diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 961837f6b16..464851bae21 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -1145,15 +1145,18 @@ void node_bsdf_principled_clearcoat(vec4 base_color, float subsurface, vec3 subs clearcoat *= 0.25; clearcoat *= 1.0 - transmission; + vec3 mixed_ss_base_color = mix(diffuse, subsurface_color.rgb, subsurface); + #ifdef USE_SSS - diffuse = mix(diffuse, vec3(0.0), subsurface); + diffuse = vec3(0.0); #else - diffuse = mix(diffuse, subsurface_color.rgb, subsurface); + diffuse = mixed_ss_base_color; #endif + f0 = mix(f0, vec3(1.0), transmission); - float sss_scalef = dot(sss_scale, vec3(1.0 / 3.0)); - eevee_closure_principled(N, diffuse, f0, int(ssr_id), roughness, + float sss_scalef = dot(sss_scale, vec3(1.0 / 3.0)) * subsurface; + eevee_closure_principled(N, mixed_ss_base_color, f0, int(ssr_id), roughness, CN, clearcoat, clearcoat_roughness, 1.0, sss_scalef, ior, out_diff, out_trans, out_spec, out_refr, ssr_spec); @@ -1177,11 +1180,11 @@ void node_bsdf_principled_clearcoat(vec4 base_color, float subsurface, vec3 subs #ifdef USE_SSS result.sss_data.a = sss_scalef; result.sss_data.rgb = out_diff + out_trans; -#ifdef USE_SSS_ALBEDO - result.sss_albedo.rgb = mix(vec3(0.0), subsurface_color.rgb, subsurface); -#else - result.sss_data.rgb *= mix(vec3(0.0), subsurface_color.rgb, subsurface); -#endif +# ifdef USE_SSS_ALBEDO + result.sss_albedo.rgb = mixed_ss_base_color; +# else + result.sss_data.rgb *= mixed_ss_base_color; +# endif result.sss_data.rgb *= (1.0 - transmission); #endif }