#!/usr/bin/env python import string import os import time import sys from distutils import sysconfig from tools.scons.bs import * bs_globals.arguments = ARGUMENTS bs_globals.targets = COMMAND_LINE_TARGETS print 'targets = ',bs_globals.targets print 'arguments = ', bs_globals.arguments print os.getcwd() appname = '' playername = '' config_guess = '' bs_config.checkPyVersion() if sys.platform != 'win32': #~ sys.stdout = os.popen("tee build.log", "w") #~ sys.stderr = sys.stdout # guess at the platform, used to maintain the tarball naming scheme config_guess = os.popen("SRCHOME=source/ source/tools/guess/guessconfig").read()[:-1] else: config_guess = "windows" #the above check is not enough for darwin. we way want to build for darwin/X11 #more, now even for Os X, we need to check and take in account arch #(PPC, x86, universal binaries) if sys.platform == 'darwin': appname = 'blender' playername = 'blenderplayer' else: appname = 'blender$PROGSUFFIX' playername = 'blenderplayer$PROGSUFFIX' # Build directory. # root_build_dir = '..' + os.sep + 'build' + os.sep + sys.platform + os.sep bs_config.parseOpts() # Create the build directory. SCons does this automatically, but since we # don't want to put scons-generated .sconsign files in the source tree, but in # the root_build_dir, we have to create that dir ourselves before SCons tries # to access/create the file containing .sconsign data. # we need to create the top level hierarchy too (at least on Os X) if os.path.isdir (bs_globals.root_build_dir) == 0: os.makedirs (bs_globals.root_build_dir) os.makedirs (bs_globals.root_build_dir+os.sep+'extern') os.makedirs (bs_globals.root_build_dir+os.sep+'intern') os.makedirs (bs_globals.root_build_dir+os.sep+'source') # Blender version. version='2.40-alpha1' shortversion = '240alpha1' # for wininst target -> nsis installer creation sdl_env = Environment (ENV = os.environ) freetype_env = Environment (ENV = os.environ) env = Environment (ENV = os.environ) if sys.platform == 'linux2' or sys.platform == 'linux-i386': use_international = 'true' use_gameengine = 'true' use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' use_sumo = 'true' use_ode = 'false' use_bullet = 'false' use_buildinfo = 'true' use_fluidsim = 'true' build_blender_dynamic = 'true' build_blender_static = 'false' build_blender_player = 'true' build_blender_plugin = 'false' release_flags = ['-O2'] debug_flags = ['-O2', '-g'] extra_flags = ['-pipe', '-funsigned-char'] cxxflags = [] defines = [] warn_flags = ['-Wall', '-W'] window_system = 'X11' platform_libs = ['m', 'util', 'stdc++'] platform_libpath = [] platform_linkflags = ['-pthread'] extra_includes = [] # z library information z_lib = ['z'] z_libpath = ['/usr/lib'] z_include = ['/usr/include'] # png library information png_lib = ['png'] png_libpath = ['/usr/lib'] png_include = ['/usr/include'] # jpeg library information jpeg_lib = ['jpeg'] jpeg_libpath = ['/usr/lib'] jpeg_include = ['/usr/include'] # OpenGL library information opengl_lib = ['GL', 'GLU'] opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a'] opengl_libpath = ['/usr/lib', '/usr/X11R6/lib'] opengl_include = ['/usr/include', '/usr/X11R6/include'] # SDL library information sdl_env.ParseConfig ('sdl-config --cflags --libs') sdl_cflags = sdl_env.Dictionary()['CCFLAGS'] sdl_include = sdl_env.Dictionary()['CPPPATH'] sdl_libpath = sdl_env.Dictionary()['LIBPATH'] sdl_lib = sdl_env.Dictionary()['LIBS'] # SOLID library information solid_lib = [] solid_libpath = [] solid_include = ['#extern/solid'] qhull_lib = [] qhull_libpath = [] qhull_include = ['#extern/qhull/include'] # Bullet library information bullet_lib = [] bullet_libpath = [] bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics'] # ODE library information ode_lib = ['ode'] ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib'] ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include'] # Python library information python_lib = ['python%d.%d' % sys.version_info[0:2]] python_libpath = [sysconfig.get_python_lib (0, 1) + '/config'] python_include = [sysconfig.get_python_inc ()] python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED')) # International support information ftgl_lib = [] ftgl_libpath = [] ftgl_include = ['#extern/bFTGL/include'] freetype_env.ParseConfig ('pkg-config --cflags --libs freetype2 2>/dev/null || freetype-config --cflags --libs 2>/dev/null') freetype_lib = freetype_env.Dictionary()['LIBS'] freetype_libpath = freetype_env.Dictionary()['LIBPATH'] freetype_include = freetype_env.Dictionary()['CPPPATH'] gettext_lib = [] gettext_libpath = [] gettext_include = [] # OpenAL library information openal_lib = ['openal'] openal_libpath = ['/usr/lib'] openal_include = ['/usr/include'] elif sys.platform == 'darwin': use_international = 'true' use_gameengine = 'true' use_openal = 'true' use_fmod = 'false' use_openal = 'false' use_quicktime = 'true' use_precomp = 'true' use_sumo = 'true' use_ode = 'false' use_bullet = 'false' use_buildinfo = 'true' use_fluidsim = 'true' build_blender_dynamic = 'true' build_blender_static = 'false' build_blender_player = 'true' build_blender_plugin = 'false' # TODO: replace darwin-6.1-powerpc with the actual directiory on the # build machine # darwin-6.1 is the name of cvs precomp folder # a symbolic link named darwin-X.Y-powerpc must be manually done #for now. X-Y is darwin kernel rev number darwin_precomp = '#../lib/darwin-6.1-powerpc/' fink_path = '/sw/' # TODO : try -mpowerpc -mpowerpc-gopt -mpowerpc-gfxopt optims # doing actual profiling extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-ffast-math', '-mpowerpc', '-mtune=G4'] # , '-malign-natural'] malign is causing problems with jpeg lib but worth a 1-2% speedup #'-force_cpusubtype_ALL', '-mpowerpc-gpopt', cxxflags = [] defines = ['_THREAD_SAFE' ] if use_quicktime == 'true': defines += ['WITH_QUICKTIME'] warn_flags = ['-Wall'] # , '-W' release_flags = ['-O2'] debug_flags = ['-g'] window_system = 'CARBON' # z library information z_lib = ['z'] z_libpath = [] z_include = [] # TODO : add a flag to allow each lib to be build from fink or precomp # without having to have to specify the path manually in config.opts. # png library information png_lib = ['libpng'] png_libpath = [darwin_precomp + 'png/lib'] png_include = [darwin_precomp + 'png/include'] # jpeg library information jpeg_lib = ['libjpeg'] jpeg_libpath = [darwin_precomp + 'jpeg/lib'] jpeg_include = [darwin_precomp + 'jpeg/include'] # OpenGL library information opengl_lib = ['GL', 'GLU'] opengl_static = [] opengl_libpath = [] opengl_include = [] # SDL specific stuff. #sdl_env.ParseConfig ('sdl-config --cflags --libs') # Want to use precompiled libraries? if use_precomp == 'true': sdl_include = [darwin_precomp + 'sdl/include'] sdl_libpath = [darwin_precomp + 'sdl/lib'] sdl_lib = ['libSDL.a'] sdl_cflags = [ '-I' + darwin_precomp + 'sdl/include' ] sdl_env.Append (CCFLAGS = sdl_cflags ) sdl_env.Append (CPPPATH = [darwin_precomp + 'sdl/include'] ) platform_libs = ['stdc++'] extra_includes = ['/sw/include'] platform_libpath = ['/System/Library/Frameworks/OpenGL.framework/Libraries'] platform_linkflags = [] # SOLID library information solid_lib = [] solid_libpath = [] solid_include = ['#/extern/solid'] qhull_lib = [] qhull_libpath = [] qhull_include = ['#/extern/qhull/include'] # Bullet library information bullet_lib = [] bullet_libpath = [] bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics'] # ODE library information ode_lib = ['libode'] ode_libpath = [darwin_precomp + 'ode/lib'] ode_include = [darwin_precomp + 'ode/include/ode'] # Python variables. # TODO : fill vars differently if we are on 10.2 or 10.3 # python_lib = ['python%d.%d' % sys.version_info[0:2]] # python_libpath = [sysconfig.get_python_lib (0, 1) + '/config'] # python_include = [sysconfig.get_python_inc ()] # python_linkflags = Split (sysconfig.get_config_var('LINKFORSHARED')) python_lib = [] python_libpath = ['/System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/config'] python_include = ['/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3'] python_linkflags = ['-u', '__dummy', '-u', '_PyMac_Error', '-framework', 'System', '-framework', 'Python', '-framework', 'CoreServices', '-framework', 'Foundation', '-framework', 'OpenGL', '-framework', 'IOKit' , '-framework', 'AppKit'] # International stuff ftgl_lib = ['libftgl'] ftgl_libpath = [darwin_precomp + 'ftgl/lib'] ftgl_include = ['#extern/bFTGL/include'] freetype_lib = ['libfreetype'] freetype_libpath = [darwin_precomp + 'freetype/lib'] freetype_include = [darwin_precomp + 'freetype/include'] gettext_lib = ['libintl'] gettext_libpath = [darwin_precomp + 'gettext/lib'] gettext_include = [darwin_precomp + 'gettext/include'] # OpenAL library information openal_lib = ['libopenal'] openal_libpath = [darwin_precomp + 'openal/lib'] openal_include = [darwin_precomp + 'openal/include'] elif sys.platform == 'cygwin': use_international = 'false' use_gameengine = 'false' use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' use_sumo = 'false' use_ode = 'false' use_bullet = 'false' use_buildinfo = 'false' use_fluidsim = 'true' build_blender_dynamic = 'true' build_blender_static = 'false' build_blender_player = 'false' build_blender_plugin = 'false' release_flags = ['-O2'] debug_flags = ['-O2', '-g'] extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char'] cxxflags = [] defines = ['FREE_WINDOWS'] warn_flags = ['-Wall', '-Wno-char-subscripts'] platform_libs = ['png', 'jpeg', 'netapi32', 'opengl32', 'glu32', 'winmm', 'mingw32'] platform_libpath = ['/usr/lib/w32api', '/lib/w32api'] platform_linkflags = ['-mwindows', '-mno-cygwin', '-mconsole'] window_system = 'WIN32' extra_includes = [] # z library information z_lib = ['z'] z_libpath = ['#../lib/windows/zlib/lib'] z_include = ['#../lib/windows/zlib/include'] # png library information png_lib = ['png'] png_libpath = ['#../lib/windows/png/lib'] png_include = ['#../lib/windows/png/include'] # jpeg library information jpeg_lib = ['jpeg'] jpeg_libpath = ['#../lib/windows/jpeg/lib'] jpeg_include = ['#../lib/windows/jpeg/include'] # OpenGL library information opengl_lib = ['opengl32', 'glu32'] opengl_static = [] opengl_libpath = [] opengl_include = [] # SDL specific stuff. sdl_include = ['#../lib/windows/sdl/include'] sdl_libpath = ['#../lib/windows/sdl/lib'] sdl_lib = ['SDL'] sdl_cflags = [] #sdl_cflags = '-DWIN32' # SOLID library information solid_lib = [] solid_libpath = [] solid_include = ['#extern/solid'] qhull_lib = [] qhull_libpath = [] qhull_include = ['#extern/qhull/include'] # Bullet library information bullet_lib = [] bullet_libpath = [] bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics'] # ODE library information ode_lib = ['ode'] ode_libpath = ['#../lib/windows/gcc/ode/lib'] ode_include = ['#../lib/windows/gcc/ode/include'] # Python library information python_include = ['#../lib/windows/python/include/python2.2'] python_libpath = ['#../lib/windows/python/lib'] python_lib = ['python22'] python_linkflags = [] # International stuff ftgl_lib = [] ftgl_libpath = [] ftgl_include = ['#extern/bFTGL/include'] freetype_lib = ['freetype'] freetype_libpath = ['#../lib/windows/gcc/freetype/lib'] freetype_include = ['#../lib/windows/gcc/freetype/include'] gettext_lib = [] gettext_libpath = [] gettext_include = [] # OpenAL library information openal_lib = [] openal_libpath = [] openal_include = [] elif sys.platform == 'win32': use_international = 'true' use_gameengine = 'true' use_openal = 'true' use_fmod = 'false' use_quicktime = 'true' use_sumo = 'true' use_ode = 'false' use_bullet = 'false' use_buildinfo = 'true' use_fluidsim = 'true' build_blender_dynamic = 'true' build_blender_static = 'false' build_blender_player = 'true' build_blender_plugin = 'false' release_flags = ['/Og', '/Ot', '/Ob1', '/Op', '/G6'] debug_flags = ['/Zi', '/Fr${TARGET.base}.sbr'] extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT'] cxxflags = [] defines = ['WIN32', '_CONSOLE'] defines += ['WITH_QUICKTIME'] defines += ['_LIB', 'USE_OPENAL'] defines += ['FTGL_LIBRARY_STATIC'] warn_flags = [] platform_libs = [ 'qtmlClient', 'soundsystem', 'ws2_32', 'dxguid', 'vfw32', 'winmm', 'iconv', 'kernel32', 'user32', 'gdi32', 'winspool', 'comdlg32', 'advapi32', 'shell32', 'ole32', 'oleaut32', 'uuid', 'libcmt', 'libc'] platform_libpath = ['#../lib/windows/iconv/lib', '#../lib/windows/QTDevWin/Libraries'] platform_linkflags = [ '/SUBSYSTEM:CONSOLE', '/MACHINE:IX86', '/ENTRY:mainCRTStartup', '/INCREMENTAL:NO', '/NODEFAULTLIB:"msvcprt.lib"', '/NODEFAULTLIB:"glut32.lib"', '/NODEFAULTLIB:"libcd.lib"', #'/NODEFAULTLIB:"libc.lib"', '/NODEFAULTLIB:"libcpd.lib"', '/NODEFAULTLIB:"libcp.lib"', '/NODEFAULTLIB:"libcmtd.lib"', ] window_system = 'WIN32' extra_includes = [] if use_quicktime == 'true': extra_includes += ['#../lib/windows/QTDevWin/CIncludes'] # z library information z_lib = ['zlib'] z_libpath = ['#../lib/windows/zlib/lib'] z_include = ['#../lib/windows/zlib/include'] # png library information png_lib = ['libpng_st'] png_libpath = ['#../lib/windows/png/lib'] png_include = ['#../lib/windows/png/include'] # jpeg library information jpeg_lib = ['libjpeg'] jpeg_libpath = ['#../lib/windows/jpeg/lib'] jpeg_include = ['#../lib/windows/jpeg/include'] # OpenGL library information opengl_lib = ['opengl32', 'glu32'] opengl_static = [] opengl_libpath = [] opengl_include = ['/usr/include'] # SDL library information sdl_include = ['#../lib/windows/sdl/include'] sdl_libpath = ['#../lib/windows/sdl/lib'] sdl_lib = ['SDL'] sdl_cflags = [] window_system = 'WIN32' # SOLID library information solid_lib = ['extern/solid'] solid_libpath = ['#../lib/windows/solid/lib'] solid_include = ['#extern/solid'] qhull_lib = ['qhull'] qhull_libpath = ['#../lib/windows/qhull/lib'] qhull_include = ['#extern/qhull/include'] # Bullet library information bullet_lib = [] bullet_libpath = [] bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics'] # ODE library information ode_lib = [] # TODO ode_libpath = ['#../lib/windows/ode/lib'] ode_include = ['#../lib/windows/ode/include'] # Python lib name python_include = ['#../lib/windows/python/include/python2.3'] python_libpath = ['#../lib/windows/python/lib'] python_lib = ['python23'] python_linkflags = [] # International stuff ftgl_lib = [] ftgl_libpath = [] ftgl_include = ['#extern/bFTGL/include'] freetype_lib = ['freetype2ST'] freetype_libpath = ['#../lib/windows/freetype/lib'] freetype_include = ['#../lib/windows/freetype/include'] gettext_lib = ['gnu_gettext'] gettext_libpath = ['#../lib/windows/gettext/lib'] gettext_include = ['#../lib/windows/gettext/include'] # OpenAL library information openal_lib = ['openal_static'] openal_libpath = ['#../lib/windows/openal/lib'] openal_include = ['#../lib/windows/openal/include'] elif string.find (sys.platform, 'sunos') != -1: use_international = 'true' use_gameengine = 'false' use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' use_sumo = 'false' use_ode = 'false' use_bullet = 'false' use_buildinfo = 'false' use_fluidsim = 'true' build_blender_dynamic = 'true' build_blender_static = 'false' build_blender_player = 'false' build_blender_plugin = 'false' release_flags = ['-O2'] debug_flags = ['-O2', '-g'] extra_flags = ['-pipe', '-fPIC', '-funsigned-char', '-DSUN_OGL_NO_VERTEX_MACROS'] cxxflags = [] defines = [] warn_flags = ['-Wall', '-W'] window_system = 'X11' platform_libs = ['stdc++', 'dl', 'm'] platform_libpath = [] platform_linkflags = [] extra_includes = [] # z library information z_lib = ['z'] z_libpath = [] z_include = [] # png library information png_lib = ['png'] png_libpath = [] png_include = [] # jpeg library information jpeg_lib = ['jpeg'] jpeg_libpath = [] jpeg_include = [] # OpenGL library information opengl_lib = ['GL', 'GLU', 'X11'] opengl_static = [] opengl_libpath = ['/usr/openwin/include'] opengl_include = ['/usr/openwin/lib'] # SDL library information sdl_env.ParseConfig ('sdl-config --cflags --libs') sdl_cflags = sdl_env.Dictionary()['CCFLAGS'] sdl_include = sdl_env.Dictionary()['CPPPATH'] sdl_libpath = sdl_env.Dictionary()['LIBPATH'] sdl_lib = sdl_env.Dictionary()['LIBS'] # SOLID library information solid_lib = [] solid_libpath = [] solid_include = ['#extern/solid'] qhull_lib = [] qhull_libpath = [] qhull_include = ['#extern/qhull/include'] # ODE library information ode_lib = [] ode_libpath = [] ode_include = ['#extern/ode/dist/include/ode'] # Bullet library information bullet_lib = [] bullet_libpath = [] bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics'] # Python variables. python_lib = ['python%d.%d' % sys.version_info[0:2]] python_libpath = [sysconfig.get_python_lib (0, 1) + '/config'] python_include = [sysconfig.get_python_inc ()] python_linkflags = [] # International support information ftgl_lib = [] ftgl_libpath = [] ftgl_include = ['#extern/bFTGL/include'] freetype_lib = ['freetype'] freetype_libpath = ['#../lib/solaris-2.8-sparc/freetype/lib'] freetype_include = ['#../lib/solaris-2.8-sparc/freetype/include'] gettext_lib = [] gettext_libpath = [] gettext_include = [] # OpenAL library information openal_lib = [] openal_libpath = [] openal_include = [] elif string.find (sys.platform, 'irix') != -1: use_international = 'false' use_gameengine = 'false' use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' use_sumo = 'false' use_ode = 'false' use_bullet = 'false' use_buildinfo = 'false' use_fluidsim = 'true' build_blender_dynamic = 'true' build_blender_static = 'false' build_blender_player = 'false' build_blender_plugin = 'false' irix_precomp = '#../lib/irix-6.5-mips' extra_flags = ['-n32', '-mips3', '-Xcpluscomm'] cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std'] cxxflags += ['-LANG:libc_in_namespace_std=off'] window_system = 'X11' release_flags = ['-O2', '-OPT:Olimit=0'] debug_flags = ['-O2', '-g'] defines = [] warn_flags = ['-fullwarn', '-woff', '1001,1110,1201,1209,1355,1424,1681,3201'] platform_libs = ['movieGL', 'Xmu', 'Xext', 'X11', 'c', 'm', 'dmedia', 'cl', 'audio', 'Cio', 'pthread'] platform_libpath = ['/usr/lib32/mips3', '/lib/freeware/lib32', '/usr/lib32'] platform_linkflags = ['-mips3', '-n32'] extra_includes = ['/usr/freeware/include', '/usr/include'] # z library information z_lib = ['z'] z_libpath = [] z_include = [] # png library information png_lib = ['png'] png_libpath = [irix_precomp + '/png/lib'] png_include = [irix_precomp + '/png/include'] # jpeg library information jpeg_lib = ['jpeg'] jpeg_libpath = [irix_precomp + '/jpeg/lib'] jpeg_include = [irix_precomp + '/jpeg/include'] # OpenGL library information opengl_lib = ['GL', 'GLU'] opengl_static = [] opengl_libpath = [] opengl_include = [] # SDL library information sdl_cflags = [] sdl_include = [irix_precomp + '/sdl/include/SDL'] sdl_libpath = [irix_precomp + '/sdl/lib'] sdl_lib = ['SDL', 'libSDL.a'] # SOLID library information solid_lib = [] solid_libpath = [] solid_include = [irix_precomp + '/solid/include'] qhull_lib = [] qhull_libpath = [] qhull_include = ['#extern/qhull/include'] # Bullet library information bullet_lib = [] bullet_libpath = [] bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics'] # ODE library information ode_lib = [] ode_libpath = [] ode_include = [irix_precomp + '/ode/include'] # Python library information python_libpath = [irix_precomp + '/python/lib/python2.2/config'] python_include = [irix_precomp + '/python/include/python2.2'] python_lib = ['python2.2'] python_linkflags = [] # International support information ftgl_lib = [] ftgl_libpath = [] ftgl_include = ['#extern/bFTGL/include'] freetype_lib = ['freetype'] freetype_libpath = [irix_precomp + '/freetype/lib'] freetype_include = [irix_precomp + '/freetype/include'] gettext_lib = [] gettext_libpath = [] gettext_include = [] # OpenAL library information openal_lib = [] openal_libpath = [] openal_include = [] elif string.find (sys.platform, 'hp-ux') != -1: window_system = 'X11' defines = [] elif sys.platform=='openbsd3': print "Building for OpenBSD 3.x" use_international = 'false' use_gameengine = 'false' use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' use_sumo = 'false' use_ode = 'false' use_bullet = 'false' use_buildinfo = 'true' use_fluidsim = 'true' build_blender_dynamic = 'true' build_blender_static = 'false' build_blender_player = 'false' build_blender_plugin = 'false' release_flags = ['-O2'] debug_flags = ['-O2', '-g'] extra_flags = ['-pipe', '-fPIC', '-funsigned-char'] cxxflags = [] defines = [] warn_flags = ['-Wall','-W'] window_system = 'X11' platform_libs = ['m', 'stdc++', 'pthread', 'util'] platform_libpath = [] platform_linkflags = [] extra_includes = [] z_lib = ['z'] z_libpath = ['/usr/lib'] z_include = ['/usr/include'] # png library information png_lib = ['png'] png_libpath = ['/usr/local/lib'] png_include = ['/usr/local/include/libpng'] # jpeg library information jpeg_lib = ['jpeg'] jpeg_libpath = ['/usr/local/lib'] jpeg_include = ['/usr/local/include'] # OpenGL library information opengl_lib = ['GL', 'GLU'] opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a'] opengl_libpath = ['/usr/lib', '/usr/X11R6/lib'] opengl_include = ['/usr/X11R6/include/'] # SDL library information sdl_env.ParseConfig ('sdl-config --cflags --libs') sdl_cflags = sdl_env.Dictionary()['CCFLAGS'] sdl_include = sdl_env.Dictionary()['CPPPATH'] sdl_libpath = sdl_env.Dictionary()['LIBPATH'] sdl_lib = sdl_env.Dictionary()['LIBS'] # SOLID library information solid_lib = [] solid_libpath = [] solid_include = ['#extern/solid'] qhull_lib = [] qhull_libpath = [] qhull_include = ['#extern/qhull/include'] # Bullet library information bullet_lib = [] bullet_libpath = [] bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics'] # ODE library information ode_lib = ['ode'] ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib'] ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include'] # Python library information python_lib = ['python%d.%d' % sys.version_info[0:2]] python_libpath = [sysconfig.get_python_lib (0, 1) + '/config'] python_include = [sysconfig.get_python_inc ()] python_linkflags = [] # International support information ftgl_lib = [] ftgl_libpath = [] ftgl_include = ['#extern/bFTGL/include'] freetype_env.ParseConfig('pkg-config --cflags --libs freetype2') freetype_lib = freetype_env.Dictionary()['LIBS'] freetype_libpath = freetype_env.Dictionary()['LIBPATH'] freetype_include = freetype_env.Dictionary()['CPPPATH'] gettext_lib = [] gettext_libpath = [] gettext_include = [] # OpenAL library information openal_lib = ['openal'] openal_libpath = ['/usr/lib'] openal_include = ['/usr/include'] elif sys.platform=='freebsd4' or sys.platform=='freebsd5': print "Building for FreeBSD" use_international = 'false' use_gameengine = 'false' use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' use_sumo = 'false' use_ode = 'false' use_bullet = 'false' use_buildinfo = 'true' use_fluidsim = 'true' build_blender_dynamic = 'true' build_blender_static = 'false' build_blender_player = 'false' build_blender_plugin = 'false' release_flags = ['-O2'] debug_flags = ['-O2', '-g'] extra_flags = ['-pipe', '-fPIC', '-funsigned-char'] cxxflags = [] defines = [] warn_flags = ['-Wall','-W'] window_system = 'X11' platform_libs = ['m', 'stdc++', 'util'] platform_libpath = [] platform_linkflags = ['-pthread'] extra_includes = [] z_lib = ['z'] z_libpath = ['/usr/lib'] z_include = ['/usr/include'] # png library information png_lib = ['png'] png_libpath = ['/usr/local/lib'] png_include = ['/usr/local/include'] # jpeg library information jpeg_lib = ['jpeg'] jpeg_libpath = ['/usr/local/lib'] jpeg_include = ['/usr/local/include'] # OpenGL library information opengl_lib = ['GL', 'GLU'] opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a'] opengl_libpath = ['/usr/lib', '/usr/X11R6/lib'] opengl_include = ['/usr/X11R6/include/'] # SDL library information sdl_env.ParseConfig ('sdl11-config --cflags --libs') sdl_cflags = sdl_env.Dictionary()['CCFLAGS'] sdl_include = sdl_env.Dictionary()['CPPPATH'] sdl_libpath = ['/usr/local/include/SDL11'] sdl_lib = sdl_env.Dictionary()['LIBS'] # SOLID library information solid_lib = [] solid_libpath = [] solid_include = ['#extern/solid'] qhull_lib = [] qhull_libpath = [] qhull_include = ['#extern/qhull/include'] # Bullet library information bullet_lib = [] bullet_libpath = [] bullet_include = ['#extern/bullet','#extern/bullet/LinearMath','#extern/bullet/Bullet','#extern/bullet/BulletDynamics'] # ODE library information ode_lib = ['ode'] ode_libpath = ['#../lib/linux-glibc2.2.5-i386/ode/lib'] ode_include = ['#../lib/linux-glibc2.2.5-i386/ode/include'] # Python library information python_lib = ['python%d.%d' % sys.version_info[0:2]] python_libpath = [sysconfig.get_python_lib (0, 1) + '/config'] python_include = [sysconfig.get_python_inc ()] python_linkflags = [] # International support information ftgl_lib = [] ftgl_libpath = [] ftgl_include = ['#extern/bFTGL/include'] freetype_env.ParseConfig('pkg-config --cflags --libs freetype2') freetype_lib = freetype_env.Dictionary()['LIBS'] freetype_libpath = freetype_env.Dictionary()['LIBPATH'] freetype_include = freetype_env.Dictionary()['CPPPATH'] gettext_lib = [] gettext_libpath = [] gettext_include = [] # OpenAL library information openal_lib = ['openal'] openal_libpath = ['/usr/lib'] openal_include = ['/usr/include'] else: print "Unknown platform %s"%sys.platform exit #----------------------------------------------------------------------------- # End of platform specific section #----------------------------------------------------------------------------- #----------------------------------------------------------------------------- # User configurable options to be saved in a config file. #----------------------------------------------------------------------------- # Checking for an existing config file - use that one if it exists, # otherwise create one. my_defines = [] my_ccflags = [] my_cxxflags = [] my_ldflags = [] if os.path.exists (bs_globals.config_file): print "Using config file: " + bs_globals.config_file else: print "Creating new config file: " + bs_globals.config_file env_dict = env.Dictionary() config=open (bs_globals.config_file, 'w') config.write ("# Configuration file containing user definable options.\n") config.write ("VERSION = %r\n"%(version)) config.write ("BUILD_BINARY = 'release'\n") config.write ("USE_BUILDINFO = %r\n"%(use_buildinfo)) config.write ("BUILD_BLENDER_DYNAMIC = %r\n"%(build_blender_dynamic)) config.write ("BUILD_BLENDER_STATIC = %r\n"%(build_blender_static)) config.write ("BUILD_BLENDER_PLAYER = %r\n"%(build_blender_player)) config.write ("BUILD_BLENDER_PLUGIN = %r\n"%(build_blender_plugin)) config.write ("BUILD_DIR = %r\n"%(bs_globals.root_build_dir)) config.write ("\n# Extra compiler flags can be defined here.\n") config.write ("DEFINES = %s\n"%(my_defines)) config.write ("CCFLAGS = %s\n"%(my_ccflags)) config.write ("CXXFLAGS = %s\n"%(my_cxxflags)) config.write ("LDFLAGS = %s\n"%(my_ldflags)) config.write ("USE_INTERNATIONAL = %r\n"%(use_international)) config.write ("BUILD_GAMEENGINE = %r\n"%(use_gameengine)) if use_ode == 'true': config.write ("USE_PHYSICS = 'ode'\n") elif use_bullet == 'true': config.write("USE_PHYSICS = 'bullet'\n") else: config.write ("USE_PHYSICS = 'solid'\n") config.write ("USE_OPENAL = %r\n"%(use_openal)) config.write ("USE_FMOD = %r\n"%(use_fmod)) config.write ("USE_QUICKTIME = %r\n"%(use_quicktime)) config.write ("USE_FLUIDSIM = %r\n"%(use_fluidsim)) config.write ("\n# Compiler information.\n") config.write ("HOST_CC = %r\n"%(env_dict['CC'])) config.write ("HOST_CXX = %r\n"%(env_dict['CXX'])) config.write ("TARGET_CC = %r\n"%(env_dict['CC'])) config.write ("TARGET_CXX = %r\n"%(env_dict['CXX'])) config.write ("TARGET_AR = %r\n"%(env_dict['AR'])) config.write ("PATH = %r\n"%(os.environ['PATH'])) config.write ("\n# External library information.\n") config.write ("PLATFORM_LIBS = %r\n"%(platform_libs)) config.write ("PLATFORM_LIBPATH = %r\n"%(platform_libpath)) config.write ("PLATFORM_LINKFLAGS = %r\n"%(platform_linkflags)) config.write ("PYTHON_INCLUDE = %r\n"%(python_include)) config.write ("PYTHON_LIBPATH = %r\n"%(python_libpath)) config.write ("PYTHON_LIBRARY = %r\n"%(python_lib)) config.write ("PYTHON_LINKFLAGS = %r\n"%(python_linkflags)) config.write ("SDL_CFLAGS = %r\n"%(sdl_cflags)) config.write ("SDL_INCLUDE = %r\n"%(sdl_include)) config.write ("SDL_LIBPATH = %r\n"%(sdl_libpath)) config.write ("SDL_LIBRARY = %r\n"%(sdl_lib)) config.write ("Z_INCLUDE = %r\n"%(z_include)) config.write ("Z_LIBPATH = %r\n"%(z_libpath)) config.write ("Z_LIBRARY = %r\n"%(z_lib)) config.write ("PNG_INCLUDE = %r\n"%(png_include)) config.write ("PNG_LIBPATH = %r\n"%(png_libpath)) config.write ("PNG_LIBRARY = %r\n"%(png_lib)) config.write ("JPEG_INCLUDE = %r\n"%(jpeg_include)) config.write ("JPEG_LIBPATH = %r\n"%(jpeg_libpath)) config.write ("JPEG_LIBRARY = %r\n"%(jpeg_lib)) config.write ("OPENGL_INCLUDE = %r\n"%(opengl_include)) config.write ("OPENGL_LIBPATH = %r\n"%(opengl_libpath)) config.write ("OPENGL_LIBRARY = %r\n"%(opengl_lib)) config.write ("OPENGL_STATIC = %r\n"%(opengl_static)) config.write ("\n# The following information is only necessary when you've enabled support for\n") config.write ("# the game engine.\n") config.write ("SOLID_INCLUDE = %r\n"%(solid_include)) config.write ("SOLID_LIBPATH = %r\n"%(solid_libpath)) config.write ("SOLID_LIBRARY = %r\n"%(solid_lib)) config.write ("QHULL_INCLUDE = %r\n"%(qhull_include)) config.write ("QHULL_LIBPATH = %r\n"%(qhull_libpath)) config.write ("QHULL_LIBRARY = %r\n"%(qhull_lib)) config.write ("ODE_INCLUDE = %r\n"%(ode_include)) config.write ("ODE_LIBPATH = %r\n"%(ode_libpath)) config.write ("ODE_LIBRARY = %r\n"%(ode_lib)) config.write ("BULLET_INCLUDE = %r\n"%(bullet_include)) config.write ("BULLET_LIBPATH = %r\n"%(bullet_libpath)) config.write ("BULLET_LIBRARY = %r\n"%(bullet_lib)) config.write ("OPENAL_INCLUDE = %r\n"%(openal_include)) config.write ("OPENAL_LIBPATH = %r\n"%(openal_libpath)) config.write ("OPENAL_LIBRARY = %r\n"%(openal_lib)) config.write ("\n# The following information is only necessary when building with\n") config.write ("# internationalization support.\n"); config.write ("FTGL_INCLUDE = %r\n"%(ftgl_include)) config.write ("FTGL_LIBPATH = %r\n"%(ftgl_libpath)) config.write ("FTGL_LIBRARY = %r\n"%(ftgl_lib)) config.write ("FREETYPE_INCLUDE = %r\n"%(freetype_include)) config.write ("FREETYPE_LIBPATH = %r\n"%(freetype_libpath)) config.write ("FREETYPE_LIBRARY = %r\n"%(freetype_lib)) config.write ("GETTEXT_INCLUDE = %r\n"%(gettext_include)) config.write ("GETTEXT_LIBPATH = %r\n"%(gettext_libpath)) config.write ("GETTEXT_LIBRARY = %r\n"%(gettext_lib)) config.close () #----------------------------------------------------------------------------- # Read the options from the config file and update the various necessary flags #----------------------------------------------------------------------------- list_opts = [] user_options = Options (bs_globals.config_file) user_options_env = Environment (ENV = os.environ, options = user_options) user_options.AddOptions ( ('VERSION', 'Blender version', version), (EnumOption ('BUILD_BINARY', 'release', 'Select a release or debug binary.', allowed_values = ('release', 'debug'))), (BoolOption ('USE_BUILDINFO', 'Set to 1 if you want to add build information.', 'false')), (BoolOption ('BUILD_BLENDER_DYNAMIC', 'Set to 1 if you want to build blender with hardware accellerated OpenGL support.', 'true')), (BoolOption ('BUILD_BLENDER_STATIC', 'Set to 1 if you want to build blender with software OpenGL support.', 'false')), (BoolOption ('BUILD_BLENDER_PLAYER', 'Set to 1 if you want to build the blender player.', 'false')), (BoolOption ('BUILD_BLENDER_PLUGIN', 'Set to 1 if you want to build the blender plugin.', 'false')), ('BUILD_DIR', 'Target directory for intermediate files.', bs_globals.root_build_dir), (BoolOption ('USE_INTERNATIONAL', 'Set to 1 to have international support.', 'false')), (EnumOption ('USE_PHYSICS', 'solid', 'Select which physics engine to use.', allowed_values = ('ode', 'solid', 'bullet'))), (BoolOption ('BUILD_GAMEENGINE', 'Set to 1 to build blender with game engine support.', 'false')), (BoolOption ('USE_OPENAL', 'Set to 1 to build the game engine with OpenAL support.', 'false')), (BoolOption ('USE_FMOD', 'Set to 1 to build the game engine with FMod support.', 'false')), (BoolOption ('USE_QUICKTIME', 'Set to 1 to add support for QuickTime.', 'false')), (BoolOption ('USE_FLUIDSIM', # NT test new 'Set to 0 to disable compilation of fluid simulation library El\'Beem.', 'true')), ('HOST_CC', 'C compiler for the host platfor. This is the same as target platform when not cross compiling.'), ('HOST_CXX', 'C++ compiler for the host platform. This is the same as target platform when not cross compiling.'), ('TARGET_CC', 'C compiler for the target platform.'), ('TARGET_CXX', 'C++ compiler for the target platform.'), ('TARGET_AR', 'Linker command for linking libraries.'), ('PATH', 'Standard search path'), ('PLATFORM_LIBS', 'Platform specific libraries.'), ('PLATFORM_LIBPATH', 'Platform specific library link path.'), ('PLATFORM_LINKFLAGS', 'Platform specific linkflags'), ('PYTHON_INCLUDE', 'Include directory for Python header files.'), ('PYTHON_LIBPATH', 'Library path where the Python lib is located.'), ('PYTHON_LIBRARY', 'Python library name.'), ('PYTHON_LINKFLAGS', 'Python specific linkflags.'), ('SDL_CFLAGS', 'Necessary CFLAGS when using sdl functionality.'), ('SDL_INCLUDE', 'Include directory for SDL header files.'), ('SDL_LIBPATH', 'Library path where the SDL library is located.'), ('SDL_LIBRARY', 'SDL library name.'), ('Z_INCLUDE', 'Include directory for zlib header files.'), ('Z_LIBPATH', 'Library path where the zlib library is located.'), ('Z_LIBRARY', 'Z library name.'), ('PNG_INCLUDE', 'Include directory for png header files.'), ('PNG_LIBPATH', 'Library path where the png library is located.'), ('PNG_LIBRARY', 'png library name.'), ('JPEG_INCLUDE', 'Include directory for jpeg header files.'), ('JPEG_LIBPATH', 'Library path where the jpeg library is located.'), ('JPEG_LIBRARY', 'jpeg library name.'), ('OPENGL_INCLUDE', 'Include directory for OpenGL header files.'), ('OPENGL_LIBPATH', 'Library path where the OpenGL libraries are located.'), ('OPENGL_LIBRARY', 'OpenGL library names.'), ('OPENGL_STATIC', 'Linker flags for static linking of Open GL.'), ('SOLID_INCLUDE', 'Include directory for SOLID header files.'), ('SOLID_LIBPATH', 'Library path where the SOLID library is located.'), ('SOLID_LIBRARY', 'SOLID library name.'), ('QHULL_INCLUDE', 'Include directory for QHULL header files.'), ('QHULL_LIBPATH', 'Library path where the QHULL library is located.'), ('QHULL_LIBRARY', 'QHULL library name.'), ('ODE_INCLUDE', 'Include directory for ODE header files.'), ('ODE_LIBPATH', 'Library path where the ODE library is located.'), ('ODE_LIBRARY', 'ODE library name.'), ('BULLET_INCLUDE', 'Include directory for BULLET header files.'), ('BULLET_LIBPATH', 'Library path where the BULLET library is located.'), ('BULLET_LIBRARY', 'BULLET library name'), ('OPENAL_INCLUDE', 'Include directory for OpenAL header files.'), ('OPENAL_LIBPATH', 'Library path where the OpenAL library is located.'), ('OPENAL_LIBRARY', 'OpenAL library name.'), ('FTGL_INCLUDE', 'Include directory for ftgl header files.'), ('FTGL_LIBPATH', 'Library path where the ftgl library is located.'), ('FTGL_LIBRARY', 'ftgl library name.'), ('FREETYPE_INCLUDE', 'Include directory for freetype2 header files.'), ('FREETYPE_LIBPATH', 'Library path where the freetype2 library is located.'), ('FREETYPE_LIBRARY', 'Freetype2 library name.'), ('GETTEXT_INCLUDE', 'Include directory for gettext header files.'), ('GETTEXT_LIBPATH', 'Library path where the gettext library is located.'), ('GETTEXT_LIBRARY', 'gettext library name.'), ('DEFINES', 'Extra Preprocessor defines.'), ('CCFLAGS', 'Extra C Compiler flags.'), ('CXXFLAGS','Extra C++ Compiler flags.'), ('LDFLAGS', 'Extra Linker flags.') ) user_options.Update (user_options_env) user_options_dict = user_options_env.Dictionary() Help(user_options.GenerateHelpText(user_options_env)) bs_globals.root_build_dir = user_options_dict['BUILD_DIR'] # SET MODULE VARS # init_env = Environment(ENV = os.environ) bs_globals.user_options_dict = user_options_dict bs_globals.init_env = init_env bs_globals.version = version bs_globals.shortversion = shortversion bs_globals.appname = appname bs_globals.playername = playername bs_globals.config_guess = config_guess # END SET MODULE VARS # if user_options_dict['BUILD_GAMEENGINE'] == 1: defines += ['GAMEBLENDER=1'] if user_options_dict['USE_PHYSICS'] == 'ode': defines += ['USE_ODE'] elif user_options_dict['USE_PHYSICS'] == 'bullet': defines += ['USE_BULLET'] else: defines += ['USE_SUMO_SOLID'] else: defines += ['GAMEBLENDER=0'] if user_options_dict['BUILD_BINARY'] == 'release': cflags = extra_flags + release_flags + warn_flags defines += ['NDEBUG'] else: cflags = extra_flags + debug_flags + warn_flags if sys.platform == 'win32': platform_linkflags = ['/DEBUG','/PDB:blender.pdb'] + platform_linkflags defines += user_options_dict['DEFINES'] cflags += user_options_dict['CCFLAGS'] cxxflags += user_options_dict['CXXFLAGS'] platform_linkflags += user_options_dict['LDFLAGS'] user_options_dict['PLATFORM_LINKFLAGS'] = platform_linkflags if user_options_dict['USE_FLUIDSIM'] == 0: # NT test new use_fluidsim='false'; #----------------------------------------------------------------------------- # Generic library generation environment. This one is the basis for each # library. #----------------------------------------------------------------------------- library_env = env.Copy () library_env.Replace (CC = user_options_dict['TARGET_CC']) library_env.Replace (CXX = user_options_dict['TARGET_CXX']) library_env.Replace (PATH = user_options_dict['PATH']) library_env.Replace (AR = user_options_dict['TARGET_AR']) library_env.Append (CCFLAGS = cflags) library_env.Append (CXXFLAGS = cxxflags) library_env.Append (CPPDEFINES = defines) library_env.SConsignFile (bs_globals.root_build_dir+'scons-signatures') #----------------------------------------------------------------------------- # Settings to be exported to other SConscript files #----------------------------------------------------------------------------- if bs_globals.enable_clean==0: # only read SConscripts when not cleaning, this to cut overhead Export ('cflags') Export ('defines') Export ('window_system') Export ('extra_includes') Export ('user_options_dict') Export ('library_env') Export ('sdl_env') Export ('use_fluidsim') # NT test BuildDir (bs_globals.root_build_dir+'/extern', 'extern', duplicate=0) SConscript (bs_globals.root_build_dir+'extern/SConscript') BuildDir (bs_globals.root_build_dir+'/intern', 'intern', duplicate=0) SConscript (bs_globals.root_build_dir+'intern/SConscript') BuildDir (bs_globals.root_build_dir+'/source', 'source', duplicate=0) SConscript (bs_globals.root_build_dir+'source/SConscript') libpath = (['#'+bs_globals.root_build_dir+'/lib']) link_env = library_env.Copy () link_env.Append (LIBPATH=libpath) def buildinfo(env, build_type): """ Generate a buildinfo object """ build_date = time.strftime ("%Y-%m-%d") build_time = time.strftime ("%H:%M:%S") obj = [] if user_options_dict['USE_BUILDINFO'] == 1: if sys.platform=='win32': build_info_file = open("source/creator/winbuildinfo.h", 'w') build_info_file.write("char *build_date=\"%s\";\n"%build_date) build_info_file.write("char *build_time=\"%s\";\n"%build_time) build_info_file.write("char *build_platform=\"win32\";\n") build_info_file.write("char *build_type=\"dynamic\";\n") build_info_file.close() env.Append (CPPDEFINES = ['NAN_BUILDINFO', 'BUILD_DATE']) else: env.Append (CPPDEFINES = ['BUILD_TIME=\'"%s"\''%(build_time), 'BUILD_DATE=\'"%s"\''%(build_date), 'BUILD_TYPE=\'"dynamic"\'', 'NAN_BUILDINFO', 'BUILD_PLATFORM=\'"%s"\''%(sys.platform)]) obj = [env.Object (bs_globals.root_build_dir+'source/creator/%s_buildinfo'%build_type, [bs_globals.root_build_dir+'source/creator/buildinfo.c'])] return obj if bs_globals.enable_clean == 0: if user_options_dict['BUILD_BLENDER_DYNAMIC'] == 1: dy_blender = link_env.Copy () if sys.platform=='win32': bs_libs.winblenderres(dy_blender) bs_libs.blender_libs(dy_blender) bs_libs.common_libs(dy_blender) bs_libs.international_libs(dy_blender) bs_libs.ketsji_libs(dy_blender) bs_libs.system_libs(dy_blender) dy_blender.Append (LIBS=user_options_dict['OPENGL_LIBRARY']) dy_blender.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH']) dy_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE']) d_obj = buildinfo(dy_blender, "dynamic") if sys.platform == 'win32': dy_blender.Program (target='blender', source=d_obj + ['source/icons/winblender.res']) else: if sys.platform == 'cygwin': dy_blender.Replace (CC='g++') dy_blender.Program (target='blender', source=d_obj) if user_options_dict['BUILD_BLENDER_STATIC'] == 1: st_blender = link_env.Copy () if sys.platform=='win32': bs_libs.winblenderres(st_blender) bs_libs.blender_libs(st_blender) bs_libs.common_libs(st_blender) bs_libs.international_libs(st_blender) bs_libs.ketsji_libs(st_blender) bs_libs.system_libs(st_blender) # The next line is to make sure that the LINKFLAGS are appended at the end # of the link command. This 'trick' is needed because the GL and GLU static # libraries need to be at the end of the command. st_blender.Replace(LINKCOM="$LINK -o $TARGET $SOURCES $_LIBDIRFLAGS $_LIBFLAGS $LINKFLAGS") s_obj = buildinfo(st_blender, "static") st_blender.Append (LINKFLAGS=user_options_dict['OPENGL_STATIC']) st_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE']) st_blender.Prepend (LIBPATH=['/usr/lib/opengl/xfree/lib']) st_blender.Program (target='blenderstatic', source=s_obj) if sys.platform=='win32': if user_options_dict['BUILD_BINARY']=='debug': browser = Environment(ENV = os.environ) browser_tmp = bs_globals.root_build_dir+'bscmake.tmp' browser.Command ('blender.bsc', 'blender$PROGSUFFIX', ['dir /b/s '+bs_globals.root_build_dir+'*.sbr >'+browser_tmp, 'bscmake /nologo /n /oblender.bsc @'+browser_tmp, 'del '+browser_tmp]) if user_options_dict['BUILD_BLENDER_PLAYER'] == 1 and user_options_dict['BUILD_GAMEENGINE'] == 1: player_blender = link_env.Copy() bs_libs.player_libs(player_blender) bs_libs.common_libs(player_blender) bs_libs.international_libs(player_blender) bs_libs.ketsji_libs(player_blender) bs_libs.player_libs2(player_blender) bs_libs.system_libs(player_blender) player_blender.Append (LIBS=user_options_dict['OPENGL_LIBRARY']) player_blender.Append (LIBPATH=user_options_dict['OPENGL_LIBPATH']) player_blender.Append (CPPPATH=user_options_dict['OPENGL_INCLUDE']) d_obj = buildinfo(player_blender, "player") if sys.platform == 'win32': player_blender.Program (target='blenderplayer', source=d_obj + ['source/icons/winblender.res']) else: if sys.platform == 'cygwin': player_blender.Replace (CC='g++') player_blender.Program (target='blenderplayer', source=d_obj) if sys.platform=='win32': if user_options_dict['BUILD_BINARY']=='debug': browser = Environment(ENV = os.environ) browser_tmp = bs_globals.root_build_dir+'bscmake.tmp' browser.Command ('blenderplayer.bsc', 'blenderplayer$PROGSUFFIX', ['dir /b/s '+bs_globals.root_build_dir+'*.sbr >'+browser_tmp, 'bscmake /nologo /n /oblenderplayer.bsc @'+browser_tmp, 'del '+browser_tmp]) release_target = env.Alias("release", bs_arc.BlenderRelease(appname)) default_target = env.Alias("default", bs_default.BlenderDefault(appname)) wininst_target = env.Alias("winist", bs_nsis.BlenderNSIS(appname)) if bs_globals.docopy == 1: bincopy_target = env.Alias("bincopy", bs_bincopy.BlenderCopy(appname)) else: # only clean target to prevent any building clean_target = env.Alias("clean", bs_clean.DoClean(bs_globals.root_build_dir)) Default("clean") if bs_globals.enable_clean == 0: # only set up dependencies when not cleaning if sys.platform == 'darwin': Default("release") else: Default("default") if sys.platform == 'win32': if user_options_dict['BUILD_BLENDER_PLAYER'] == 1: env.Depends(wininst_target, playername) env.Depends(wininst_target, appname) if user_options_dict['BUILD_BLENDER_PLAYER'] == 1: env.Depends(release_target, playername) env.Depends(default_target, playername) if bs_globals.docopy == 1: env.Depends(bincopy_target, playername) env.Depends(release_target, appname) env.Depends(default_target, appname) if bs_globals.docopy == 1: env.Depends(bincopy_target, appname)