diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 02ad26b8878..284ab9dee3f 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -115,8 +115,6 @@ void show_all_pose_bones(void); int bone_looper(Object *ob, struct Bone *bone, void *data, int (*bone_func)(Object *, struct Bone *, void *)); -int ik_chain_looper(Object *ob, struct Bone *bone, void *data, - int (*bone_func)(Object *, struct Bone *, void *)); void undo_push_armature(char *name); void armature_bone_rename(struct bArmature *arm, char *oldname, char *newname); diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h index 947a3631932..4a041208bd1 100644 --- a/source/blender/makesdna/DNA_armature_types.h +++ b/source/blender/makesdna/DNA_armature_types.h @@ -129,9 +129,4 @@ typedef struct bArmature { #define BONE_NO_DEFORM 4096 -enum { - BONE_SKINNABLE = 0, - BONE_UNSKINNABLE -}; - #endif diff --git a/source/blender/python/api2_2x/Bone.c b/source/blender/python/api2_2x/Bone.c index 8d66b08265a..6a6980107a2 100644 --- a/source/blender/python/api2_2x/Bone.c +++ b/source/blender/python/api2_2x/Bone.c @@ -619,7 +619,6 @@ static PyObject *M_Bone_New( PyObject * self, PyObject * args ) BLI_strncpy( py_bone->parent, parent_str, strlen( parent_str ) + 1 ); py_bone->roll = 0.0f; py_bone->flag = 32; - py_bone->boneclass = BONE_SKINNABLE; py_bone->dist = 1.0f; py_bone->weight = 1.0f; Vector_Zero( py_bone->head ); diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c index 8c7e386ba25..7464849bcc9 100644 --- a/source/blender/src/editarmature.c +++ b/source/blender/src/editarmature.c @@ -1961,43 +1961,6 @@ int bone_looper(Object *ob, Bone *bone, void *data, return count; } -int ik_chain_looper(Object *ob, Bone *bone, void *data, - int (*bone_func)(Object *, Bone *, void *)) -{ - - /* We want to apply the function bone_func to every bone - * in an ik chain -- feed ikchain_looper a bone in the chain and - * a pointer to the bone_func and watch it go!. The int count - * can be useful for counting bones with a certain property - * (e.g. skinnable) - */ - Bone *curBone; - int count = 0; - - if (bone) { - - /* This bone */ - count += bone_func(ob, bone, data); - - /* The parents */ - for (curBone = bone; curBone; curBone=curBone->parent) { - if (!curBone->parent) - break; - else if (!(curBone->flag & BONE_CONNECTED)) - break; - count += bone_func(ob, curBone->parent, data); - } - - /* The children */ - for (curBone = bone->childbase.first; curBone; curBone=curBone->next){ - if (curBone->flag & BONE_CONNECTED) { - count += bone_func(ob, curBone, data); - } - } - } - - return count; -} static int bone_skinnable(Object *ob, Bone *bone, void *data) { @@ -2053,7 +2016,7 @@ static int add_defgroup_unique_bone(Object *ob, Bone *bone, void *data) static int dgroup_skinnable(Object *ob, Bone *bone, void *data) { - /* Bones that are not of boneclass BONE_UNSKINNABLE + /* Bones that are deforming * are regarded to be "skinnable" and are eligible for * auto-skinning. * @@ -2078,7 +2041,7 @@ static int dgroup_skinnable(Object *ob, Bone *bone, void *data) */ bDeformGroup ***hgroup, *defgroup; - if ( bone->boneclass != BONE_UNSKINNABLE ) { + if (!(bone->flag & BONE_NO_DEFORM)) { if ( !(defgroup = get_named_vertexgroup(ob, bone->name)) ) { defgroup = add_defgroup_name(ob, bone->name); } @@ -2138,7 +2101,7 @@ static void add_verts_to_closest_dgroup(Object *ob, Object *par) /* count the number of skinnable bones */ numbones = bone_looper(ob, arm->bonebase.first, NULL, bone_skinnable); - + /* create an array of pointer to bones that are skinnable * and fill it with all of the skinnable bones */