/* * Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #ifndef TRIANGLE_MESH_H #define TRIANGLE_MESH_H #include "CollisionShapes/StridingMeshInterface.h" #include #include struct MyTriangle { SimdVector3 m_vert0; SimdVector3 m_vert1; SimdVector3 m_vert2; }; ///TriangleMesh provides storage for a concave triangle mesh. It can be used as data for the TriangleMeshShape. class TriangleMesh : public StridingMeshInterface { std::vector m_triangles; public: TriangleMesh (); void AddTriangle(const SimdVector3& vertex0,const SimdVector3& vertex1,const SimdVector3& vertex2) { MyTriangle tri; tri.m_vert0 = vertex0; tri.m_vert1 = vertex1; tri.m_vert2 = vertex2; m_triangles.push_back(tri); } //StridingMeshInterface interface implementation virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0); /// unLockVertexBase finishes the access to a subpart of the triangle mesh /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished virtual void unLockVertexBase(int subpart) {} /// getNumSubParts returns the number of seperate subparts /// each subpart has a continuous array of vertices and indices virtual int getNumSubParts(); virtual void preallocateVertices(int numverts){} virtual void preallocateIndices(int numindices){} }; #endif //TRIANGLE_MESH_H