diff --git a/intern/elbeem/make/msvc_6_0/elbeem.dsp b/intern/elbeem/make/msvc_6_0/elbeem.dsp new file mode 100644 index 00000000000..033f588b9fc --- /dev/null +++ b/intern/elbeem/make/msvc_6_0/elbeem.dsp @@ -0,0 +1,190 @@ +# Microsoft Developer Studio Project File - Name="elbeem" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=elbeem - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "elbeem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "elbeem.mak" CFG="elbeem - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "elbeem - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "elbeem - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "elbeem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "MSVC6" /D "ELBEEM_BLENDER" /YX /FD /c +# ADD BASE RSC /l 0x407 /d "NDEBUG" +# ADD RSC /l 0x407 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"Release\blender_elbeem.lib" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\release\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\*.* +# End Special Build Tool + +!ELSEIF "$(CFG)" == "elbeem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "MSVC6" /D "ELBEEM_BLENDER" /YX /FD /GZ /c +# ADD BASE RSC /l 0x407 /d "_DEBUG" +# ADD RSC /l 0x407 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "elbeem - Win32 Release" +# Name "elbeem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\intern\attributes.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\blendercall.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\cfglexer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\cfgparser.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\elbeem.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\factory_fsgr.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\isosurface.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\lbminterface.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_blenderdumper.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_bsptree.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometrymodel.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_geometryobject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_lightobject.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_ray.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_raytracer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\ntl_scene.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\parametrizer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\particletracer.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\simulation_object.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\intern\utilities.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\intern\attributes.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\cfgparser.h +# End Source File +# Begin Source File + +SOURCE=..\..\intern\lbmfsgrsolver.h +# End Source File +# End Group +# End Target +# End Project