/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Stucci */ __device float svm_stucci(NodeStucciType type, NodeNoiseBasis basis, int hard, float turbulence, float size, float3 p) { p /= size; float b2 = noise_basis_hard(p, basis, hard); float ofs = turbulence/200.0f; if(type != NODE_STUCCI_PLASTIC) ofs *= b2*b2; float r = noise_basis_hard(make_float3(p.x, p.y, p.z+ofs), basis, hard); if(type == NODE_STUCCI_WALL_OUT) r = 1.0f - r; return fmaxf(r, 0.0f); } __device void svm_node_tex_stucci(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { uint4 node2 = read_node(kg, offset); uint type, basis, hard; uint size_offset, turbulence_offset, co_offset, fac_offset; decode_node_uchar4(node.y, &type, &basis, &hard, NULL); decode_node_uchar4(node.z, &size_offset, &turbulence_offset, &co_offset, &fac_offset); float3 co = stack_load_float3(stack, co_offset); float size = stack_load_float_default(stack, size_offset, node2.x); float turbulence = stack_load_float_default(stack, turbulence_offset, node2.y); size = nonzerof(size, 1e-5f); float f = svm_stucci((NodeStucciType)type, (NodeNoiseBasis)basis, hard, turbulence, size, co); stack_store_float(stack, fac_offset, f); } CCL_NAMESPACE_END