diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index d0e731fec1b..2475cbeabba 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -445,16 +445,16 @@ static void scene_free_data(ID *id) BLI_assert(scene->layer_properties == NULL); } -static void library_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw), - ID **id_pointer, - void *user_data, - int cb_flag) +static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw), + ID **id_pointer, + void *user_data, + int cb_flag) { LibraryForeachIDData *data = (LibraryForeachIDData *)user_data; BKE_lib_query_foreachid_process(data, id_pointer, cb_flag); } -static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint) +static void scene_foreach_paint(LibraryForeachIDData *data, Paint *paint) { BKE_LIB_FOREACHID_PROCESS(data, paint->brush, IDWALK_CB_USER); for (int i = 0; i < paint->tool_slots_len; i++) { @@ -463,7 +463,7 @@ static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint) BKE_LIB_FOREACHID_PROCESS(data, paint->palette, IDWALK_CB_USER); } -static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb) +static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb) { LISTBASE_FOREACH (LayerCollection *, lc, lb) { /* XXX This is very weak. The whole idea of keeping pointers to private IDs is very bad @@ -473,7 +473,7 @@ static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBas IDWALK_CB_EMBEDDED : IDWALK_CB_NOP; BKE_LIB_FOREACHID_PROCESS(data, lc->collection, cb_flag); - library_foreach_layer_collection(data, &lc->layer_collections); + scene_foreach_layer_collection(data, &lc->layer_collections); } } @@ -525,7 +525,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data) BKE_LIB_FOREACHID_PROCESS(data, base->object, IDWALK_CB_NOP); } - library_foreach_layer_collection(data, &view_layer->layer_collections); + scene_foreach_layer_collection(data, &view_layer->layer_collections); LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &view_layer->freestyle_config.modules) { if (fmc->script) { @@ -556,35 +556,35 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data) BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.object, IDWALK_CB_NOP); BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.shape_object, IDWALK_CB_NOP); - library_foreach_paint(data, &toolsett->imapaint.paint); + scene_foreach_paint(data, &toolsett->imapaint.paint); BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.stencil, IDWALK_CB_USER); BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.clone, IDWALK_CB_USER); BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.canvas, IDWALK_CB_USER); if (toolsett->vpaint) { - library_foreach_paint(data, &toolsett->vpaint->paint); + scene_foreach_paint(data, &toolsett->vpaint->paint); } if (toolsett->wpaint) { - library_foreach_paint(data, &toolsett->wpaint->paint); + scene_foreach_paint(data, &toolsett->wpaint->paint); } if (toolsett->sculpt) { - library_foreach_paint(data, &toolsett->sculpt->paint); + scene_foreach_paint(data, &toolsett->sculpt->paint); BKE_LIB_FOREACHID_PROCESS(data, toolsett->sculpt->gravity_object, IDWALK_CB_NOP); } if (toolsett->uvsculpt) { - library_foreach_paint(data, &toolsett->uvsculpt->paint); + scene_foreach_paint(data, &toolsett->uvsculpt->paint); } if (toolsett->gp_paint) { - library_foreach_paint(data, &toolsett->gp_paint->paint); + scene_foreach_paint(data, &toolsett->gp_paint->paint); } if (toolsett->gp_vertexpaint) { - library_foreach_paint(data, &toolsett->gp_vertexpaint->paint); + scene_foreach_paint(data, &toolsett->gp_vertexpaint->paint); } if (toolsett->gp_sculptpaint) { - library_foreach_paint(data, &toolsett->gp_sculptpaint->paint); + scene_foreach_paint(data, &toolsett->gp_sculptpaint->paint); } if (toolsett->gp_weightpaint) { - library_foreach_paint(data, &toolsett->gp_weightpaint->paint); + scene_foreach_paint(data, &toolsett->gp_weightpaint->paint); } BKE_LIB_FOREACHID_PROCESS(data, toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP); @@ -592,7 +592,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data) if (scene->rigidbody_world) { BKE_rigidbody_world_id_loop( - scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, data); + scene->rigidbody_world, scene_foreach_rigidbodyworldSceneLooper, data); } }