/** \file BL_Material.h * \ingroup ketsji */ #ifndef __BL_MATERIAL_H__ #define __BL_MATERIAL_H__ #include "STR_String.h" #include "MT_Point2.h" #include "DNA_meshdata_types.h" #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif // -- struct MTex; struct Material; struct Image; struct MTFace; struct MTex; struct Material; struct EnvMap; // -- /** max units * this will default to users available units * to build with more available, just increment this value * although the more you add the slower the search time will be. * we will go for eight, which should be enough */ #define MAXTEX 8 //match in RAS_TexVert & RAS_OpenGLRasterizer // different mapping modes class BL_Mapping { public: int mapping; float scale[3]; float offsets[3]; int projplane[3]; STR_String objconame; STR_String uvCoName; }; // base material struct class BL_Material { private: int num_users; bool share; public: // ----------------------------------- BL_Material(); void Initialize(); int IdMode; unsigned int ras_mode; bool glslmat; STR_String texname[MAXTEX]; unsigned int flag[MAXTEX]; int tile,tilexrep[MAXTEX],tileyrep[MAXTEX]; STR_String matname; STR_String mtexname[MAXTEX]; int materialindex; float matcolor[4]; float speccolor[3]; short alphablend, pad; float hard, spec_f; float alpha, emit, color_blend[MAXTEX], ref; float amb; int blend_mode[MAXTEX]; int num_enabled; BL_Mapping mapping[MAXTEX]; STR_String imageId[MAXTEX]; Material* material; MTFace tface; /* copy of the derived meshes tface */ Image* img[MAXTEX]; EnvMap* cubemap[MAXTEX]; unsigned int m_mcol; /* for text color (only) */ STR_String uvName; STR_String uv2Name; void SetUVLayerName(const STR_String &name); void SetUVLayerName2(const STR_String &name); void SetSharedMaterial(bool v); bool IsShared(); void SetUsers(int num); #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_Material") #endif }; // BL_Material::IdMode enum BL_IdMode { DEFAULT_BLENDER=-1, TEXFACE, ONETEX, TWOTEX, GREATERTHAN2 }; // BL_Material::blend_mode[index] enum BL_BlendMode { BLEND_MIX=1, BLEND_ADD, BLEND_SUB, BLEND_MUL, BLEND_SCR }; // ------------------------------------- // BL_Material::flag[index] enum BL_flag { MIPMAP=1, // set to use mipmaps CALCALPHA=2, // additive USEALPHA=4, // use actual alpha channel TEXALPHA=8, // use alpha combiner functions TEXNEG=16, // negate blending /*HASIPO=32,*/ // unused, commeted for now. USENEGALPHA=64 }; // BL_Material::ras_mode enum BL_ras_mode { // POLY_VIS=1, COLLIDER=2, ZSORT=4, ALPHA=8, // TRIANGLE=16, USE_LIGHT=32, WIRE=64, CAST_SHADOW=128, TEX=256, TWOSIDED=512 }; // ------------------------------------- // BL_Material::mapping[index]::mapping enum BL_MappingFlag { USEENV =1, // -- USEREFL =2, USEOBJ =4, USENORM =8, USEORCO =16, USEUV =32, USETANG =64, DISABLE =128, USECUSTOMUV=256 }; // BL_Material::BL_Mapping::projplane enum BL_MappingProj { PROJN=0, PROJX, PROJY, PROJZ }; // ------------------------------------ //extern void initBL_Material(BL_Material* mat); extern MTex* getImageFromMaterial(Material *mat, int index); extern int getNumTexChannels( Material *mat ); // ------------------------------------ #endif