/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/GamePlayer/ghost/GPG_Canvas.cpp * \ingroup player */ #include "GPG_Canvas.h" #include #include "GHOST_ISystem.h" GPG_Canvas::GPG_Canvas(GHOST_IWindow* window) : GPC_Canvas(0, 0), m_window(window) { if (m_window) { GHOST_Rect bnds; m_window->getClientBounds(bnds); this->Resize(bnds.getWidth(), bnds.getHeight()); } } GPG_Canvas::~GPG_Canvas(void) { } void GPG_Canvas::Init() { if (m_window) { m_window->setDrawingContextType(GHOST_kDrawingContextTypeOpenGL); assert(m_window->getDrawingContextType() == GHOST_kDrawingContextTypeOpenGL); } } void GPG_Canvas::SetMousePosition(int x, int y) { GHOST_ISystem* system = GHOST_ISystem::getSystem(); if (system && m_window) { GHOST_TInt32 gx = (GHOST_TInt32)x; GHOST_TInt32 gy = (GHOST_TInt32)y; GHOST_TInt32 cx; GHOST_TInt32 cy; m_window->clientToScreen(gx, gy, cx, cy); system->setCursorPosition(cx, cy); } } void GPG_Canvas::SetMouseState(RAS_MouseState mousestate) { m_mousestate = mousestate; if (m_window) { switch (mousestate) { case MOUSE_INVISIBLE: m_window->setCursorVisibility(false); break; case MOUSE_WAIT: m_window->setCursorShape(GHOST_kStandardCursorWait); m_window->setCursorVisibility(true); break; case MOUSE_NORMAL: m_window->setCursorShape(GHOST_kStandardCursorRightArrow); m_window->setCursorVisibility(true); break; } } } void GPG_Canvas::SwapBuffers() { if (m_window) { m_window->swapBuffers(); } } void GPG_Canvas::ResizeWindow(int width, int height) { if (m_window->getState() == GHOST_kWindowStateFullScreen) { GHOST_ISystem* system = GHOST_ISystem::getSystem(); GHOST_DisplaySetting setting; setting.xPixels = width; setting.yPixels = height; //XXX allow these to be changed or kept from previous state setting.bpp = 32; setting.frequency = 60; system->updateFullScreen(setting, &m_window); } m_window->setClientSize(width, height); Resize(width, height); } void GPG_Canvas::SetFullScreen(bool enable) { if (enable) m_window->setState(GHOST_kWindowStateFullScreen); else m_window->setState(GHOST_kWindowStateNormal); } bool GPG_Canvas::GetFullScreen() { return m_window->getState() == GHOST_kWindowStateFullScreen; } float GPG_Canvas::GetMouseNormalizedX(int x) { return float(x)/this->GetWidth(); } float GPG_Canvas::GetMouseNormalizedY(int y) { return float(y)/this->GetHeight(); }