/intern/cycles/render/session.cpp @@ -961,6 +961,7 @@ void Session::update_status_time(bool show_pause, bool show_done) } else if(show_done) { status = "Done"; + progress.set_end_time(); /* Save end time so that further calls to get_time are accurate. */ } else { status = substatus; diff --git a/intern/cycles/util/util_progress.h b/intern/cycles/util/util_progress.h index cd4fe52fdc9..134383e88db 100644 --- a/intern/cycles/util/util_progress.h +++ b/intern/cycles/util/util_progress.h @@ -41,6 +41,7 @@ public: denoised_tiles = 0; start_time = time_dt(); render_start_time = time_dt(); + end_time = 0.0; status = "Initializing"; substatus = ""; sync_status = ""; @@ -80,6 +81,7 @@ public: denoised_tiles = 0; start_time = time_dt(); render_start_time = time_dt(); + end_time = 0.0; status = "Initializing"; substatus = ""; sync_status = ""; @@ -146,6 +148,7 @@ public: thread_scoped_lock lock(progress_mutex); start_time = time_dt(); + end_time = 0.0; } void set_render_start_time() @@ -169,8 +172,15 @@ public: { thread_scoped_lock lock(progress_mutex); - total_time_ = time_dt() - start_time; - render_time_ = time_dt() - render_start_time; + double time = (end_time > 0) ? end_time : time_dt(); + + total_time_ = time - start_time; + render_time_ = time - render_start_time; + } + + void set_end_time() + { + end_time = time_dt(); } void reset_sample() @@ -337,6 +347,8 @@ protected: int rendered_tiles, denoised_tiles; double start_time, render_start_time; + /* End time written when render is done, so it doesn't keep increasing on redraws. */ + double end_time; string status; string substatus; diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 43b1d033d23..9d98a3676ac 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -1237,7 +1237,7 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda use_border = render_view3d_disprect(rp->scene, rp->ar, rp->v3d, rp->rv3d, &cliprct); - if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE)) || rstats->convertdone == 0) { + if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE | PR_UPDATE_VIEW)) || rstats->convertdone == 0) { RenderData rdata; /* no osa, blur, seq, layers, savebuffer etc for preview render */