diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp index 50bbcbe8f32..04c86732622 100644 --- a/intern/cycles/render/image.cpp +++ b/intern/cycles/render/image.cpp @@ -196,9 +196,18 @@ ImageDataType ImageManager::get_image_metadata(const string& filename, } } +int ImageManager::max_flattened_slot(ImageDataType type) +{ + if(tex_num_images[type] == 0) { + /* No textures for the type, no slots needs allocation. */ + return 0; + } + return type_index_to_flattened_slot(tex_num_images[type], type); +} + /* The lower three bits of a device texture slot number indicate its type. * These functions convert the slot ids from ImageManager "images" ones - * to device ones and vice versa. + * to device ones and vice verse. * * There are special cases for CUDA Fermi, since there we have only 90 image texture * slots available and should keep the flattended numbers in the 0-89 range. @@ -1084,14 +1093,10 @@ void ImageManager::device_pack_images(Device *device, /* TODO(sergey): This will over-allocate a bit, but this is constant memory * so should be fine for a short term. */ - size_t info_size = max4(type_index_to_flattened_slot(tex_num_images[IMAGE_DATA_TYPE_FLOAT4], - IMAGE_DATA_TYPE_FLOAT4), - type_index_to_flattened_slot(tex_num_images[IMAGE_DATA_TYPE_BYTE4], - IMAGE_DATA_TYPE_BYTE4), - type_index_to_flattened_slot(tex_num_images[IMAGE_DATA_TYPE_FLOAT], - IMAGE_DATA_TYPE_FLOAT), - type_index_to_flattened_slot(tex_num_images[IMAGE_DATA_TYPE_BYTE], - IMAGE_DATA_TYPE_BYTE)); + const size_t info_size = max4(max_flattened_slot(IMAGE_DATA_TYPE_FLOAT4), + max_flattened_slot(IMAGE_DATA_TYPE_BYTE4), + max_flattened_slot(IMAGE_DATA_TYPE_FLOAT), + max_flattened_slot(IMAGE_DATA_TYPE_BYTE)); uint4 *info = dscene->tex_image_packed_info.resize(info_size*2); /* Pack byte4 textures. */ diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h index 0d457c144fe..5550d019868 100644 --- a/intern/cycles/render/image.h +++ b/intern/cycles/render/image.h @@ -134,6 +134,7 @@ private: int texture_limit, device_vector& tex_img); + int max_flattened_slot(ImageDataType type); int type_index_to_flattened_slot(int slot, ImageDataType type); int flattened_slot_to_type_index(int flat_slot, ImageDataType *type); string name_from_type(int type);