diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp index c30b915c019..6a06f4d715a 100644 --- a/intern/ghost/intern/GHOST_WindowWin32.cpp +++ b/intern/ghost/intern/GHOST_WindowWin32.cpp @@ -434,16 +434,6 @@ GHOST_TSuccess GHOST_WindowWin32::setOrder(GHOST_TWindowOrder order) GHOST_TSuccess GHOST_WindowWin32::swapBuffers() { - // adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode - // from antialising the Blender window. Officially a swapbuffers does a glFinish - // itself, so this feels really like a hack... but it won't harm. (ton) - // - // disabled this because it is a performance killer for the game engine, glFinish - // forces synchronization with the graphics card and calling it is strongly - // discouraged for good performance. (brecht) - // - // glFinish(); - return ::SwapBuffers(m_hDC) == TRUE ? GHOST_kSuccess : GHOST_kFailure; } diff --git a/source/blender/src/ghostwinlay.c b/source/blender/src/ghostwinlay.c index 7179f2fae57..a8bf39ccc29 100644 --- a/source/blender/src/ghostwinlay.c +++ b/source/blender/src/ghostwinlay.c @@ -478,6 +478,16 @@ void window_make_active(Window *win) { } void window_swap_buffers(Window *win) { + // adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode + // from antialising the Blender window. Officially a swapbuffers does a glFinish + // itself, so this feels really like a hack... but it won't harm. (ton) + // + // moved it here from ghost because it is a performance killer for the game engine, + // glFinish forces synchronization with the graphics card and calling it is strongly + // discouraged for good performance. (brecht) + // + glFinish(); + GHOST_SwapWindowBuffers(win->ghostwin); }