From fb1fba1454765f746df93cffc2ec6e3e2d9ff3bc Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Tue, 24 Jan 2012 20:56:19 +0000 Subject: [PATCH] Node UI: * Make sure to check on snode_id, raised errors if no world datablock was active. --- release/scripts/startup/bl_ui/space_node.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index f875fab415f..d29dff49132 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -61,7 +61,8 @@ class NODE_HT_header(Header): if snode.shader_type == 'WORLD': layout.template_ID(scene, "world", new="world.new") - layout.prop(snode_id, "use_nodes") + if snode_id: + layout.prop(snode_id, "use_nodes") elif snode.tree_type == 'TEXTURE': layout.prop(snode, "texture_type", text="", expand=True)