# # Note : if you want to alter this file # copy it as a whole in the upper folder # as user-config.py # dont create a new file with only some # vars changed. import commands # IMPORTANT NOTE : OFFICIAL BUILDS SHOULD BE DONE WITH SDKs USE_SDK=True ############################################################################# ################### Cocoa & architecture settings ################## ############################################################################# WITH_GHOST_COCOA=True MACOSX_ARCHITECTURE = 'x86_64' # valid archs: ppc, i386, ppc64, x86_64 cmd = 'uname -p' MAC_PROC=commands.getoutput(cmd) cmd = 'uname -r' cmd_res=commands.getoutput(cmd) if cmd_res[:1]=='7': MAC_CUR_VER='10.3' elif cmd_res[:1]=='8': MAC_CUR_VER='10.4' elif cmd_res[:1]=='9': MAC_CUR_VER='10.5' elif cmd_res[:2]=='10': MAC_CUR_VER='10.6' elif cmd_res[:2]=='11': MAC_CUR_VER='10.7' elif cmd_res[:2]=='12': MAC_CUR_VER='10.8' elif cmd_res[:2]=='13': MAC_CUR_VER='10.9' cmd = 'xcodebuild -version' cmd_xcode=commands.getoutput(cmd) XCODE_CUR_VER=cmd_xcode[6:][:3] # truncate output to major.minor version cmd = 'xcodebuild -showsdks' cmd_sdk=commands.getoutput(cmd) MACOSX_SDK_CHECK=cmd_sdk if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'ppc64': USE_QTKIT=True # Carbon quicktime is not available for 64bit # Default target OSX settings per architecture # Can be customized if MACOSX_ARCHITECTURE == 'ppc' and MAC_CUR_VER == '10.4': # all releases are now made for 10.5 ! # MAC_MIN_VERS = '10.3' # MACOSX_SDK='/Developer/SDKs/MacOSX10.3.9.sdk' # LCGDIR = '#../lib/darwin-6.1-powerpc' # CC = 'gcc-3.3' # CXX = 'g++-3.3' MAC_MIN_VERS = '10.4' MACOSX_DEPLOYMENT_TARGET = '10.4' MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk' LCGDIR = '#../lib/darwin-8.0.0-powerpc' CC = 'gcc-4.0' CXX = 'g++-4.0' elif MACOSX_ARCHITECTURE == 'i386' and MAC_CUR_VER == '10.4': MAC_MIN_VERS = '10.4' MACOSX_DEPLOYMENT_TARGET = '10.4' MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk' LCGDIR = '#../lib/darwin-8.x.i386' CC = 'gcc-4.0' CXX = 'g++-4.0' else : if 'Mac OS X 10.5' in MACOSX_SDK_CHECK: # OSX 10.5/6 with Xcode 3.x MAC_MIN_VERS = '10.5' MACOSX_DEPLOYMENT_TARGET = '10.5' MACOSX_SDK='/Developer/SDKs/MacOSX10.5.sdk' LCGDIR = '#../lib/darwin-9.x.universal' CC = 'gcc-4.2' CXX = 'g++-4.2' elif 'Mac OS X 10.6' in MACOSX_SDK_CHECK: # OSX 10.6/7 with Xcode 4.x MAC_MIN_VERS = '10.6' MACOSX_DEPLOYMENT_TARGET = '10.6' MACOSX_SDK='/Developer/SDKs/MacOSX10.6.sdk' LCGDIR = '#../lib/darwin-9.x.universal' CC = 'gcc-4.2' CXX = 'g++-4.2' else: # OSX 10.8 with Xcode 4.4 and higher (no 10.6sdk! ) MAC_MIN_VERS = '10.6' MACOSX_DEPLOYMENT_TARGET = '10.6' MACOSX_SDK='/Developer/SDKs/MacOSX10.7.sdk' LCGDIR = '#../lib/darwin-9.x.universal' CC = 'gcc' CXX = 'g++' LIBDIR = '${LCGDIR}' if XCODE_CUR_VER >= '4.3': ## since version 4.3, XCode and developer dir are bundled ## MACOSX_SDK = '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform' + MACOSX_SDK ############################################################################# ################### Dependency settings ################## ############################################################################# #Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer ) # if your compiler does not have accurate suffix you may have to enable it by hand ! if CC[:-2].endswith('4.6'): WITH_BF_OPENMP = True # multithreading for fluids, cloth, sculpt and smoke else: WITH_BF_OPENMP = False # enable ffmpeg support WITH_BF_FFMPEG = True BF_FFMPEG = LIBDIR + '/ffmpeg' BF_FFMPEG_INC = "${BF_FFMPEG}/include" BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib' BF_FFMPEG_LIB = 'avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg bz2' #bz2 is a standard osx dynlib BF_PYTHON_VERSION = '3.3' WITH_OSX_STATICPYTHON = True if WITH_OSX_STATICPYTHON: # python 3.3 uses precompiled libraries in bf svn /lib by default BF_PYTHON = LIBDIR + '/python' BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}m' # BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}' BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}m' BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/python${BF_PYTHON_VERSION}' # BF_PYTHON_LINKFLAGS = ['-u', '_PyMac_Error', '-framework', 'System'] else: # python 3.2 uses Python-framework additionally installed in /Library/Frameworks BF_PYTHON = '/Library/Frameworks/Python.framework/Versions/' BF_PYTHON_INC = '${BF_PYTHON}${BF_PYTHON_VERSION}/include/python${BF_PYTHON_VERSION}m' BF_PYTHON_BINARY = '${BF_PYTHON}${BF_PYTHON_VERSION}/bin/python${BF_PYTHON_VERSION}' #BF_PYTHON_LIB = '' BF_PYTHON_LIBPATH = '${BF_PYTHON}${BF_PYTHON_VERSION}/lib/python${BF_PYTHON_VERSION}/config-${BF_PYTHON_VERSION}m' WITH_BF_OPENAL = True #different lib must be used following version of gcc # for gcc 3.3 #BF_OPENAL = LIBDIR + '/openal' # for gcc 3.4 and ulterior if MAC_PROC == 'powerpc': BF_OPENAL = '#../lib/darwin-8.0.0-powerpc/openal' else : BF_OPENAL = LIBDIR + '/openal' WITH_BF_STATICOPENAL = False BF_OPENAL_INC = '${BF_OPENAL}/include' # only headers from libdir needed for proper use of framework !!!! #BF_OPENAL_LIB = 'openal' #BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib' # Warning, this static lib configuration is untested! users of this OS please confirm. #BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a' # Warning, this static lib configuration is untested! users of this OS please confirm. BF_CXX = '/usr' WITH_BF_STATICCXX = False BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a' # we use simply jack framework WITH_BF_JACK = True BF_JACK = '/Library/Frameworks/Jackmp.framework' BF_JACK_INC = '${BF_JACK}/headers' #BF_JACK_LIB = 'jack' # not used due framework BF_JACK_LIBPATH = '${BF_JACK}' WITH_BF_SNDFILE = True BF_SNDFILE = LIBDIR + '/sndfile' BF_SNDFILE_INC = '${BF_SNDFILE}/include' BF_SNDFILE_LIB = 'sndfile FLAC ogg vorbis vorbisenc' BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib ${BF_FFMPEG}/lib' #ogg libs are stored in ffmpeg dir WITH_BF_SDL = True BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix) BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags) BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer BF_SDL_LIBPATH = '${BF_SDL}/lib' WITH_BF_OPENEXR = True WITH_BF_STATICOPENEXR = False BF_OPENEXR = '${LCGDIR}/openexr' BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR' BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread' BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib' # Warning, this static lib configuration is untested! users of this OS please confirm. BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a' WITH_BF_DDS = True #Color Management System WITH_BF_LCMS = False BF_LCMS = LIBDIR + '/lcms' BF_LCMS_INC = '${BF_LCMS}/include' BF_LCMS_LIB = 'lcms' BF_LCMS_LIBPATH = '${BF_LCMS}/lib' WITH_BF_JPEG = True BF_JPEG = LIBDIR + '/jpeg' BF_JPEG_INC = '${BF_JPEG}/include' BF_JPEG_LIB = 'jpeg' BF_JPEG_LIBPATH = '${BF_JPEG}/lib' WITH_BF_PNG = True BF_PNG = LIBDIR + '/png' BF_PNG_INC = '${BF_PNG}/include' BF_PNG_LIB = 'png' BF_PNG_LIBPATH = '${BF_PNG}/lib' WITH_BF_TIFF = True BF_TIFF = LIBDIR + '/tiff' BF_TIFF_INC = '${BF_TIFF}/include' BF_TIFF_LIB = 'tiff' BF_TIFF_LIBPATH = '${BF_TIFF}/lib' WITH_BF_ZLIB = True BF_ZLIB = '/usr' BF_ZLIB_INC = '${BF_ZLIB}/include' BF_ZLIB_LIB = 'z' WITH_BF_INTERNATIONAL = True WITH_BF_GAMEENGINE = True WITH_BF_PLAYER = True WITH_BF_OCEANSIM = True WITH_BF_BULLET = True BF_BULLET = '#extern/bullet2/src' BF_BULLET_INC = '${BF_BULLET}' BF_BULLET_LIB = 'extern_bullet' WITH_BF_FFTW3 = True BF_FFTW3 = LIBDIR + '/fftw3' BF_FFTW3_INC = '${BF_FFTW3}/include' BF_FFTW3_LIB = 'libfftw3' BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib' BF_FREETYPE = LIBDIR + '/freetype' BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2' BF_FREETYPE_LIB = 'freetype' BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib' WITH_BF_QUICKTIME = True WITH_BF_ICONV = True BF_ICONV = '/usr' BF_ICONV_INC = '${BF_ICONV}/include' BF_ICONV_LIB = 'iconv' #BF_ICONV_LIBPATH = '${BF_ICONV}/lib' # Mesa Libs should go here if your using them as well.... WITH_BF_STATICOPENGL = True BF_OPENGL_LIB = 'GL GLU' BF_OPENGL_LIBPATH = '/System/Library/Frameworks/OpenGL.framework/Libraries' BF_OPENGL_LINKFLAGS = ['-framework', 'OpenGL'] #OpenCollada flags WITH_BF_COLLADA = True BF_COLLADA = '#source/blender/collada' BF_COLLADA_INC = '${BF_COLLADA}' BF_COLLADA_LIB = 'bf_collada' BF_OPENCOLLADA = LIBDIR + '/opencollada' BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include' BF_OPENCOLLADA_LIB = 'OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils OpenCOLLADAStreamWriter MathMLSolver GeneratedSaxParser UTF xml2 buffer ftoa' BF_OPENCOLLADA_LIBPATH = LIBDIR + '/opencollada' BF_PCRE = LIBDIR + '/opencollada' BF_PCRE_LIB = 'pcre' BF_PCRE_LIBPATH = '${BF_PCRE}/lib' #BF_EXPAT = '/usr' #BF_EXPAT_LIB = 'expat' #BF_EXPAT_LIBPATH = '/usr/lib' # Cycles WITH_BF_CYCLES = True #OSL WITH_BF_CYCLES_OSL = True BF_OSL = LIBDIR + '/osl' BF_OSL_INC = '${BF_OSL}/include' # note oslexec would passed via program linkflags, which is needed to # make llvm happy with osl_allocate_closure_component #BF_OSL_LIB = 'oslcomp oslquery' BF_OSL_LIBPATH = '${BF_OSL}/lib' BF_OSL_COMPILER = '${BF_OSL}/bin/oslc' WITH_BF_LLVM = True BF_LLVM = LIBDIR + '/llvm' BF_LLVM_LIB = 'LLVMBitReader LLVMJIT LLVMipo LLVMVectorize LLVMBitWriter LLVMX86CodeGen LLVMX86Desc LLVMX86Info LLVMX86AsmPrinter ' + \ 'LLVMX86Utils LLVMSelectionDAG LLVMCodeGen LLVMScalarOpts LLVMInstCombine LLVMTransformUtils LLVMipa LLVMAnalysis LLVMExecutionEngine ' + \ 'LLVMTarget LLVMMC LLVMCore LLVMSupport' BF_LLVM_LIBPATH = '${BF_LLVM}/lib' WITH_BF_OIIO = True BF_OIIO = LIBDIR + '/openimageio' BF_OIIO_INC = '${BF_OIIO}/include' BF_OIIO_LIB = 'OpenImageIO' BF_OIIO_LIBPATH = '${BF_OIIO}/lib' WITH_BF_OCIO = True BF_OCIO = LIBDIR + '/opencolorio' BF_OCIO_INC = '${BF_OCIO}/include' BF_OCIO_LIB = 'OpenColorIO tinyxml yaml-cpp' BF_OCIO_LIBPATH = '${BF_OCIO}/lib' WITH_BF_BOOST = True BF_BOOST = LIBDIR + '/boost' BF_BOOST_INC = '${BF_BOOST}/include' BF_BOOST_LIB = 'boost_date_time-mt boost_filesystem-mt boost_regex-mt boost_system-mt boost_thread-mt boost_wave-mt' BF_BOOST_LIB_INTERNATIONAL = 'boost_locale-mt' BF_BOOST_LIBPATH = '${BF_BOOST}/lib' WITH_BF_CYCLES_CUDA_BINARIES = True BF_CYCLES_CUDA_NVCC = '/usr/local/cuda/bin/nvcc' BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21', 'sm_30', 'sm_35'] #Freestyle WITH_BF_FREESTYLE = True #Ray trace optimization if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'i386': WITH_BF_RAYOPTIMIZATION = True else: WITH_BF_RAYOPTIMIZATION = False if MACOSX_ARCHITECTURE == 'i386': BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse'] elif MACOSX_ARCHITECTURE == 'x86_64': BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse','-msse2'] # SpaceNavigator and related 3D mice, driver must be 3DxWare 10 Beta 4 (Mac OS X) or later ! WITH_BF_3DMOUSE = True ############################################################################# ################### various compile settings and flags ################## ############################################################################# BF_QUIET = '1' # suppress verbose output if MACOSX_ARCHITECTURE == 'x86_64' or MACOSX_ARCHITECTURE == 'ppc64': ARCH_FLAGS = ['-m64'] else: ARCH_FLAGS = ['-m32'] CFLAGS = [] CXXFLAGS = [] CCFLAGS = ['-pipe','-funsigned-char'] CPPFLAGS = list(ARCH_FLAGS) if WITH_GHOST_COCOA: PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Cocoa','-framework','Carbon','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']+ARCH_FLAGS else: PLATFORM_LINKFLAGS = ['-fexceptions','-framework','CoreServices','-framework','Foundation','-framework','IOKit','-framework','AppKit','-framework','Carbon','-framework','AGL','-framework','AudioUnit','-framework','AudioToolbox','-framework','CoreAudio','-framework','OpenAL']+ARCH_FLAGS if WITH_BF_QUICKTIME: if USE_QTKIT: PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','QTKit'] else: PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','QuickTime'] if not WITH_OSX_STATICPYTHON: PLATFORM_LINKFLAGS = PLATFORM_LINKFLAGS+['-framework','Python'] #note to build succesfully on 10.3.9 SDK you need to patch 10.3.9 by adding the SystemStubs.a lib from 10.4 #for > 10.7.sdk, SystemStubs needs to be excluded (lib doesn't exist anymore) if MACOSX_SDK.endswith("10.7.sdk") or MACOSX_SDK.endswith("10.8.sdk") or MACOSX_SDK.endswith("10.9.sdk"): LLIBS = ['stdc++'] else: LLIBS = ['stdc++', 'SystemStubs'] # some flags shuffling for different OS versions if MAC_MIN_VERS == '10.3': CCFLAGS = ['-fuse-cxa-atexit'] + CCFLAGS PLATFORM_LINKFLAGS = ['-fuse-cxa-atexit'] + PLATFORM_LINKFLAGS LLIBS.append('crt3.o') if USE_SDK: SDK_FLAGS=['-isysroot', MACOSX_SDK,'-mmacosx-version-min='+MAC_MIN_VERS,'-arch',MACOSX_ARCHITECTURE] PLATFORM_LINKFLAGS = ['-mmacosx-version-min='+MAC_MIN_VERS,'-Wl','-isysroot',MACOSX_SDK,'-arch',MACOSX_ARCHITECTURE]+PLATFORM_LINKFLAGS CCFLAGS=SDK_FLAGS+CCFLAGS CXXFLAGS=SDK_FLAGS+CXXFLAGS #Intel Macs are CoreDuo and Up if MACOSX_ARCHITECTURE == 'i386' or MACOSX_ARCHITECTURE == 'x86_64': REL_CFLAGS = [] REL_CXXFLAGS = [] REL_CCFLAGS = ['-DNDEBUG', '-O2','-ftree-vectorize','-msse','-msse2','-msse3','-mfpmath=sse'] else: CCFLAGS += ['-fno-strict-aliasing'] REL_CFLAGS = [] REL_CXXFLAGS = [] REL_CCFLAGS = ['-DNDEBUG', '-O2'] # Intel 64bit Macs are Core2Duo and up if MACOSX_ARCHITECTURE == 'x86_64': REL_CCFLAGS += ['-march=core2','-mssse3','-with-tune=core2','-enable-threads'] CC_WARN = ['-Wall'] C_WARN = ['-Wno-char-subscripts', '-Wpointer-arith', '-Wcast-align', '-Wdeclaration-after-statement', '-Wno-unknown-pragmas', '-Wstrict-prototypes'] CXX_WARN = ['-Wno-invalid-offsetof', '-Wno-sign-compare'] ##FIX_STUBS_WARNINGS = -Wno-unused ##LOPTS = --dynamic ##DYNLDFLAGS = -shared $(LDFLAGS) BF_PROFILE_CCFLAGS = ['-pg', '-g '] BF_PROFILE_LINKFLAGS = ['-pg'] BF_PROFILE = False BF_DEBUG = False BF_DEBUG_CCFLAGS = ['-g', '-D_DEBUG'] ############################################################################# ################### Output directories ################## ############################################################################# BF_BUILDDIR='../build/darwin' BF_INSTALLDIR='../install/darwin'