diff --git a/extern/bullet2/src/Bullet-C-Api.h b/extern/bullet2/src/Bullet-C-Api.h index f309aba2816..f27a17d51f7 100644 --- a/extern/bullet2/src/Bullet-C-Api.h +++ b/extern/bullet2/src/Bullet-C-Api.h @@ -65,7 +65,7 @@ extern "C" { Create and Delete a Physics SDK */ - extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc. + extern plPhysicsSdkHandle plNewBulletSdk(void); //this could be also another sdk, like ODE, PhysX etc. extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk); /** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ @@ -116,16 +116,16 @@ extern "C" { extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height); extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height); extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height); - extern plCollisionShapeHandle plNewCompoundShape(); + extern plCollisionShapeHandle plNewCompoundShape(void); extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn); extern void plDeleteShape(plCollisionShapeHandle shape); /* Convex Meshes */ - extern plCollisionShapeHandle plNewConvexHullShape(); + extern plCollisionShapeHandle plNewConvexHullShape(void); extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z); /* Concave static triangle meshes */ - extern plMeshInterfaceHandle plNewMeshInterface(); + extern plMeshInterfaceHandle plNewMeshInterface(void); extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle);