diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 03e5a1d2525..89f723cb945 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -8364,6 +8364,17 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } } + { + Object *ob; + for (ob = main->object.first; ob; ob = ob->id.next) { + if (ob->step_height == 0.0) { + ob->step_height = 0.150; + ob->jump_speed = 10.0; + ob->fall_speed = 55.0; + } + } + } + /* WATCH IT!!!: pointers from libdata have not been converted yet here! */ /* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */ diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index d436e4719ea..a669cb2558a 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -1643,21 +1643,23 @@ static void rna_def_object_game_settings(BlenderRNA *brna) RNA_def_property_range(prop, 0.0, 1000.0); RNA_def_property_ui_text(prop, "Velocity Max", "Clamp velocity to this maximum speed"); + /* Character physics */ prop = RNA_def_property(srna, "step_height", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "step_height"); - RNA_def_property_range(prop, 0.0, 1.0); + RNA_def_property_range(prop, 0.01, 1.0); RNA_def_property_ui_text(prop, "Step Height", "Maximum height of steps the character can run over"); prop = RNA_def_property(srna, "jump_speed", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "jump_speed"); RNA_def_property_range(prop, 0.0, 1000.0); - RNA_def_property_ui_text(prop, "Jump Force", "Upward velocity applied to the character when jumping (with the Motion actuator)"); + RNA_def_property_ui_text(prop, "Jump Force", "Upward velocity applied to the character when jumping"); prop = RNA_def_property(srna, "fall_speed", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "fall_speed"); RNA_def_property_range(prop, 0.0, 1000.0); RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall"); + /* Collision Masks */ prop = RNA_def_property(srna, "collision_group", PROP_BOOLEAN, PROP_LAYER_MEMBER); RNA_def_property_boolean_sdna(prop, NULL, "col_group", 1); RNA_def_property_array(prop, OB_MAX_COL_MASKS);