/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __RAS_GLEXTENSIONMANAGER_H__ #define __RAS_GLEXTENSIONMANAGER_H__ #ifdef __APPLE__ #include #else #include #endif class RAS_GLExtensionManager { public: /* http://oss.sgi.com/projects/ogl-sample/registry/ */ typedef enum { /* ARB Extensions */ _GL_ARB_multitexture , _GLX_ARB_get_proc_address , _GL_ARB_transpose_matrix , _WGL_ARB_buffer_region , _GL_ARB_multisample , _GL_ARB_texture_env_add , _GL_ARB_texture_cube_map , _WGL_ARB_extensions_string , _WGL_ARB_pixel_format , _WGL_ARB_make_current_read , _WGL_ARB_pbuffer , _GL_ARB_texture_compression , _GL_ARB_texture_border_clamp , _GL_ARB_point_parameters , _GL_ARB_vertex_blend , _GL_ARB_matrix_palette , _GL_ARB_texture_env_combine , _GL_ARB_texture_env_crossbar , _GL_ARB_texture_env_dot3 , _WGL_ARB_render_texture , _GL_ARB_texture_mirrored_repeat , _GL_ARB_depth_texture , _GL_ARB_shadow , _GL_ARB_shadow_ambient , _GL_ARB_window_pos , _GL_ARB_vertex_program , _GL_ARB_fragment_program , _GL_ARB_vertex_buffer_object , _GL_ARB_occlusion_query , _GL_ARB_shader_objects , _GL_ARB_vertex_shader , _GL_ARB_fragment_shader , _GL_ARB_shading_language_100 , _GL_ARB_texture_non_power_of_two , _GL_ARB_point_sprite , _GL_ARB_fragment_program_shadow , /* Non ARB Extensions */ _GL_EXT_abgr , _GL_EXT_blend_color , _GL_EXT_polygon_offset , _GL_EXT_texture , _GL_EXT_texture3D , _GL_SGIS_texture_filter4 , _GL_EXT_subtexture , _GL_EXT_copy_texture , _GL_EXT_histogram , _GL_EXT_convolution , _GL_SGI_color_matrix , _GL_SGI_color_table , _GL_SGIS_pixel_texture , _GL_SGIS_texture4D , _GL_SGI_texture_color_table , _GL_EXT_cmyka , _GL_EXT_texture_object , _GL_SGIS_detail_texture , _GL_SGIS_sharpen_texture , _GL_EXT_packed_pixels , _GL_SGIS_texture_lod , _GL_SGIS_multisample , _GL_EXT_rescale_normal , _GLX_EXT_visual_info , _GL_EXT_vertex_array , _GL_EXT_misc_attribute , _GL_SGIS_generate_mipmap , _GL_SGIX_clipmap , _GL_SGIX_shadow , _GL_SGIS_texture_edge_clamp , _GL_SGIS_texture_border_clamp , _GL_EXT_blend_minmax , _GL_EXT_blend_subtract , _GL_EXT_blend_logic_op , _GLX_SGI_swap_control , _GLX_SGI_video_sync , _GLX_SGI_make_current_read , _GLX_SGIX_video_source , _GLX_EXT_visual_rating , _GL_SGIX_interlace , _GLX_EXT_import_context , _GLX_SGIX_fbconfig , _GLX_SGIX_pbuffer , _GL_SGIS_texture_select , _GL_SGIX_sprite , _GL_SGIX_texture_multi_buffer , _GL_EXT_point_parameters , _GL_SGIX_instruments , _GL_SGIX_texture_scale_bias , _GL_SGIX_framezoom , _GL_SGIX_tag_sample_buffer , _GL_SGIX_reference_plane , _GL_SGIX_flush_raster , _GLX_SGI_cushion , _GL_SGIX_depth_texture , _GL_SGIS_fog_function , _GL_SGIX_fog_offset , _GL_HP_image_transform , _GL_HP_convolution_border_modes , _GL_SGIX_texture_add_env , _GL_EXT_color_subtable , _GLU_EXT_object_space_tess , _GL_PGI_vertex_hints , _GL_PGI_misc_hints , _GL_EXT_paletted_texture , _GL_EXT_clip_volume_hint , _GL_SGIX_list_priority , _GL_SGIX_ir_instrument1 , _GLX_SGIX_video_resize , _GL_SGIX_texture_lod_bias , _GLU_SGI_filter4_parameters , _GLX_SGIX_dm_buffer , _GL_SGIX_shadow_ambient , _GLX_SGIX_swap_group , _GLX_SGIX_swap_barrier , _GL_EXT_index_texture , _GL_EXT_index_material , _GL_EXT_index_func , _GL_EXT_index_array_formats , _GL_EXT_compiled_vertex_array , _GL_EXT_cull_vertex , _GLU_EXT_nurbs_tessellator , _GL_SGIX_ycrcb , _GL_EXT_fragment_lighting , _GL_IBM_rasterpos_clip , _GL_HP_texture_lighting , _GL_EXT_draw_range_elements , _GL_WIN_phong_shading , _GL_WIN_specular_fog , _GLX_SGIS_color_range , _GL_EXT_light_texture , _GL_SGIX_blend_alpha_minmax , _GL_EXT_scene_marker , _GL_SGIX_pixel_texture_bits , _GL_EXT_bgra , _GL_SGIX_async , _GL_SGIX_async_pixel , _GL_SGIX_async_histogram , _GL_INTEL_texture_scissor , _GL_INTEL_parallel_arrays , _GL_HP_occlusion_test , _GL_EXT_pixel_transform , _GL_EXT_pixel_transform_color_table , _GL_EXT_shared_texture_palette , _GLX_SGIS_blended_overlay , _GL_EXT_separate_specular_color , _GL_EXT_secondary_color , _GL_EXT_texture_env , _GL_EXT_texture_perturb_normal , _GL_EXT_multi_draw_arrays , _GL_EXT_fog_coord , _GL_REND_screen_coordinates , _GL_EXT_coordinate_frame , _GL_EXT_texture_env_combine , _GL_APPLE_specular_vector , _GL_SGIX_pixel_texture , _GL_APPLE_transform_hint , _GL_SUNX_constant_data , _GL_SUN_global_alpha , _GL_SUN_triangle_list , _GL_SUN_vertex , _WGL_EXT_display_color_table , _WGL_EXT_extensions_string , _WGL_EXT_make_current_read , _WGL_EXT_pixel_format , _WGL_EXT_pbuffer , _WGL_EXT_swap_control , _GL_EXT_blend_func_separate , _GL_INGR_color_clamp , _GL_INGR_interlace_read , _GL_EXT_stencil_wrap , _WGL_EXT_depth_float , _GL_EXT_422_pixels , _GL_NV_texgen_reflection , _GL_SGIX_texture_range , _GL_SUN_convolution_border_modes , _GLX_SUN_get_transparent_index , _GL_EXT_texture_env_add , _GL_EXT_texture_lod_bias , _GL_EXT_texture_filter_anisotropic , _GL_EXT_vertex_weighting , _GL_NV_light_max_exponent , _GL_NV_vertex_array_range , _GL_NV_register_combiners , _GL_NV_fog_distance , _GL_NV_texgen_emboss , _GL_NV_blend_square , _GL_NV_texture_env_combine4 , _GL_MESA_resize_buffers , _GL_MESA_window_pos , _GL_EXT_texture_compression_s3tc , _GL_IBM_cull_vertex , _GL_IBM_multimode_draw_arrays , _GL_IBM_vertex_array_lists , _GL_3DFX_texture_compression_FXT1 , _GL_3DFX_multisample , _GL_3DFX_tbuffer , _WGL_EXT_multisample , _GL_SGIX_vertex_preclip , _GL_SGIX_resample , _GL_SGIS_texture_color_mask , _GLX_MESA_copy_sub_buffer , _GLX_MESA_pixmap_colormap , _GLX_MESA_release_buffers , _GLX_MESA_set_3dfx_mode , _GL_EXT_texture_env_dot3 , _GL_ATI_texture_mirror_once , _GL_NV_fence , _GL_IBM_static_data , _GL_IBM_texture_mirrored_repeat , _GL_NV_evaluators , _GL_NV_packed_depth_stencil , _GL_NV_register_combiners2 , _GL_NV_texture_compression_vtc , _GL_NV_texture_rectangle , _GL_NV_texture_shader , _GL_NV_texture_shader2 , _GL_NV_vertex_array_range2 , _GL_NV_vertex_program , _GLX_SGIX_visual_select_group , _GL_SGIX_texture_coordinate_clamp , _GLX_OML_swap_method , _GLX_OML_sync_control , _GL_OML_interlace , _GL_OML_subsample , _GL_OML_resample , _WGL_OML_sync_control , _GL_NV_copy_depth_to_color , _GL_ATI_envmap_bumpmap , _GL_ATI_fragment_shader , _GL_ATI_pn_triangles , _GL_ATI_vertex_array_object , _GL_EXT_vertex_shader , _GL_ATI_vertex_streams , _WGL_I3D_digital_video_control , _WGL_I3D_gamma , _WGL_I3D_genlock , _WGL_I3D_image_buffer , _WGL_I3D_swap_frame_lock , _WGL_I3D_swap_frame_usage , _GL_ATI_element_array , _GL_SUN_mesh_array , _GL_SUN_slice_accum , _GL_NV_multisample_filter_hint , _GL_NV_depth_clamp , _GL_NV_occlusion_query , _GL_NV_point_sprite , _WGL_NV_render_depth_texture , _WGL_NV_render_texture_rectangle , _GL_NV_texture_shader3 , _GL_NV_vertex_program1_1 , _GL_EXT_shadow_funcs , _GL_EXT_stencil_two_side , _GL_ATI_text_fragment_shader , _GL_APPLE_client_storage , _GL_APPLE_element_array , _GL_APPLE_fence , _GL_APPLE_vertex_array_object , _GL_APPLE_vertex_array_range , _GL_APPLE_ycbcr_422 , _GL_S3_s3tc , _GL_ATI_draw_buffers , _WGL_ATI_pixel_format_float , _GL_ATI_texture_env_combine3 , _GL_ATI_texture_float , _GL_NV_float_buffer , _GL_NV_fragment_program , _GL_NV_half_float , _GL_NV_pixel_data_range , _GL_NV_primitive_restart , _GL_NV_texture_expand_normal , _GL_NV_vertex_program2 , _GL_ATI_map_object_buffer , _GL_ATI_separate_stencil , _GL_ATI_vertex_attrib_array_object , _GL_OES_byte_coordinates , _GL_OES_fixed_point , _GL_OES_single_precision , _GL_OES_compressed_paletted_texture , _GL_OES_read_format , _GL_OES_query_matrix , _GL_EXT_depth_bounds_test , _GL_EXT_texture_mirror_clamp , _GL_EXT_blend_equation_separate , _GL_MESA_pack_invert , _GL_MESA_ycbcr_texture, /* Finished */ _BGL_TEST, NUM_EXTENSIONS } ExtensionName; bool QueryExtension(ExtensionName name); bool QueryVersion(int major, int minor); void LinkExtensions(); RAS_GLExtensionManager(int debug = 0); // FIXME: GLX only //RAS_GLExtensionManager(Display *dpy, int screen); ~RAS_GLExtensionManager(); private: std::vector extensions; /* Bit array of available extensions */ unsigned int enabled_extensions[(NUM_EXTENSIONS + 8*sizeof(unsigned int) - 1)/(8*sizeof(unsigned int))]; int m_debug; bool QueryExtension(STR_String extension_name); void EnableExtension(ExtensionName name); }; namespace RAS_GL { /* Begin mkglext.h */ /* GL_EXT_compiled_vertex_array */ /* Always safe to call: will default to noop */ #ifdef GL_EXT_compiled_vertex_array extern PFNGLLOCKARRAYSEXTPROC glLockArraysEXT; extern PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT; #else static inline void glLockArraysEXT(GLint x, GLsizei y) {} static inline void glUnlockArraysEXT(void) {} #endif #if defined(GL_ARB_transpose_matrix) extern PFNGLLOADTRANSPOSEMATRIXFARBPROC glLoadTransposeMatrixfARB; extern PFNGLLOADTRANSPOSEMATRIXDARBPROC glLoadTransposeMatrixdARB; extern PFNGLMULTTRANSPOSEMATRIXFARBPROC glMultTransposeMatrixfARB; extern PFNGLMULTTRANSPOSEMATRIXDARBPROC glMultTransposeMatrixdARB; #endif #if defined(GL_ARB_multisample) extern PFNGLSAMPLECOVERAGEARBPROC glSampleCoverageARB; #endif #if defined(GL_ARB_texture_env_add) #endif #if defined(GL_ARB_texture_cube_map) #endif #if defined(GL_ARB_texture_compression) extern PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glCompressedTexImage3DARB; extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; extern PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glCompressedTexImage1DARB; extern PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glCompressedTexSubImage3DARB; extern PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glCompressedTexSubImage2DARB; extern PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glCompressedTexSubImage1DARB; extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; #endif #if defined(GL_ARB_texture_border_clamp) #endif #if defined(GL_ARB_point_parameters) extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB; extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB; #endif #if defined(GL_ARB_vertex_blend) extern PFNGLWEIGHTBVARBPROC glWeightbvARB; extern PFNGLWEIGHTSVARBPROC glWeightsvARB; extern PFNGLWEIGHTIVARBPROC glWeightivARB; extern PFNGLWEIGHTFVARBPROC glWeightfvARB; extern PFNGLWEIGHTDVARBPROC glWeightdvARB; extern PFNGLWEIGHTUBVARBPROC glWeightubvARB; extern PFNGLWEIGHTUSVARBPROC glWeightusvARB; extern PFNGLWEIGHTUIVARBPROC glWeightuivARB; extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; #endif #if defined(GL_ARB_matrix_palette) extern PFNGLCURRENTPALETTEMATRIXARBPROC glCurrentPaletteMatrixARB; extern PFNGLMATRIXINDEXUBVARBPROC glMatrixIndexubvARB; extern PFNGLMATRIXINDEXUSVARBPROC glMatrixIndexusvARB; extern PFNGLMATRIXINDEXUIVARBPROC glMatrixIndexuivARB; extern PFNGLMATRIXINDEXPOINTERARBPROC glMatrixIndexPointerARB; #endif #if defined(GL_ARB_texture_env_combine) #endif #if defined(GL_ARB_texture_env_crossbar) #endif #if defined(GL_ARB_texture_env_dot3) #endif #if defined(GL_ARB_texture_mirrored_repeat) #endif #if defined(GL_ARB_depth_texture) #endif #if defined(GL_ARB_shadow) #endif #if defined(GL_ARB_shadow_ambient) #endif #if defined(GL_ARB_window_pos) extern PFNGLWINDOWPOS2DARBPROC glWindowPos2dARB; extern PFNGLWINDOWPOS2DVARBPROC glWindowPos2dvARB; extern PFNGLWINDOWPOS2FARBPROC glWindowPos2fARB; extern PFNGLWINDOWPOS2FVARBPROC glWindowPos2fvARB; extern PFNGLWINDOWPOS2IARBPROC glWindowPos2iARB; extern PFNGLWINDOWPOS2IVARBPROC glWindowPos2ivARB; extern PFNGLWINDOWPOS2SARBPROC glWindowPos2sARB; extern PFNGLWINDOWPOS2SVARBPROC glWindowPos2svARB; extern PFNGLWINDOWPOS3DARBPROC glWindowPos3dARB; extern PFNGLWINDOWPOS3DVARBPROC glWindowPos3dvARB; extern PFNGLWINDOWPOS3FARBPROC glWindowPos3fARB; extern PFNGLWINDOWPOS3FVARBPROC glWindowPos3fvARB; extern PFNGLWINDOWPOS3IARBPROC glWindowPos3iARB; extern PFNGLWINDOWPOS3IVARBPROC glWindowPos3ivARB; extern PFNGLWINDOWPOS3SARBPROC glWindowPos3sARB; extern PFNGLWINDOWPOS3SVARBPROC glWindowPos3svARB; #endif #if defined(GL_ARB_vertex_program) extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB; extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB; extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB; extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB; extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB; extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB; extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB; extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB; extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB; extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB; extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB; extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB; extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB; extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB; extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB; extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4NbvARB; extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4NivARB; extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4NsvARB; extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4NubARB; extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4NubvARB; extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4NuivARB; extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4NusvARB; extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB; extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB; extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB; extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB; extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB; extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB; extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; extern PFNGLBINDPROGRAMARBPROC glBindProgramARB; extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB; extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB; extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB; extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB; extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB; extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB; extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB; extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB; extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB; extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB; extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB; extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB; extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB; extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB; extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB; extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB; extern PFNGLISPROGRAMARBPROC glIsProgramARB; #endif #if defined(GL_ARB_fragment_program) #endif #if defined(GL_ARB_vertex_buffer_object) extern PFNGLBINDBUFFERARBPROC glBindBufferARB; extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; extern PFNGLGENBUFFERSARBPROC glGenBuffersARB; extern PFNGLISBUFFERARBPROC glIsBufferARB; extern PFNGLBUFFERDATAARBPROC glBufferDataARB; extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB; extern PFNGLMAPBUFFERARBPROC glMapBufferARB; extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; #endif #if defined(GL_ARB_occlusion_query) extern PFNGLGENQUERIESARBPROC glGenQueriesARB; extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB; extern PFNGLISQUERYARBPROC glIsQueryARB; extern PFNGLBEGINQUERYARBPROC glBeginQueryARB; extern PFNGLENDQUERYARBPROC glEndQueryARB; extern PFNGLGETQUERYIVARBPROC glGetQueryivARB; extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB; extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB; #endif #if defined(GL_ARB_shader_objects) extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; extern PFNGLGETHANDLEARBPROC glGetHandleARB; extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; extern PFNGLUNIFORM1FARBPROC glUniform1fARB; extern PFNGLUNIFORM2FARBPROC glUniform2fARB; extern PFNGLUNIFORM3FARBPROC glUniform3fARB; extern PFNGLUNIFORM4FARBPROC glUniform4fARB; extern PFNGLUNIFORM1IARBPROC glUniform1iARB; extern PFNGLUNIFORM2IARBPROC glUniform2iARB; extern PFNGLUNIFORM3IARBPROC glUniform3iARB; extern PFNGLUNIFORM4IARBPROC glUniform4iARB; extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; #endif #if defined(GL_ARB_vertex_shader) extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; #endif #if defined(GL_ARB_fragment_shader) #endif #if defined(GL_ARB_shading_language_100) #endif #if defined(GL_ARB_texture_non_power_of_two) #endif #if defined(GL_ARB_point_sprite) #endif #if defined(GL_ARB_fragment_program_shadow) #endif #if defined(GL_EXT_abgr) #endif #if defined(GL_EXT_texture3D) extern PFNGLTEXIMAGE3DEXTPROC glTexImage3DEXT; extern PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3DEXT; #endif #if defined(GL_SGIS_texture_filter4) extern PFNGLGETTEXFILTERFUNCSGISPROC glGetTexFilterFuncSGIS; extern PFNGLTEXFILTERFUNCSGISPROC glTexFilterFuncSGIS; #endif #if defined(GL_EXT_histogram) extern PFNGLGETHISTOGRAMEXTPROC glGetHistogramEXT; extern PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glGetHistogramParameterfvEXT; extern PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glGetHistogramParameterivEXT; extern PFNGLGETMINMAXEXTPROC glGetMinmaxEXT; extern PFNGLGETMINMAXPARAMETERFVEXTPROC glGetMinmaxParameterfvEXT; extern PFNGLGETMINMAXPARAMETERIVEXTPROC glGetMinmaxParameterivEXT; extern PFNGLHISTOGRAMEXTPROC glHistogramEXT; extern PFNGLMINMAXEXTPROC glMinmaxEXT; extern PFNGLRESETHISTOGRAMEXTPROC glResetHistogramEXT; extern PFNGLRESETMINMAXEXTPROC glResetMinmaxEXT; #endif #if defined(GL_EXT_convolution) extern PFNGLCONVOLUTIONFILTER1DEXTPROC glConvolutionFilter1DEXT; extern PFNGLCONVOLUTIONFILTER2DEXTPROC glConvolutionFilter2DEXT; extern PFNGLCONVOLUTIONPARAMETERFEXTPROC glConvolutionParameterfEXT; extern PFNGLCONVOLUTIONPARAMETERFVEXTPROC glConvolutionParameterfvEXT; extern PFNGLCONVOLUTIONPARAMETERIEXTPROC glConvolutionParameteriEXT; extern PFNGLCONVOLUTIONPARAMETERIVEXTPROC glConvolutionParameterivEXT; extern PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glCopyConvolutionFilter1DEXT; extern PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glCopyConvolutionFilter2DEXT; extern PFNGLGETCONVOLUTIONFILTEREXTPROC glGetConvolutionFilterEXT; extern PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glGetConvolutionParameterfvEXT; extern PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glGetConvolutionParameterivEXT; extern PFNGLGETSEPARABLEFILTEREXTPROC glGetSeparableFilterEXT; extern PFNGLSEPARABLEFILTER2DEXTPROC glSeparableFilter2DEXT; #endif #if defined(GL_SGI_color_table) extern PFNGLCOLORTABLESGIPROC glColorTableSGI; extern PFNGLCOLORTABLEPARAMETERFVSGIPROC glColorTableParameterfvSGI; extern PFNGLCOLORTABLEPARAMETERIVSGIPROC glColorTableParameterivSGI; extern PFNGLCOPYCOLORTABLESGIPROC glCopyColorTableSGI; extern PFNGLGETCOLORTABLESGIPROC glGetColorTableSGI; extern PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glGetColorTableParameterfvSGI; extern PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glGetColorTableParameterivSGI; #endif #if defined(GL_SGIX_pixel_texture) extern PFNGLPIXELTEXGENSGIXPROC glPixelTexGenSGIX; #endif #if defined(GL_SGIS_pixel_texture) extern PFNGLPIXELTEXGENPARAMETERISGISPROC glPixelTexGenParameteriSGIS; extern PFNGLPIXELTEXGENPARAMETERIVSGISPROC glPixelTexGenParameterivSGIS; extern PFNGLPIXELTEXGENPARAMETERFSGISPROC glPixelTexGenParameterfSGIS; extern PFNGLPIXELTEXGENPARAMETERFVSGISPROC glPixelTexGenParameterfvSGIS; extern PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glGetPixelTexGenParameterivSGIS; extern PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glGetPixelTexGenParameterfvSGIS; #endif #if defined(GL_SGIS_texture4D) extern PFNGLTEXIMAGE4DSGISPROC glTexImage4DSGIS; extern PFNGLTEXSUBIMAGE4DSGISPROC glTexSubImage4DSGIS; #endif #if defined(GL_SGI_texture_color_table) #endif #if defined(GL_EXT_cmyka) #endif #if defined(GL_SGIS_detail_texture) extern PFNGLDETAILTEXFUNCSGISPROC glDetailTexFuncSGIS; extern PFNGLGETDETAILTEXFUNCSGISPROC glGetDetailTexFuncSGIS; #endif #if defined(GL_SGIS_sharpen_texture) extern PFNGLSHARPENTEXFUNCSGISPROC glSharpenTexFuncSGIS; extern PFNGLGETSHARPENTEXFUNCSGISPROC glGetSharpenTexFuncSGIS; #endif #if defined(GL_EXT_packed_pixels) #endif #if defined(GL_SGIS_texture_lod) #endif #if defined(GL_SGIS_multisample) extern PFNGLSAMPLEMASKSGISPROC glSampleMaskSGIS; extern PFNGLSAMPLEPATTERNSGISPROC glSamplePatternSGIS; #endif #if defined(GL_EXT_rescale_normal) #endif #if defined(GL_EXT_misc_attribute) #endif #if defined(GL_SGIS_generate_mipmap) #endif #if defined(GL_SGIX_clipmap) #endif #if defined(GL_SGIX_shadow) #endif #if defined(GL_SGIS_texture_edge_clamp) #endif #if defined(GL_SGIS_texture_border_clamp) #endif #if defined(GL_EXT_blend_minmax) extern PFNGLBLENDEQUATIONEXTPROC glBlendEquationEXT; #endif #if defined(GL_EXT_blend_subtract) #endif #if defined(GL_EXT_blend_logic_op) #endif #if defined(GL_SGIX_interlace) #endif #if defined(GL_SGIX_sprite) extern PFNGLSPRITEPARAMETERFSGIXPROC glSpriteParameterfSGIX; extern PFNGLSPRITEPARAMETERFVSGIXPROC glSpriteParameterfvSGIX; extern PFNGLSPRITEPARAMETERISGIXPROC glSpriteParameteriSGIX; extern PFNGLSPRITEPARAMETERIVSGIXPROC glSpriteParameterivSGIX; #endif #if defined(GL_SGIX_texture_multi_buffer) #endif #if defined(GL_SGIX_instruments) extern PFNGLGETINSTRUMENTSSGIXPROC glGetInstrumentsSGIX; extern PFNGLINSTRUMENTSBUFFERSGIXPROC glInstrumentsBufferSGIX; extern PFNGLPOLLINSTRUMENTSSGIXPROC glPollInstrumentsSGIX; extern PFNGLREADINSTRUMENTSSGIXPROC glReadInstrumentsSGIX; extern PFNGLSTARTINSTRUMENTSSGIXPROC glStartInstrumentsSGIX; extern PFNGLSTOPINSTRUMENTSSGIXPROC glStopInstrumentsSGIX; #endif #if defined(GL_SGIX_texture_scale_bias) #endif #if defined(GL_SGIX_framezoom) extern PFNGLFRAMEZOOMSGIXPROC glFrameZoomSGIX; #endif #if defined(GL_SGIX_tag_sample_buffer) extern PFNGLTAGSAMPLEBUFFERSGIXPROC glTagSampleBufferSGIX; #endif #if defined(GL_SGIX_reference_plane) extern PFNGLREFERENCEPLANESGIXPROC glReferencePlaneSGIX; #endif #if defined(GL_SGIX_flush_raster) extern PFNGLFLUSHRASTERSGIXPROC glFlushRasterSGIX; #endif #if defined(GL_SGIX_depth_texture) #endif #if defined(GL_SGIS_fog_function) extern PFNGLFOGFUNCSGISPROC glFogFuncSGIS; extern PFNGLGETFOGFUNCSGISPROC glGetFogFuncSGIS; #endif #if defined(GL_SGIX_fog_offset) #endif #if defined(GL_HP_image_transform) extern PFNGLIMAGETRANSFORMPARAMETERIHPPROC glImageTransformParameteriHP; extern PFNGLIMAGETRANSFORMPARAMETERFHPPROC glImageTransformParameterfHP; extern PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glImageTransformParameterivHP; extern PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glImageTransformParameterfvHP; extern PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glGetImageTransformParameterivHP; extern PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glGetImageTransformParameterfvHP; #endif #if defined(GL_HP_convolution_border_modes) #endif #if defined(GL_SGIX_texture_add_env) #endif #if defined(GL_EXT_color_subtable) extern PFNGLCOLORSUBTABLEEXTPROC glColorSubTableEXT; extern PFNGLCOPYCOLORSUBTABLEEXTPROC glCopyColorSubTableEXT; #endif #if defined(GL_PGI_vertex_hints) #endif #if defined(GL_PGI_misc_hints) extern PFNGLHINTPGIPROC glHintPGI; #endif #if defined(GL_EXT_paletted_texture) extern PFNGLCOLORTABLEEXTPROC glColorTableEXT; extern PFNGLGETCOLORTABLEEXTPROC glGetColorTableEXT; extern PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glGetColorTableParameterivEXT; extern PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glGetColorTableParameterfvEXT; #endif #if defined(GL_EXT_clip_volume_hint) #endif #if defined(GL_SGIX_list_priority) extern PFNGLGETLISTPARAMETERFVSGIXPROC glGetListParameterfvSGIX; extern PFNGLGETLISTPARAMETERIVSGIXPROC glGetListParameterivSGIX; extern PFNGLLISTPARAMETERFSGIXPROC glListParameterfSGIX; extern PFNGLLISTPARAMETERFVSGIXPROC glListParameterfvSGIX; extern PFNGLLISTPARAMETERISGIXPROC glListParameteriSGIX; extern PFNGLLISTPARAMETERIVSGIXPROC glListParameterivSGIX; #endif #if defined(GL_SGIX_ir_instrument1) #endif #if defined(GL_SGIX_texture_lod_bias) #endif #if defined(GL_SGIX_shadow_ambient) #endif #if defined(GL_EXT_index_texture) #endif #if defined(GL_EXT_index_material) extern PFNGLINDEXMATERIALEXTPROC glIndexMaterialEXT; #endif #if defined(GL_EXT_index_func) extern PFNGLINDEXFUNCEXTPROC glIndexFuncEXT; #endif #if defined(GL_EXT_index_array_formats) #endif #if defined(GL_EXT_cull_vertex) extern PFNGLCULLPARAMETERDVEXTPROC glCullParameterdvEXT; extern PFNGLCULLPARAMETERFVEXTPROC glCullParameterfvEXT; #endif #if defined(GL_SGIX_ycrcb) #endif #if defined(GL_IBM_rasterpos_clip) #endif #if defined(GL_HP_texture_lighting) #endif #if defined(GL_EXT_draw_range_elements) extern PFNGLDRAWRANGEELEMENTSEXTPROC glDrawRangeElementsEXT; #endif #if defined(GL_WIN_phong_shading) #endif #if defined(GL_WIN_specular_fog) #endif #if defined(GL_EXT_light_texture) extern PFNGLAPPLYTEXTUREEXTPROC glApplyTextureEXT; extern PFNGLTEXTURELIGHTEXTPROC glTextureLightEXT; extern PFNGLTEXTUREMATERIALEXTPROC glTextureMaterialEXT; #endif #if defined(GL_SGIX_blend_alpha_minmax) #endif #if defined(GL_EXT_bgra) #endif #if defined(GL_SGIX_async) extern PFNGLASYNCMARKERSGIXPROC glAsyncMarkerSGIX; extern PFNGLFINISHASYNCSGIXPROC glFinishAsyncSGIX; extern PFNGLPOLLASYNCSGIXPROC glPollAsyncSGIX; extern PFNGLGENASYNCMARKERSSGIXPROC glGenAsyncMarkersSGIX; extern PFNGLDELETEASYNCMARKERSSGIXPROC glDeleteAsyncMarkersSGIX; extern PFNGLISASYNCMARKERSGIXPROC glIsAsyncMarkerSGIX; #endif #if defined(GL_SGIX_async_pixel) #endif #if defined(GL_SGIX_async_histogram) #endif #if defined(GL_INTEL_parallel_arrays) extern PFNGLVERTEXPOINTERVINTELPROC glVertexPointervINTEL; extern PFNGLNORMALPOINTERVINTELPROC glNormalPointervINTEL; extern PFNGLCOLORPOINTERVINTELPROC glColorPointervINTEL; extern PFNGLTEXCOORDPOINTERVINTELPROC glTexCoordPointervINTEL; #endif #if defined(GL_HP_occlusion_test) #endif #if defined(GL_EXT_pixel_transform) extern PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glPixelTransformParameteriEXT; extern PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glPixelTransformParameterfEXT; extern PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glPixelTransformParameterivEXT; extern PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glPixelTransformParameterfvEXT; #endif #if defined(GL_EXT_pixel_transform_color_table) #endif #if defined(GL_EXT_shared_texture_palette) #endif #if defined(GL_EXT_separate_specular_color) #endif #if defined(GL_EXT_secondary_color) extern PFNGLSECONDARYCOLOR3BEXTPROC glSecondaryColor3bEXT; extern PFNGLSECONDARYCOLOR3BVEXTPROC glSecondaryColor3bvEXT; extern PFNGLSECONDARYCOLOR3DEXTPROC glSecondaryColor3dEXT; extern PFNGLSECONDARYCOLOR3DVEXTPROC glSecondaryColor3dvEXT; extern PFNGLSECONDARYCOLOR3FEXTPROC glSecondaryColor3fEXT; extern PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT; extern PFNGLSECONDARYCOLOR3IEXTPROC glSecondaryColor3iEXT; extern PFNGLSECONDARYCOLOR3IVEXTPROC glSecondaryColor3ivEXT; extern PFNGLSECONDARYCOLOR3SEXTPROC glSecondaryColor3sEXT; extern PFNGLSECONDARYCOLOR3SVEXTPROC glSecondaryColor3svEXT; extern PFNGLSECONDARYCOLOR3UBEXTPROC glSecondaryColor3ubEXT; extern PFNGLSECONDARYCOLOR3UBVEXTPROC glSecondaryColor3ubvEXT; extern PFNGLSECONDARYCOLOR3UIEXTPROC glSecondaryColor3uiEXT; extern PFNGLSECONDARYCOLOR3UIVEXTPROC glSecondaryColor3uivEXT; extern PFNGLSECONDARYCOLOR3USEXTPROC glSecondaryColor3usEXT; extern PFNGLSECONDARYCOLOR3USVEXTPROC glSecondaryColor3usvEXT; extern PFNGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT; #endif #if defined(GL_EXT_texture_perturb_normal) extern PFNGLTEXTURENORMALEXTPROC glTextureNormalEXT; #endif #if defined(GL_EXT_multi_draw_arrays) extern PFNGLMULTIDRAWARRAYSEXTPROC glMultiDrawArraysEXT; extern PFNGLMULTIDRAWELEMENTSEXTPROC glMultiDrawElementsEXT; #endif #if defined(GL_EXT_fog_coord) extern PFNGLFOGCOORDFEXTPROC glFogCoordfEXT; extern PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT; extern PFNGLFOGCOORDDEXTPROC glFogCoorddEXT; extern PFNGLFOGCOORDDVEXTPROC glFogCoorddvEXT; extern PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT; #endif #if defined(GL_REND_screen_coordinates) #endif #if defined(GL_EXT_coordinate_frame) extern PFNGLTANGENT3BEXTPROC glTangent3bEXT; extern PFNGLTANGENT3BVEXTPROC glTangent3bvEXT; extern PFNGLTANGENT3DEXTPROC glTangent3dEXT; extern PFNGLTANGENT3DVEXTPROC glTangent3dvEXT; extern PFNGLTANGENT3FEXTPROC glTangent3fEXT; extern PFNGLTANGENT3FVEXTPROC glTangent3fvEXT; extern PFNGLTANGENT3IEXTPROC glTangent3iEXT; extern PFNGLTANGENT3IVEXTPROC glTangent3ivEXT; extern PFNGLTANGENT3SEXTPROC glTangent3sEXT; extern PFNGLTANGENT3SVEXTPROC glTangent3svEXT; extern PFNGLBINORMAL3BEXTPROC glBinormal3bEXT; extern PFNGLBINORMAL3BVEXTPROC glBinormal3bvEXT; extern PFNGLBINORMAL3DEXTPROC glBinormal3dEXT; extern PFNGLBINORMAL3DVEXTPROC glBinormal3dvEXT; extern PFNGLBINORMAL3FEXTPROC glBinormal3fEXT; extern PFNGLBINORMAL3FVEXTPROC glBinormal3fvEXT; extern PFNGLBINORMAL3IEXTPROC glBinormal3iEXT; extern PFNGLBINORMAL3IVEXTPROC glBinormal3ivEXT; extern PFNGLBINORMAL3SEXTPROC glBinormal3sEXT; extern PFNGLBINORMAL3SVEXTPROC glBinormal3svEXT; extern PFNGLTANGENTPOINTEREXTPROC glTangentPointerEXT; extern PFNGLBINORMALPOINTEREXTPROC glBinormalPointerEXT; #endif #if defined(GL_EXT_texture_env_combine) #endif #if defined(GL_APPLE_specular_vector) #endif #if defined(GL_APPLE_transform_hint) #endif #if defined(GL_SUNX_constant_data) extern PFNGLFINISHTEXTURESUNXPROC glFinishTextureSUNX; #endif #if defined(GL_SUN_global_alpha) extern PFNGLGLOBALALPHAFACTORBSUNPROC glGlobalAlphaFactorbSUN; extern PFNGLGLOBALALPHAFACTORSSUNPROC glGlobalAlphaFactorsSUN; extern PFNGLGLOBALALPHAFACTORISUNPROC glGlobalAlphaFactoriSUN; extern PFNGLGLOBALALPHAFACTORFSUNPROC glGlobalAlphaFactorfSUN; extern PFNGLGLOBALALPHAFACTORDSUNPROC glGlobalAlphaFactordSUN; extern PFNGLGLOBALALPHAFACTORUBSUNPROC glGlobalAlphaFactorubSUN; extern PFNGLGLOBALALPHAFACTORUSSUNPROC glGlobalAlphaFactorusSUN; extern PFNGLGLOBALALPHAFACTORUISUNPROC glGlobalAlphaFactoruiSUN; #endif #if defined(GL_SUN_triangle_list) extern PFNGLREPLACEMENTCODEUISUNPROC glReplacementCodeuiSUN; extern PFNGLREPLACEMENTCODEUSSUNPROC glReplacementCodeusSUN; extern PFNGLREPLACEMENTCODEUBSUNPROC glReplacementCodeubSUN; extern PFNGLREPLACEMENTCODEUIVSUNPROC glReplacementCodeuivSUN; extern PFNGLREPLACEMENTCODEUSVSUNPROC glReplacementCodeusvSUN; extern PFNGLREPLACEMENTCODEUBVSUNPROC glReplacementCodeubvSUN; extern PFNGLREPLACEMENTCODEPOINTERSUNPROC glReplacementCodePointerSUN; #endif #if defined(GL_SUN_vertex) extern PFNGLCOLOR4UBVERTEX2FSUNPROC glColor4ubVertex2fSUN; extern PFNGLCOLOR4UBVERTEX2FVSUNPROC glColor4ubVertex2fvSUN; extern PFNGLCOLOR4UBVERTEX3FSUNPROC glColor4ubVertex3fSUN; extern PFNGLCOLOR4UBVERTEX3FVSUNPROC glColor4ubVertex3fvSUN; extern PFNGLCOLOR3FVERTEX3FSUNPROC glColor3fVertex3fSUN; extern PFNGLCOLOR3FVERTEX3FVSUNPROC glColor3fVertex3fvSUN; extern PFNGLNORMAL3FVERTEX3FSUNPROC glNormal3fVertex3fSUN; extern PFNGLNORMAL3FVERTEX3FVSUNPROC glNormal3fVertex3fvSUN; extern PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glColor4fNormal3fVertex3fSUN; extern PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glColor4fNormal3fVertex3fvSUN; extern PFNGLTEXCOORD2FVERTEX3FSUNPROC glTexCoord2fVertex3fSUN; extern PFNGLTEXCOORD2FVERTEX3FVSUNPROC glTexCoord2fVertex3fvSUN; extern PFNGLTEXCOORD4FVERTEX4FSUNPROC glTexCoord4fVertex4fSUN; extern PFNGLTEXCOORD4FVERTEX4FVSUNPROC glTexCoord4fVertex4fvSUN; extern PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glTexCoord2fColor4ubVertex3fSUN; extern PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glTexCoord2fColor4ubVertex3fvSUN; extern PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glTexCoord2fColor3fVertex3fSUN; extern PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glTexCoord2fColor3fVertex3fvSUN; extern PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glTexCoord2fNormal3fVertex3fSUN; extern PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glTexCoord2fNormal3fVertex3fvSUN; extern PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glTexCoord2fColor4fNormal3fVertex3fSUN; extern PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glTexCoord2fColor4fNormal3fVertex3fvSUN; extern PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glTexCoord4fColor4fNormal3fVertex4fSUN; extern PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glTexCoord4fColor4fNormal3fVertex4fvSUN; extern PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glReplacementCodeuiVertex3fSUN; extern PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glReplacementCodeuiVertex3fvSUN; extern PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glReplacementCodeuiColor4ubVertex3fSUN; extern PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glReplacementCodeuiColor4ubVertex3fvSUN; extern PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glReplacementCodeuiColor3fVertex3fSUN; extern PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glReplacementCodeuiColor3fVertex3fvSUN; extern PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glReplacementCodeuiNormal3fVertex3fSUN; extern PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiNormal3fVertex3fvSUN; extern PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glReplacementCodeuiColor4fNormal3fVertex3fSUN; extern PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiColor4fNormal3fVertex3fvSUN; extern PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glReplacementCodeuiTexCoord2fVertex3fSUN; extern PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glReplacementCodeuiTexCoord2fVertex3fvSUN; extern PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; extern PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; extern PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; extern PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; #endif #if defined(GL_EXT_blend_func_separate) extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; #endif #if defined(GL_INGR_color_clamp) #endif #if defined(GL_INGR_interlace_read) #endif #if defined(GL_EXT_stencil_wrap) #endif #if defined(GL_EXT_422_pixels) #endif #if defined(GL_NV_texgen_reflection) #endif #if defined(GL_SUN_convolution_border_modes) #endif #if defined(GL_EXT_texture_env_add) #endif #if defined(GL_EXT_texture_lod_bias) #endif #if defined(GL_EXT_texture_filter_anisotropic) #endif #if defined(GL_EXT_vertex_weighting) extern PFNGLVERTEXWEIGHTFEXTPROC glVertexWeightfEXT; extern PFNGLVERTEXWEIGHTFVEXTPROC glVertexWeightfvEXT; extern PFNGLVERTEXWEIGHTPOINTEREXTPROC glVertexWeightPointerEXT; #endif #if defined(GL_NV_light_max_exponent) #endif #if defined(GL_NV_vertex_array_range) extern PFNGLFLUSHVERTEXARRAYRANGENVPROC glFlushVertexArrayRangeNV; extern PFNGLVERTEXARRAYRANGENVPROC glVertexArrayRangeNV; #endif #if defined(GL_NV_register_combiners) extern PFNGLCOMBINERPARAMETERFVNVPROC glCombinerParameterfvNV; extern PFNGLCOMBINERPARAMETERFNVPROC glCombinerParameterfNV; extern PFNGLCOMBINERPARAMETERIVNVPROC glCombinerParameterivNV; extern PFNGLCOMBINERPARAMETERINVPROC glCombinerParameteriNV; extern PFNGLCOMBINERINPUTNVPROC glCombinerInputNV; extern PFNGLCOMBINEROUTPUTNVPROC glCombinerOutputNV; extern PFNGLFINALCOMBINERINPUTNVPROC glFinalCombinerInputNV; extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glGetCombinerInputParameterfvNV; extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glGetCombinerInputParameterivNV; extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glGetCombinerOutputParameterfvNV; extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParameterivNV; extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputParameterfvNV; extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputParameterivNV; #endif #if defined(GL_NV_fog_distance) #endif #if defined(GL_NV_texgen_emboss) #endif #if defined(GL_NV_blend_square) #endif #if defined(GL_NV_texture_env_combine4) #endif #if defined(GL_MESA_resize_buffers) extern PFNGLRESIZEBUFFERSMESAPROC glResizeBuffersMESA; #endif #if defined(GL_MESA_window_pos) extern PFNGLWINDOWPOS2DMESAPROC glWindowPos2dMESA; extern PFNGLWINDOWPOS2DVMESAPROC glWindowPos2dvMESA; extern PFNGLWINDOWPOS2FMESAPROC glWindowPos2fMESA; extern PFNGLWINDOWPOS2FVMESAPROC glWindowPos2fvMESA; extern PFNGLWINDOWPOS2IMESAPROC glWindowPos2iMESA; extern PFNGLWINDOWPOS2IVMESAPROC glWindowPos2ivMESA; extern PFNGLWINDOWPOS2SMESAPROC glWindowPos2sMESA; extern PFNGLWINDOWPOS2SVMESAPROC glWindowPos2svMESA; extern PFNGLWINDOWPOS3DMESAPROC glWindowPos3dMESA; extern PFNGLWINDOWPOS3DVMESAPROC glWindowPos3dvMESA; extern PFNGLWINDOWPOS3FMESAPROC glWindowPos3fMESA; extern PFNGLWINDOWPOS3FVMESAPROC glWindowPos3fvMESA; extern PFNGLWINDOWPOS3IMESAPROC glWindowPos3iMESA; extern PFNGLWINDOWPOS3IVMESAPROC glWindowPos3ivMESA; extern PFNGLWINDOWPOS3SMESAPROC glWindowPos3sMESA; extern PFNGLWINDOWPOS3SVMESAPROC glWindowPos3svMESA; extern PFNGLWINDOWPOS4DMESAPROC glWindowPos4dMESA; extern PFNGLWINDOWPOS4DVMESAPROC glWindowPos4dvMESA; extern PFNGLWINDOWPOS4FMESAPROC glWindowPos4fMESA; extern PFNGLWINDOWPOS4FVMESAPROC glWindowPos4fvMESA; extern PFNGLWINDOWPOS4IMESAPROC glWindowPos4iMESA; extern PFNGLWINDOWPOS4IVMESAPROC glWindowPos4ivMESA; extern PFNGLWINDOWPOS4SMESAPROC glWindowPos4sMESA; extern PFNGLWINDOWPOS4SVMESAPROC glWindowPos4svMESA; #endif #if defined(GL_IBM_cull_vertex) #endif #if defined(GL_IBM_multimode_draw_arrays) extern PFNGLMULTIMODEDRAWARRAYSIBMPROC glMultiModeDrawArraysIBM; extern PFNGLMULTIMODEDRAWELEMENTSIBMPROC glMultiModeDrawElementsIBM; #endif #if defined(GL_IBM_vertex_array_lists) extern PFNGLCOLORPOINTERLISTIBMPROC glColorPointerListIBM; extern PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glSecondaryColorPointerListIBM; extern PFNGLEDGEFLAGPOINTERLISTIBMPROC glEdgeFlagPointerListIBM; extern PFNGLFOGCOORDPOINTERLISTIBMPROC glFogCoordPointerListIBM; extern PFNGLINDEXPOINTERLISTIBMPROC glIndexPointerListIBM; extern PFNGLNORMALPOINTERLISTIBMPROC glNormalPointerListIBM; extern PFNGLTEXCOORDPOINTERLISTIBMPROC glTexCoordPointerListIBM; extern PFNGLVERTEXPOINTERLISTIBMPROC glVertexPointerListIBM; #endif #if defined(GL_3DFX_texture_compression_FXT1) #endif #if defined(GL_3DFX_multisample) #endif #if defined(GL_3DFX_tbuffer) extern PFNGLTBUFFERMASK3DFXPROC glTbufferMask3DFX; #endif #if defined(GL_SGIX_vertex_preclip) #endif #if defined(GL_SGIX_resample) #endif #if defined(GL_SGIS_texture_color_mask) extern PFNGLTEXTURECOLORMASKSGISPROC glTextureColorMaskSGIS; #endif #if defined(GL_EXT_texture_env_dot3) #endif #if defined(GL_ATI_texture_mirror_once) #endif #if defined(GL_NV_fence) extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV; extern PFNGLGENFENCESNVPROC glGenFencesNV; extern PFNGLISFENCENVPROC glIsFenceNV; extern PFNGLTESTFENCENVPROC glTestFenceNV; extern PFNGLGETFENCEIVNVPROC glGetFenceivNV; extern PFNGLFINISHFENCENVPROC glFinishFenceNV; extern PFNGLSETFENCENVPROC glSetFenceNV; #endif #if defined(GL_NV_evaluators) extern PFNGLMAPCONTROLPOINTSNVPROC glMapControlPointsNV; extern PFNGLMAPPARAMETERIVNVPROC glMapParameterivNV; extern PFNGLMAPPARAMETERFVNVPROC glMapParameterfvNV; extern PFNGLGETMAPCONTROLPOINTSNVPROC glGetMapControlPointsNV; extern PFNGLGETMAPPARAMETERIVNVPROC glGetMapParameterivNV; extern PFNGLGETMAPPARAMETERFVNVPROC glGetMapParameterfvNV; extern PFNGLGETMAPATTRIBPARAMETERIVNVPROC glGetMapAttribParameterivNV; extern PFNGLGETMAPATTRIBPARAMETERFVNVPROC glGetMapAttribParameterfvNV; extern PFNGLEVALMAPSNVPROC glEvalMapsNV; #endif #if defined(GL_NV_packed_depth_stencil) #endif #if defined(GL_NV_register_combiners2) extern PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glCombinerStageParameterfvNV; extern PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glGetCombinerStageParameterfvNV; #endif #if defined(GL_NV_texture_compression_vtc) #endif #if defined(GL_NV_texture_rectangle) #endif #if defined(GL_NV_texture_shader) #endif #if defined(GL_NV_texture_shader2) #endif #if defined(GL_NV_vertex_array_range2) #endif #if defined(GL_NV_vertex_program) extern PFNGLAREPROGRAMSRESIDENTNVPROC glAreProgramsResidentNV; extern PFNGLBINDPROGRAMNVPROC glBindProgramNV; extern PFNGLDELETEPROGRAMSNVPROC glDeleteProgramsNV; extern PFNGLEXECUTEPROGRAMNVPROC glExecuteProgramNV; extern PFNGLGENPROGRAMSNVPROC glGenProgramsNV; extern PFNGLGETPROGRAMPARAMETERDVNVPROC glGetProgramParameterdvNV; extern PFNGLGETPROGRAMPARAMETERFVNVPROC glGetProgramParameterfvNV; extern PFNGLGETPROGRAMIVNVPROC glGetProgramivNV; extern PFNGLGETPROGRAMSTRINGNVPROC glGetProgramStringNV; extern PFNGLGETTRACKMATRIXIVNVPROC glGetTrackMatrixivNV; extern PFNGLGETVERTEXATTRIBDVNVPROC glGetVertexAttribdvNV; extern PFNGLGETVERTEXATTRIBFVNVPROC glGetVertexAttribfvNV; extern PFNGLGETVERTEXATTRIBIVNVPROC glGetVertexAttribivNV; extern PFNGLGETVERTEXATTRIBPOINTERVNVPROC glGetVertexAttribPointervNV; extern PFNGLISPROGRAMNVPROC glIsProgramNV; extern PFNGLLOADPROGRAMNVPROC glLoadProgramNV; extern PFNGLPROGRAMPARAMETER4DNVPROC glProgramParameter4dNV; extern PFNGLPROGRAMPARAMETER4DVNVPROC glProgramParameter4dvNV; extern PFNGLPROGRAMPARAMETER4FNVPROC glProgramParameter4fNV; extern PFNGLPROGRAMPARAMETER4FVNVPROC glProgramParameter4fvNV; extern PFNGLPROGRAMPARAMETERS4DVNVPROC glProgramParameters4dvNV; extern PFNGLPROGRAMPARAMETERS4FVNVPROC glProgramParameters4fvNV; extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC glRequestResidentProgramsNV; extern PFNGLTRACKMATRIXNVPROC glTrackMatrixNV; extern PFNGLVERTEXATTRIBPOINTERNVPROC glVertexAttribPointerNV; extern PFNGLVERTEXATTRIB1DNVPROC glVertexAttrib1dNV; extern PFNGLVERTEXATTRIB1DVNVPROC glVertexAttrib1dvNV; extern PFNGLVERTEXATTRIB1FNVPROC glVertexAttrib1fNV; extern PFNGLVERTEXATTRIB1FVNVPROC glVertexAttrib1fvNV; extern PFNGLVERTEXATTRIB1SNVPROC glVertexAttrib1sNV; extern PFNGLVERTEXATTRIB1SVNVPROC glVertexAttrib1svNV; extern PFNGLVERTEXATTRIB2DNVPROC glVertexAttrib2dNV; extern PFNGLVERTEXATTRIB2DVNVPROC glVertexAttrib2dvNV; extern PFNGLVERTEXATTRIB2FNVPROC glVertexAttrib2fNV; extern PFNGLVERTEXATTRIB2FVNVPROC glVertexAttrib2fvNV; extern PFNGLVERTEXATTRIB2SNVPROC glVertexAttrib2sNV; extern PFNGLVERTEXATTRIB2SVNVPROC glVertexAttrib2svNV; extern PFNGLVERTEXATTRIB3DNVPROC glVertexAttrib3dNV; extern PFNGLVERTEXATTRIB3DVNVPROC glVertexAttrib3dvNV; extern PFNGLVERTEXATTRIB3FNVPROC glVertexAttrib3fNV; extern PFNGLVERTEXATTRIB3FVNVPROC glVertexAttrib3fvNV; extern PFNGLVERTEXATTRIB3SNVPROC glVertexAttrib3sNV; extern PFNGLVERTEXATTRIB3SVNVPROC glVertexAttrib3svNV; extern PFNGLVERTEXATTRIB4DNVPROC glVertexAttrib4dNV; extern PFNGLVERTEXATTRIB4DVNVPROC glVertexAttrib4dvNV; extern PFNGLVERTEXATTRIB4FNVPROC glVertexAttrib4fNV; extern PFNGLVERTEXATTRIB4FVNVPROC glVertexAttrib4fvNV; extern PFNGLVERTEXATTRIB4SNVPROC glVertexAttrib4sNV; extern PFNGLVERTEXATTRIB4SVNVPROC glVertexAttrib4svNV; extern PFNGLVERTEXATTRIB4UBNVPROC glVertexAttrib4ubNV; extern PFNGLVERTEXATTRIB4UBVNVPROC glVertexAttrib4ubvNV; extern PFNGLVERTEXATTRIBS1DVNVPROC glVertexAttribs1dvNV; extern PFNGLVERTEXATTRIBS1FVNVPROC glVertexAttribs1fvNV; extern PFNGLVERTEXATTRIBS1SVNVPROC glVertexAttribs1svNV; extern PFNGLVERTEXATTRIBS2DVNVPROC glVertexAttribs2dvNV; extern PFNGLVERTEXATTRIBS2FVNVPROC glVertexAttribs2fvNV; extern PFNGLVERTEXATTRIBS2SVNVPROC glVertexAttribs2svNV; extern PFNGLVERTEXATTRIBS3DVNVPROC glVertexAttribs3dvNV; extern PFNGLVERTEXATTRIBS3FVNVPROC glVertexAttribs3fvNV; extern PFNGLVERTEXATTRIBS3SVNVPROC glVertexAttribs3svNV; extern PFNGLVERTEXATTRIBS4DVNVPROC glVertexAttribs4dvNV; extern PFNGLVERTEXATTRIBS4FVNVPROC glVertexAttribs4fvNV; extern PFNGLVERTEXATTRIBS4SVNVPROC glVertexAttribs4svNV; extern PFNGLVERTEXATTRIBS4UBVNVPROC glVertexAttribs4ubvNV; #endif #if defined(GL_SGIX_texture_coordinate_clamp) #endif #if defined(GL_OML_interlace) #endif #if defined(GL_OML_subsample) #endif #if defined(GL_OML_resample) #endif #if defined(GL_NV_copy_depth_to_color) #endif #if defined(GL_ATI_envmap_bumpmap) extern PFNGLTEXBUMPPARAMETERIVATIPROC glTexBumpParameterivATI; extern PFNGLTEXBUMPPARAMETERFVATIPROC glTexBumpParameterfvATI; extern PFNGLGETTEXBUMPPARAMETERIVATIPROC glGetTexBumpParameterivATI; extern PFNGLGETTEXBUMPPARAMETERFVATIPROC glGetTexBumpParameterfvATI; #endif #if defined(GL_ATI_fragment_shader) extern PFNGLGENFRAGMENTSHADERSATIPROC glGenFragmentShadersATI; extern PFNGLBINDFRAGMENTSHADERATIPROC glBindFragmentShaderATI; extern PFNGLDELETEFRAGMENTSHADERATIPROC glDeleteFragmentShaderATI; extern PFNGLBEGINFRAGMENTSHADERATIPROC glBeginFragmentShaderATI; extern PFNGLENDFRAGMENTSHADERATIPROC glEndFragmentShaderATI; extern PFNGLPASSTEXCOORDATIPROC glPassTexCoordATI; extern PFNGLSAMPLEMAPATIPROC glSampleMapATI; extern PFNGLCOLORFRAGMENTOP1ATIPROC glColorFragmentOp1ATI; extern PFNGLCOLORFRAGMENTOP2ATIPROC glColorFragmentOp2ATI; extern PFNGLCOLORFRAGMENTOP3ATIPROC glColorFragmentOp3ATI; extern PFNGLALPHAFRAGMENTOP1ATIPROC glAlphaFragmentOp1ATI; extern PFNGLALPHAFRAGMENTOP2ATIPROC glAlphaFragmentOp2ATI; extern PFNGLALPHAFRAGMENTOP3ATIPROC glAlphaFragmentOp3ATI; extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glSetFragmentShaderConstantATI; #endif #if defined(GL_ATI_pn_triangles) #endif #if defined(GL_ATI_vertex_array_object) && 0 extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI; extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI; extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI; extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI; extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI; extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI; extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI; extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI; extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI; extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantArrayObjectATI; extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI; extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI; #endif #if defined(GL_EXT_vertex_shader) extern PFNGLBEGINVERTEXSHADEREXTPROC glBeginVertexShaderEXT; extern PFNGLENDVERTEXSHADEREXTPROC glEndVertexShaderEXT; extern PFNGLBINDVERTEXSHADEREXTPROC glBindVertexShaderEXT; extern PFNGLGENVERTEXSHADERSEXTPROC glGenVertexShadersEXT; extern PFNGLDELETEVERTEXSHADEREXTPROC glDeleteVertexShaderEXT; extern PFNGLSHADEROP1EXTPROC glShaderOp1EXT; extern PFNGLSHADEROP2EXTPROC glShaderOp2EXT; extern PFNGLSHADEROP3EXTPROC glShaderOp3EXT; extern PFNGLSWIZZLEEXTPROC glSwizzleEXT; extern PFNGLWRITEMASKEXTPROC glWriteMaskEXT; extern PFNGLINSERTCOMPONENTEXTPROC glInsertComponentEXT; extern PFNGLEXTRACTCOMPONENTEXTPROC glExtractComponentEXT; extern PFNGLGENSYMBOLSEXTPROC glGenSymbolsEXT; extern PFNGLSETINVARIANTEXTPROC glSetInvariantEXT; extern PFNGLSETLOCALCONSTANTEXTPROC glSetLocalConstantEXT; extern PFNGLVARIANTBVEXTPROC glVariantbvEXT; extern PFNGLVARIANTSVEXTPROC glVariantsvEXT; extern PFNGLVARIANTIVEXTPROC glVariantivEXT; extern PFNGLVARIANTFVEXTPROC glVariantfvEXT; extern PFNGLVARIANTDVEXTPROC glVariantdvEXT; extern PFNGLVARIANTUBVEXTPROC glVariantubvEXT; extern PFNGLVARIANTUSVEXTPROC glVariantusvEXT; extern PFNGLVARIANTUIVEXTPROC glVariantuivEXT; extern PFNGLVARIANTPOINTEREXTPROC glVariantPointerEXT; extern PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glEnableVariantClientStateEXT; extern PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glDisableVariantClientStateEXT; extern PFNGLBINDLIGHTPARAMETEREXTPROC glBindLightParameterEXT; extern PFNGLBINDMATERIALPARAMETEREXTPROC glBindMaterialParameterEXT; extern PFNGLBINDTEXGENPARAMETEREXTPROC glBindTexGenParameterEXT; extern PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glBindTextureUnitParameterEXT; extern PFNGLBINDPARAMETEREXTPROC glBindParameterEXT; extern PFNGLISVARIANTENABLEDEXTPROC glIsVariantEnabledEXT; extern PFNGLGETVARIANTBOOLEANVEXTPROC glGetVariantBooleanvEXT; extern PFNGLGETVARIANTINTEGERVEXTPROC glGetVariantIntegervEXT; extern PFNGLGETVARIANTFLOATVEXTPROC glGetVariantFloatvEXT; extern PFNGLGETVARIANTPOINTERVEXTPROC glGetVariantPointervEXT; extern PFNGLGETINVARIANTBOOLEANVEXTPROC glGetInvariantBooleanvEXT; extern PFNGLGETINVARIANTINTEGERVEXTPROC glGetInvariantIntegervEXT; extern PFNGLGETINVARIANTFLOATVEXTPROC glGetInvariantFloatvEXT; extern PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glGetLocalConstantBooleanvEXT; extern PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glGetLocalConstantIntegervEXT; extern PFNGLGETLOCALCONSTANTFLOATVEXTPROC glGetLocalConstantFloatvEXT; #endif #if defined(GL_ATI_vertex_streams) extern PFNGLVERTEXSTREAM1SATIPROC glVertexStream1sATI; extern PFNGLVERTEXSTREAM1SVATIPROC glVertexStream1svATI; extern PFNGLVERTEXSTREAM1IATIPROC glVertexStream1iATI; extern PFNGLVERTEXSTREAM1IVATIPROC glVertexStream1ivATI; extern PFNGLVERTEXSTREAM1FATIPROC glVertexStream1fATI; extern PFNGLVERTEXSTREAM1FVATIPROC glVertexStream1fvATI; extern PFNGLVERTEXSTREAM1DATIPROC glVertexStream1dATI; extern PFNGLVERTEXSTREAM1DVATIPROC glVertexStream1dvATI; extern PFNGLVERTEXSTREAM2SATIPROC glVertexStream2sATI; extern PFNGLVERTEXSTREAM2SVATIPROC glVertexStream2svATI; extern PFNGLVERTEXSTREAM2IATIPROC glVertexStream2iATI; extern PFNGLVERTEXSTREAM2IVATIPROC glVertexStream2ivATI; extern PFNGLVERTEXSTREAM2FATIPROC glVertexStream2fATI; extern PFNGLVERTEXSTREAM2FVATIPROC glVertexStream2fvATI; extern PFNGLVERTEXSTREAM2DATIPROC glVertexStream2dATI; extern PFNGLVERTEXSTREAM2DVATIPROC glVertexStream2dvATI; extern PFNGLVERTEXSTREAM3SATIPROC glVertexStream3sATI; extern PFNGLVERTEXSTREAM3SVATIPROC glVertexStream3svATI; extern PFNGLVERTEXSTREAM3IATIPROC glVertexStream3iATI; extern PFNGLVERTEXSTREAM3IVATIPROC glVertexStream3ivATI; extern PFNGLVERTEXSTREAM3FATIPROC glVertexStream3fATI; extern PFNGLVERTEXSTREAM3FVATIPROC glVertexStream3fvATI; extern PFNGLVERTEXSTREAM3DATIPROC glVertexStream3dATI; extern PFNGLVERTEXSTREAM3DVATIPROC glVertexStream3dvATI; extern PFNGLVERTEXSTREAM4SATIPROC glVertexStream4sATI; extern PFNGLVERTEXSTREAM4SVATIPROC glVertexStream4svATI; extern PFNGLVERTEXSTREAM4IATIPROC glVertexStream4iATI; extern PFNGLVERTEXSTREAM4IVATIPROC glVertexStream4ivATI; extern PFNGLVERTEXSTREAM4FATIPROC glVertexStream4fATI; extern PFNGLVERTEXSTREAM4FVATIPROC glVertexStream4fvATI; extern PFNGLVERTEXSTREAM4DATIPROC glVertexStream4dATI; extern PFNGLVERTEXSTREAM4DVATIPROC glVertexStream4dvATI; extern PFNGLNORMALSTREAM3BATIPROC glNormalStream3bATI; extern PFNGLNORMALSTREAM3BVATIPROC glNormalStream3bvATI; extern PFNGLNORMALSTREAM3SATIPROC glNormalStream3sATI; extern PFNGLNORMALSTREAM3SVATIPROC glNormalStream3svATI; extern PFNGLNORMALSTREAM3IATIPROC glNormalStream3iATI; extern PFNGLNORMALSTREAM3IVATIPROC glNormalStream3ivATI; extern PFNGLNORMALSTREAM3FATIPROC glNormalStream3fATI; extern PFNGLNORMALSTREAM3FVATIPROC glNormalStream3fvATI; extern PFNGLNORMALSTREAM3DATIPROC glNormalStream3dATI; extern PFNGLNORMALSTREAM3DVATIPROC glNormalStream3dvATI; extern PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glClientActiveVertexStreamATI; extern PFNGLVERTEXBLENDENVIATIPROC glVertexBlendEnviATI; extern PFNGLVERTEXBLENDENVFATIPROC glVertexBlendEnvfATI; #endif #if defined(GL_ATI_element_array) extern PFNGLELEMENTPOINTERATIPROC glElementPointerATI; extern PFNGLDRAWELEMENTARRAYATIPROC glDrawElementArrayATI; extern PFNGLDRAWRANGEELEMENTARRAYATIPROC glDrawRangeElementArrayATI; #endif #if defined(GL_SUN_mesh_array) extern PFNGLDRAWMESHARRAYSSUNPROC glDrawMeshArraysSUN; #endif #if defined(GL_SUN_slice_accum) #endif #if defined(GL_NV_multisample_filter_hint) #endif #if defined(GL_NV_depth_clamp) #endif #if defined(GL_NV_occlusion_query) extern PFNGLGENOCCLUSIONQUERIESNVPROC glGenOcclusionQueriesNV; extern PFNGLDELETEOCCLUSIONQUERIESNVPROC glDeleteOcclusionQueriesNV; extern PFNGLISOCCLUSIONQUERYNVPROC glIsOcclusionQueryNV; extern PFNGLBEGINOCCLUSIONQUERYNVPROC glBeginOcclusionQueryNV; extern PFNGLENDOCCLUSIONQUERYNVPROC glEndOcclusionQueryNV; extern PFNGLGETOCCLUSIONQUERYIVNVPROC glGetOcclusionQueryivNV; extern PFNGLGETOCCLUSIONQUERYUIVNVPROC glGetOcclusionQueryuivNV; #endif #if defined(GL_NV_point_sprite) extern PFNGLPOINTPARAMETERINVPROC glPointParameteriNV; extern PFNGLPOINTPARAMETERIVNVPROC glPointParameterivNV; #endif #if defined(GL_NV_texture_shader3) #endif #if defined(GL_NV_vertex_program1_1) #endif #if defined(GL_EXT_shadow_funcs) #endif #if defined(GL_EXT_stencil_two_side) extern PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFaceEXT; #endif #if defined(GL_ATI_text_fragment_shader) #endif #if defined(GL_APPLE_client_storage) #endif #if defined(GL_APPLE_element_array) extern PFNGLELEMENTPOINTERAPPLEPROC glElementPointerAPPLE; extern PFNGLDRAWELEMENTARRAYAPPLEPROC glDrawElementArrayAPPLE; extern PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glDrawRangeElementArrayAPPLE; extern PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glMultiDrawElementArrayAPPLE; extern PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glMultiDrawRangeElementArrayAPPLE; #endif #if defined(GL_APPLE_fence) extern PFNGLGENFENCESAPPLEPROC glGenFencesAPPLE; extern PFNGLDELETEFENCESAPPLEPROC glDeleteFencesAPPLE; extern PFNGLSETFENCEAPPLEPROC glSetFenceAPPLE; extern PFNGLISFENCEAPPLEPROC glIsFenceAPPLE; extern PFNGLTESTFENCEAPPLEPROC glTestFenceAPPLE; extern PFNGLFINISHFENCEAPPLEPROC glFinishFenceAPPLE; extern PFNGLTESTOBJECTAPPLEPROC glTestObjectAPPLE; extern PFNGLFINISHOBJECTAPPLEPROC glFinishObjectAPPLE; #endif #if defined(GL_APPLE_vertex_array_object) extern PFNGLBINDVERTEXARRAYAPPLEPROC glBindVertexArrayAPPLE; extern PFNGLDELETEVERTEXARRAYSAPPLEPROC glDeleteVertexArraysAPPLE; extern PFNGLGENVERTEXARRAYSAPPLEPROC glGenVertexArraysAPPLE; extern PFNGLISVERTEXARRAYAPPLEPROC glIsVertexArrayAPPLE; #endif #if defined(GL_APPLE_vertex_array_range) extern PFNGLVERTEXARRAYRANGEAPPLEPROC glVertexArrayRangeAPPLE; extern PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glFlushVertexArrayRangeAPPLE; extern PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glVertexArrayParameteriAPPLE; #endif #if defined(GL_APPLE_ycbcr_422) #endif #if defined(GL_S3_s3tc) #endif #if defined(GL_ATI_draw_buffers) extern PFNGLDRAWBUFFERSATIPROC glDrawBuffersATI; #endif #if defined(GL_ATI_texture_env_combine3) #endif #if defined(GL_ATI_texture_float) #endif #if defined(GL_NV_float_buffer) #endif #if defined(GL_NV_fragment_program) extern PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glProgramNamedParameter4fNV; extern PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glProgramNamedParameter4dNV; extern PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glProgramNamedParameter4fvNV; extern PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glProgramNamedParameter4dvNV; extern PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glGetProgramNamedParameterfvNV; extern PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glGetProgramNamedParameterdvNV; #endif #if defined(GL_NV_half_float) extern PFNGLVERTEX2HNVPROC glVertex2hNV; extern PFNGLVERTEX2HVNVPROC glVertex2hvNV; extern PFNGLVERTEX3HNVPROC glVertex3hNV; extern PFNGLVERTEX3HVNVPROC glVertex3hvNV; extern PFNGLVERTEX4HNVPROC glVertex4hNV; extern PFNGLVERTEX4HVNVPROC glVertex4hvNV; extern PFNGLNORMAL3HNVPROC glNormal3hNV; extern PFNGLNORMAL3HVNVPROC glNormal3hvNV; extern PFNGLCOLOR3HNVPROC glColor3hNV; extern PFNGLCOLOR3HVNVPROC glColor3hvNV; extern PFNGLCOLOR4HNVPROC glColor4hNV; extern PFNGLCOLOR4HVNVPROC glColor4hvNV; extern PFNGLTEXCOORD1HNVPROC glTexCoord1hNV; extern PFNGLTEXCOORD1HVNVPROC glTexCoord1hvNV; extern PFNGLTEXCOORD2HNVPROC glTexCoord2hNV; extern PFNGLTEXCOORD2HVNVPROC glTexCoord2hvNV; extern PFNGLTEXCOORD3HNVPROC glTexCoord3hNV; extern PFNGLTEXCOORD3HVNVPROC glTexCoord3hvNV; extern PFNGLTEXCOORD4HNVPROC glTexCoord4hNV; extern PFNGLTEXCOORD4HVNVPROC glTexCoord4hvNV; extern PFNGLMULTITEXCOORD1HNVPROC glMultiTexCoord1hNV; extern PFNGLMULTITEXCOORD1HVNVPROC glMultiTexCoord1hvNV; extern PFNGLMULTITEXCOORD2HNVPROC glMultiTexCoord2hNV; extern PFNGLMULTITEXCOORD2HVNVPROC glMultiTexCoord2hvNV; extern PFNGLMULTITEXCOORD3HNVPROC glMultiTexCoord3hNV; extern PFNGLMULTITEXCOORD3HVNVPROC glMultiTexCoord3hvNV; extern PFNGLMULTITEXCOORD4HNVPROC glMultiTexCoord4hNV; extern PFNGLMULTITEXCOORD4HVNVPROC glMultiTexCoord4hvNV; extern PFNGLFOGCOORDHNVPROC glFogCoordhNV; extern PFNGLFOGCOORDHVNVPROC glFogCoordhvNV; extern PFNGLSECONDARYCOLOR3HNVPROC glSecondaryColor3hNV; extern PFNGLSECONDARYCOLOR3HVNVPROC glSecondaryColor3hvNV; extern PFNGLVERTEXWEIGHTHNVPROC glVertexWeighthNV; extern PFNGLVERTEXWEIGHTHVNVPROC glVertexWeighthvNV; extern PFNGLVERTEXATTRIB1HNVPROC glVertexAttrib1hNV; extern PFNGLVERTEXATTRIB1HVNVPROC glVertexAttrib1hvNV; extern PFNGLVERTEXATTRIB2HNVPROC glVertexAttrib2hNV; extern PFNGLVERTEXATTRIB2HVNVPROC glVertexAttrib2hvNV; extern PFNGLVERTEXATTRIB3HNVPROC glVertexAttrib3hNV; extern PFNGLVERTEXATTRIB3HVNVPROC glVertexAttrib3hvNV; extern PFNGLVERTEXATTRIB4HNVPROC glVertexAttrib4hNV; extern PFNGLVERTEXATTRIB4HVNVPROC glVertexAttrib4hvNV; extern PFNGLVERTEXATTRIBS1HVNVPROC glVertexAttribs1hvNV; extern PFNGLVERTEXATTRIBS2HVNVPROC glVertexAttribs2hvNV; extern PFNGLVERTEXATTRIBS3HVNVPROC glVertexAttribs3hvNV; extern PFNGLVERTEXATTRIBS4HVNVPROC glVertexAttribs4hvNV; #endif #if defined(GL_NV_pixel_data_range) extern PFNGLPIXELDATARANGENVPROC glPixelDataRangeNV; extern PFNGLFLUSHPIXELDATARANGENVPROC glFlushPixelDataRangeNV; #endif #if defined(GL_NV_primitive_restart) extern PFNGLPRIMITIVERESTARTNVPROC glPrimitiveRestartNV; extern PFNGLPRIMITIVERESTARTINDEXNVPROC glPrimitiveRestartIndexNV; #endif #if defined(GL_NV_texture_expand_normal) #endif #if defined(GL_NV_vertex_program2) #endif #if defined(GL_ATI_map_object_buffer) extern PFNGLMAPOBJECTBUFFERATIPROC glMapObjectBufferATI; extern PFNGLUNMAPOBJECTBUFFERATIPROC glUnmapObjectBufferATI; #endif #if defined(GL_ATI_separate_stencil) extern PFNGLSTENCILOPSEPARATEATIPROC glStencilOpSeparateATI; extern PFNGLSTENCILFUNCSEPARATEATIPROC glStencilFuncSeparateATI; #endif #if defined(GL_ATI_vertex_attrib_array_object) extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI; extern PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glGetVertexAttribArrayObjectfvATI; extern PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glGetVertexAttribArrayObjectivATI; #endif #if defined(GL_EXT_depth_bounds_test) extern PFNGLDEPTHBOUNDSEXTPROC glDepthBoundsEXT; #endif #if defined(GL_EXT_texture_mirror_clamp) #endif #if defined(GL_EXT_blend_equation_separate) extern PFNGLBLENDEQUATIONSEPARATEEXTPROC glBlendEquationSeparateEXT; #endif #if defined(GL_MESA_pack_invert) #endif #if defined(GL_MESA_ycbcr_texture) #endif /* end mkglext.py */ } /* namespace RAS_GL */ #endif /* __RAS_GLEXTENSIONMANAGER_H__ */