/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include #include #include "camera.h" #include "film.h" #include "graph.h" #include "integrator.h" #include "light.h" #include "mesh.h" #include "nodes.h" #include "object.h" #include "shader.h" #include "scene.h" #include "subd_mesh.h" #include "subd_patch.h" #include "subd_split.h" #include "util_debug.h" #include "util_foreach.h" #include "util_path.h" #include "util_transform.h" #include "util_xml.h" #include "cycles_xml.h" CCL_NAMESPACE_BEGIN /* XML reading state */ struct XMLReadState { Scene *scene; /* scene pointer */ Transform tfm; /* current transform state */ bool smooth; /* smooth normal state */ int shader; /* current shader */ string base; /* base path to current file*/ float dicing_rate; /* current dicing rate */ Mesh::DisplacementMethod displacement_method; }; /* Attribute Reading */ static bool xml_read_bool(bool *value, pugi::xml_node node, const char *name) { pugi::xml_attribute attr = node.attribute(name); if(attr) { *value = (string_iequals(attr.value(), "true")) || (atoi(attr.value()) != 0); return true; } return false; } static bool xml_read_int(int *value, pugi::xml_node node, const char *name) { pugi::xml_attribute attr = node.attribute(name); if(attr) { *value = atoi(attr.value()); return true; } return false; } static bool xml_read_int_array(vector& value, pugi::xml_node node, const char *name) { pugi::xml_attribute attr = node.attribute(name); if(attr) { vector tokens; string_split(tokens, attr.value()); foreach(const string& token, tokens) value.push_back(atoi(token.c_str())); return true; } return false; } static bool xml_read_float(float *value, pugi::xml_node node, const char *name) { pugi::xml_attribute attr = node.attribute(name); if(attr) { *value = atof(attr.value()); return true; } return false; } static bool xml_read_float_array(vector& value, pugi::xml_node node, const char *name) { pugi::xml_attribute attr = node.attribute(name); if(attr) { vector tokens; string_split(tokens, attr.value()); foreach(const string& token, tokens) value.push_back(atof(token.c_str())); return true; } return false; } static bool xml_read_float3(float3 *value, pugi::xml_node node, const char *name) { vector array; if(xml_read_float_array(array, node, name) && array.size() == 3) { *value = make_float3(array[0], array[1], array[2]); return true; } return false; } static bool xml_read_float3_array(vector& value, pugi::xml_node node, const char *name) { vector array; if(xml_read_float_array(array, node, name)) { for(size_t i = 0; i < array.size(); i += 3) value.push_back(make_float3(array[i+0], array[i+1], array[i+2])); return true; } return false; } static bool xml_read_float4(float4 *value, pugi::xml_node node, const char *name) { vector array; if(xml_read_float_array(array, node, name) && array.size() == 4) { *value = make_float4(array[0], array[1], array[2], array[3]); return true; } return false; } static bool xml_read_string(string *str, pugi::xml_node node, const char *name) { pugi::xml_attribute attr = node.attribute(name); if(attr) { *str = attr.value(); return true; } return false; } static bool xml_read_ustring(ustring *str, pugi::xml_node node, const char *name) { pugi::xml_attribute attr = node.attribute(name); if(attr) { *str = ustring(attr.value()); return true; } return false; } static bool xml_equal_string(pugi::xml_node node, const char *name, const char *value) { pugi::xml_attribute attr = node.attribute(name); if(attr) return string_iequals(attr.value(), value); return false; } static bool xml_read_enum(ustring *str, ShaderEnum& enm, pugi::xml_node node, const char *name) { pugi::xml_attribute attr = node.attribute(name); if(attr) { ustring ustr(attr.value()); if(enm.exists(ustr)) { *str = ustr; return true; } else fprintf(stderr, "Unknown value \"%s\" for attribute \"%s\".\n", ustr.c_str(), name); } return false; } /* Film */ static void xml_read_film(const XMLReadState& state, pugi::xml_node node) { Camera *cam = state.scene->camera; xml_read_int(&cam->width, node, "width"); xml_read_int(&cam->height, node, "height"); float aspect = (float)cam->width/(float)cam->height; if(cam->width >= cam->height) { cam->left = -aspect; cam->right = aspect; cam->bottom = -1.0f; cam->top = 1.0f; } else { cam->left = -1.0f; cam->right = 1.0f; cam->bottom = -1.0f/aspect; cam->top = 1.0f/aspect; } cam->need_update = true; cam->update(); } /* Integrator */ static void xml_read_integrator(const XMLReadState& state, pugi::xml_node node) { Integrator *integrator = state.scene->integrator; xml_read_bool(&integrator->progressive, node, "progressive"); if(!integrator->progressive) { xml_read_int(&integrator->diffuse_samples, node, "diffuse_samples"); xml_read_int(&integrator->glossy_samples, node, "glossy_samples"); xml_read_int(&integrator->transmission_samples, node, "transmission_samples"); xml_read_int(&integrator->ao_samples, node, "ao_samples"); xml_read_int(&integrator->mesh_light_samples, node, "mesh_light_samples"); } xml_read_int(&integrator->min_bounce, node, "min_bounce"); xml_read_int(&integrator->max_bounce, node, "max_bounce"); xml_read_int(&integrator->max_diffuse_bounce, node, "max_diffuse_bounce"); xml_read_int(&integrator->max_glossy_bounce, node, "max_glossy_bounce"); xml_read_int(&integrator->max_transmission_bounce, node, "max_transmission_bounce"); xml_read_int(&integrator->transparent_min_bounce, node, "transparent_min_bounce"); xml_read_int(&integrator->transparent_max_bounce, node, "transparent_max_bounce"); xml_read_bool(&integrator->transparent_shadows, node, "transparent_shadows"); xml_read_bool(&integrator->no_caustics, node, "no_caustics"); xml_read_float(&integrator->filter_glossy, node, "blur_glossy"); xml_read_int(&integrator->seed, node, "seed"); xml_read_float(&integrator->sample_clamp, node, "sample_clamp"); } /* Camera */ static void xml_read_camera(const XMLReadState& state, pugi::xml_node node) { Camera *cam = state.scene->camera; if(xml_read_float(&cam->fov, node, "fov")) cam->fov *= M_PI/180.0f; xml_read_float(&cam->nearclip, node, "nearclip"); xml_read_float(&cam->farclip, node, "farclip"); xml_read_float(&cam->aperturesize, node, "aperturesize"); // 0.5*focallength/fstop xml_read_float(&cam->focaldistance, node, "focaldistance"); xml_read_float(&cam->shuttertime, node, "shuttertime"); if(xml_equal_string(node, "type", "orthographic")) cam->type = CAMERA_ORTHOGRAPHIC; else if(xml_equal_string(node, "type", "perspective")) cam->type = CAMERA_PERSPECTIVE; else if(xml_equal_string(node, "type", "panorama")) cam->type = CAMERA_PANORAMA; if(xml_equal_string(node, "panorama_type", "equirectangular")) cam->panorama_type = PANORAMA_EQUIRECTANGULAR; else if(xml_equal_string(node, "panorama_type", "fisheye_equidistant")) cam->panorama_type = PANORAMA_FISHEYE_EQUIDISTANT; else if(xml_equal_string(node, "panorama_type", "fisheye_equisolid")) cam->panorama_type = PANORAMA_FISHEYE_EQUISOLID; xml_read_float(&cam->fisheye_fov, node, "fisheye_fov"); xml_read_float(&cam->fisheye_lens, node, "fisheye_lens"); xml_read_float(&cam->sensorwidth, node, "sensorwidth"); xml_read_float(&cam->sensorheight, node, "sensorheight"); cam->matrix = state.tfm; cam->need_update = true; cam->update(); } /* Shader */ static string xml_socket_name(const char *name) { string sname = name; size_t i; while((i = sname.find(" ")) != string::npos) sname.replace(i, 1, ""); return sname; } static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pugi::xml_node graph_node) { ShaderGraph *graph = new ShaderGraph(); map nodemap; nodemap["output"] = graph->output(); for(pugi::xml_node node = graph_node.first_child(); node; node = node.next_sibling()) { ShaderNode *snode = NULL; if(string_iequals(node.name(), "image_texture")) { ImageTextureNode *img = new ImageTextureNode(); xml_read_string(&img->filename, node, "src"); img->filename = path_join(state.base, img->filename); snode = img; } else if(string_iequals(node.name(), "environment_texture")) { EnvironmentTextureNode *env = new EnvironmentTextureNode(); xml_read_string(&env->filename, node, "src"); env->filename = path_join(state.base, env->filename); snode = env; } else if(string_iequals(node.name(), "sky_texture")) { SkyTextureNode *sky = new SkyTextureNode(); xml_read_float3(&sky->sun_direction, node, "sun_direction"); xml_read_float(&sky->turbidity, node, "turbidity"); snode = sky; } else if(string_iequals(node.name(), "noise_texture")) { snode = new NoiseTextureNode(); } else if(string_iequals(node.name(), "checker_texture")) { snode = new CheckerTextureNode(); } else if(string_iequals(node.name(), "gradient_texture")) { GradientTextureNode *blend = new GradientTextureNode(); xml_read_enum(&blend->type, GradientTextureNode::type_enum, node, "type"); snode = blend; } else if(string_iequals(node.name(), "voronoi_texture")) { VoronoiTextureNode *voronoi = new VoronoiTextureNode(); xml_read_enum(&voronoi->coloring, VoronoiTextureNode::coloring_enum, node, "coloring"); snode = voronoi; } else if(string_iequals(node.name(), "musgrave_texture")) { MusgraveTextureNode *musgrave = new MusgraveTextureNode(); xml_read_enum(&musgrave->type, MusgraveTextureNode::type_enum, node, "type"); snode = musgrave; } else if(string_iequals(node.name(), "magic_texture")) { MagicTextureNode *magic = new MagicTextureNode(); xml_read_int(&magic->depth, node, "depth"); snode = magic; } else if(string_iequals(node.name(), "noise_texture")) { NoiseTextureNode *dist = new NoiseTextureNode(); snode = dist; } else if(string_iequals(node.name(), "wave_texture")) { WaveTextureNode *wave = new WaveTextureNode(); xml_read_enum(&wave->type, WaveTextureNode::type_enum, node, "type"); snode = wave; } else if(string_iequals(node.name(), "normal")) { snode = new NormalNode(); } else if(string_iequals(node.name(), "mapping")) { snode = new MappingNode(); } else if(string_iequals(node.name(), "ward_bsdf")) { snode = new WardBsdfNode(); } else if(string_iequals(node.name(), "diffuse_bsdf")) { snode = new DiffuseBsdfNode(); } else if(string_iequals(node.name(), "translucent_bsdf")) { snode = new TranslucentBsdfNode(); } else if(string_iequals(node.name(), "transparent_bsdf")) { snode = new TransparentBsdfNode(); } else if(string_iequals(node.name(), "velvet_bsdf")) { snode = new VelvetBsdfNode(); } else if(string_iequals(node.name(), "glossy_bsdf")) { GlossyBsdfNode *glossy = new GlossyBsdfNode(); xml_read_enum(&glossy->distribution, GlossyBsdfNode::distribution_enum, node, "distribution"); snode = glossy; } else if(string_iequals(node.name(), "glass_bsdf")) { GlassBsdfNode *diel = new GlassBsdfNode(); xml_read_enum(&diel->distribution, GlassBsdfNode::distribution_enum, node, "distribution"); snode = diel; } else if(string_iequals(node.name(), "emission")) { EmissionNode *emission = new EmissionNode(); xml_read_bool(&emission->total_power, node, "total_power"); snode = emission; } else if(string_iequals(node.name(), "background")) { snode = new BackgroundNode(); } else if(string_iequals(node.name(), "transparent_volume")) { snode = new TransparentVolumeNode(); } else if(string_iequals(node.name(), "isotropic_volume")) { snode = new IsotropicVolumeNode(); } else if(string_iequals(node.name(), "geometry")) { snode = new GeometryNode(); } else if(string_iequals(node.name(), "texture_coordinate")) { snode = new TextureCoordinateNode(); } else if(string_iequals(node.name(), "lightPath")) { snode = new LightPathNode(); } else if(string_iequals(node.name(), "value")) { ValueNode *value = new ValueNode(); xml_read_float(&value->value, node, "value"); snode = value; } else if(string_iequals(node.name(), "color")) { ColorNode *color = new ColorNode(); xml_read_float3(&color->value, node, "value"); snode = color; } else if(string_iequals(node.name(), "mix_closure")) { snode = new MixClosureNode(); } else if(string_iequals(node.name(), "add_closure")) { snode = new AddClosureNode(); } else if(string_iequals(node.name(), "invert")) { snode = new InvertNode(); } else if(string_iequals(node.name(), "mix")) { MixNode *mix = new MixNode(); xml_read_enum(&mix->type, MixNode::type_enum, node, "type"); snode = mix; } else if(string_iequals(node.name(), "gamma")) { snode = new GammaNode(); } else if(string_iequals(node.name(), "brightness")) { snode = new BrightContrastNode(); } else if(string_iequals(node.name(), "combine_rgb")) { snode = new CombineRGBNode(); } else if(string_iequals(node.name(), "separate_rgb")) { snode = new SeparateRGBNode(); } else if(string_iequals(node.name(), "hsv")) { snode = new HSVNode(); } else if(string_iequals(node.name(), "attribute")) { AttributeNode *attr = new AttributeNode(); xml_read_ustring(&attr->attribute, node, "attribute"); snode = attr; } else if(string_iequals(node.name(), "camera")) { snode = new CameraNode(); } else if(string_iequals(node.name(), "fresnel")) { snode = new FresnelNode(); } else if(string_iequals(node.name(), "math")) { MathNode *math = new MathNode(); xml_read_enum(&math->type, MathNode::type_enum, node, "type"); snode = math; } else if(string_iequals(node.name(), "vector_math")) { VectorMathNode *vmath = new VectorMathNode(); xml_read_enum(&vmath->type, VectorMathNode::type_enum, node, "type"); snode = vmath; } else if(string_iequals(node.name(), "connect")) { /* connect nodes */ vector from_tokens, to_tokens; string_split(from_tokens, node.attribute("from").value()); string_split(to_tokens, node.attribute("to").value()); if(from_tokens.size() == 2 && to_tokens.size() == 2) { /* find nodes and sockets */ ShaderOutput *output = NULL; ShaderInput *input = NULL; if(nodemap.find(from_tokens[0]) != nodemap.end()) { ShaderNode *fromnode = nodemap[from_tokens[0]]; foreach(ShaderOutput *out, fromnode->outputs) if(string_iequals(xml_socket_name(out->name), from_tokens[1])) output = out; if(!output) fprintf(stderr, "Unknown output socket name \"%s\" on \"%s\".\n", from_tokens[1].c_str(), from_tokens[0].c_str()); } else fprintf(stderr, "Unknown shader node name \"%s\".\n", from_tokens[0].c_str()); if(nodemap.find(to_tokens[0]) != nodemap.end()) { ShaderNode *tonode = nodemap[to_tokens[0]]; foreach(ShaderInput *in, tonode->inputs) if(string_iequals(xml_socket_name(in->name), to_tokens[1])) input = in; if(!input) fprintf(stderr, "Unknown input socket name \"%s\" on \"%s\".\n", to_tokens[1].c_str(), to_tokens[0].c_str()); } else fprintf(stderr, "Unknown shader node name \"%s\".\n", to_tokens[0].c_str()); /* connect */ if(output && input) graph->connect(output, input); } else fprintf(stderr, "Invalid from or to value for connect node.\n"); } else fprintf(stderr, "Unknown shader node \"%s\".\n", node.name()); if(snode) { /* add to graph */ graph->add(snode); /* add to map for name lookups */ string name = ""; xml_read_string(&name, node, "name"); nodemap[name] = snode; /* read input values */ for(pugi::xml_attribute attr = node.first_attribute(); attr; attr = attr.next_attribute()) { foreach(ShaderInput *in, snode->inputs) { if(string_iequals(in->name, attr.name())) { switch(in->type) { case SHADER_SOCKET_FLOAT: xml_read_float(&in->value.x, node, attr.name()); break; case SHADER_SOCKET_COLOR: case SHADER_SOCKET_VECTOR: case SHADER_SOCKET_POINT: case SHADER_SOCKET_NORMAL: xml_read_float3(&in->value, node, attr.name()); break; default: break; } } } } } } shader->set_graph(graph); shader->tag_update(state.scene); } static void xml_read_shader(const XMLReadState& state, pugi::xml_node node) { Shader *shader = new Shader(); xml_read_string(&shader->name, node, "name"); xml_read_shader_graph(state, shader, node); state.scene->shaders.push_back(shader); } /* Background */ static void xml_read_background(const XMLReadState& state, pugi::xml_node node) { Shader *shader = state.scene->shaders[state.scene->default_background]; xml_read_shader_graph(state, shader, node); } /* Mesh */ static Mesh *xml_add_mesh(Scene *scene, const Transform& tfm) { /* create mesh */ Mesh *mesh = new Mesh(); scene->meshes.push_back(mesh); /* create object*/ Object *object = new Object(); object->mesh = mesh; object->tfm = tfm; scene->objects.push_back(object); return mesh; } static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node) { /* add mesh */ Mesh *mesh = xml_add_mesh(state.scene, state.tfm); mesh->used_shaders.push_back(state.shader); /* read state */ int shader = state.shader; bool smooth = state.smooth; mesh->displacement_method = state.displacement_method; /* read vertices and polygons, RIB style */ vector P; vector verts, nverts; xml_read_float3_array(P, node, "P"); xml_read_int_array(verts, node, "verts"); xml_read_int_array(nverts, node, "nverts"); if(xml_equal_string(node, "subdivision", "catmull-clark")) { /* create subd mesh */ SubdMesh sdmesh; /* create subd vertices */ for(size_t i = 0; i < P.size(); i++) sdmesh.add_vert(P[i]); /* create subd faces */ int index_offset = 0; for(size_t i = 0; i < nverts.size(); i++) { if(nverts[i] == 4) { int v0 = verts[index_offset + 0]; int v1 = verts[index_offset + 1]; int v2 = verts[index_offset + 2]; int v3 = verts[index_offset + 3]; sdmesh.add_face(v0, v1, v2, v3); } else { for(int j = 0; j < nverts[i]-2; j++) { int v0 = verts[index_offset]; int v1 = verts[index_offset + j + 1]; int v2 = verts[index_offset + j + 2]; sdmesh.add_face(v0, v1, v2); } } index_offset += nverts[i]; } /* finalize subd mesh */ sdmesh.link_boundary(); /* subdivide */ DiagSplit dsplit; //dsplit.camera = state.scene->camera; //dsplit.dicing_rate = 5.0f; dsplit.dicing_rate = state.dicing_rate; xml_read_float(&dsplit.dicing_rate, node, "dicing_rate"); sdmesh.tessellate(&dsplit, false, mesh, shader, smooth); } else { /* create vertices */ mesh->verts = P; /* create triangles */ int index_offset = 0; for(size_t i = 0; i < nverts.size(); i++) { for(int j = 0; j < nverts[i]-2; j++) { int v0 = verts[index_offset]; int v1 = verts[index_offset + j + 1]; int v2 = verts[index_offset + j + 2]; assert(v0 < (int)P.size()); assert(v1 < (int)P.size()); assert(v2 < (int)P.size()); mesh->add_triangle(v0, v1, v2, shader, smooth); } index_offset += nverts[i]; } } /* temporary for test compatibility */ mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL); } /* Patch */ static void xml_read_patch(const XMLReadState& state, pugi::xml_node node) { /* read patch */ Patch *patch = NULL; vector P; xml_read_float3_array(P, node, "P"); if(xml_equal_string(node, "type", "bilinear")) { /* bilinear patch */ if(P.size() == 4) { LinearQuadPatch *bpatch = new LinearQuadPatch(); for(int i = 0; i < 4; i++) P[i] = transform_point(&state.tfm, P[i]); memcpy(bpatch->hull, &P[0], sizeof(bpatch->hull)); patch = bpatch; } else fprintf(stderr, "Invalid number of control points for bilinear patch.\n"); } else if(xml_equal_string(node, "type", "bicubic")) { /* bicubic patch */ if(P.size() == 16) { BicubicPatch *bpatch = new BicubicPatch(); for(int i = 0; i < 16; i++) P[i] = transform_point(&state.tfm, P[i]); memcpy(bpatch->hull, &P[0], sizeof(bpatch->hull)); patch = bpatch; } else fprintf(stderr, "Invalid number of control points for bicubic patch.\n"); } else fprintf(stderr, "Unknown patch type.\n"); if(patch) { /* add mesh */ Mesh *mesh = xml_add_mesh(state.scene, transform_identity()); mesh->used_shaders.push_back(state.shader); /* split */ DiagSplit dsplit; //dsplit.camera = state.scene->camera; //dsplit.dicing_rate = 5.0f; dsplit.dicing_rate = state.dicing_rate; xml_read_float(&dsplit.dicing_rate, node, "dicing_rate"); dsplit.split_quad(mesh, patch, state.shader, state.smooth); delete patch; /* temporary for test compatibility */ mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL); } } /* Light */ static void xml_read_light(const XMLReadState& state, pugi::xml_node node) { Light *light = new Light(); light->shader = state.shader; xml_read_float3(&light->co, node, "P"); light->co = transform_point(&state.tfm, light->co); state.scene->lights.push_back(light); } /* Transform */ static void xml_read_transform(pugi::xml_node node, Transform& tfm) { if(node.attribute("matrix")) { vector matrix; if(xml_read_float_array(matrix, node, "matrix") && matrix.size() == 16) tfm = tfm * transform_transpose((*(Transform*)&matrix[0])); } if(node.attribute("translate")) { float3 translate = make_float3(0.0f, 0.0f, 0.0f); xml_read_float3(&translate, node, "translate"); tfm = tfm * transform_translate(translate); } if(node.attribute("rotate")) { float4 rotate = make_float4(0.0f, 0.0f, 0.0f, 0.0f); xml_read_float4(&rotate, node, "rotate"); tfm = tfm * transform_rotate(rotate.x*M_PI/180.0f, make_float3(rotate.y, rotate.z, rotate.w)); } if(node.attribute("scale")) { float3 scale = make_float3(0.0f, 0.0f, 0.0f); xml_read_float3(&scale, node, "scale"); tfm = tfm * transform_scale(scale); } } /* State */ static void xml_read_state(XMLReadState& state, pugi::xml_node node) { /* read shader */ string shadername; if(xml_read_string(&shadername, node, "shader")) { int i = 0; bool found = false; foreach(Shader *shader, state.scene->shaders) { if(shader->name == shadername) { state.shader = i; found = true; break; } i++; } if(!found) fprintf(stderr, "Unknown shader \"%s\".\n", shadername.c_str()); } xml_read_float(&state.dicing_rate, node, "dicing_rate"); /* read smooth/flat */ if(xml_equal_string(node, "interpolation", "smooth")) state.smooth = true; else if(xml_equal_string(node, "interpolation", "flat")) state.smooth = false; /* read displacement method */ if(xml_equal_string(node, "displacement_method", "true")) state.displacement_method = Mesh::DISPLACE_TRUE; else if(xml_equal_string(node, "displacement_method", "bump")) state.displacement_method = Mesh::DISPLACE_BUMP; else if(xml_equal_string(node, "displacement_method", "both")) state.displacement_method = Mesh::DISPLACE_BOTH; } /* Scene */ static void xml_read_include(const XMLReadState& state, const string& src); static void xml_read_scene(const XMLReadState& state, pugi::xml_node scene_node) { for(pugi::xml_node node = scene_node.first_child(); node; node = node.next_sibling()) { if(string_iequals(node.name(), "film")) { xml_read_film(state, node); } else if(string_iequals(node.name(), "integrator")) { xml_read_integrator(state, node); } else if(string_iequals(node.name(), "camera")) { xml_read_camera(state, node); } else if(string_iequals(node.name(), "shader")) { xml_read_shader(state, node); } else if(string_iequals(node.name(), "background")) { xml_read_background(state, node); } else if(string_iequals(node.name(), "mesh")) { xml_read_mesh(state, node); } else if(string_iequals(node.name(), "patch")) { xml_read_patch(state, node); } else if(string_iequals(node.name(), "light")) { xml_read_light(state, node); } else if(string_iequals(node.name(), "transform")) { XMLReadState substate = state; xml_read_transform(node, substate.tfm); xml_read_scene(substate, node); } else if(string_iequals(node.name(), "state")) { XMLReadState substate = state; xml_read_state(substate, node); xml_read_scene(substate, node); } else if(string_iequals(node.name(), "include")) { string src; if(xml_read_string(&src, node, "src")) xml_read_include(state, src); } else fprintf(stderr, "Unknown node \"%s\".\n", node.name()); } } /* Include */ static void xml_read_include(const XMLReadState& state, const string& src) { /* open XML document */ pugi::xml_document doc; pugi::xml_parse_result parse_result; string path = path_join(state.base, src); parse_result = doc.load_file(path.c_str()); if(parse_result) { XMLReadState substate = state; substate.base = path_dirname(path); xml_read_scene(substate, doc); } else fprintf(stderr, "%s read error: %s\n", src.c_str(), parse_result.description()); } /* File */ void xml_read_file(Scene *scene, const char *filepath) { XMLReadState state; state.scene = scene; state.tfm = transform_identity(); state.shader = scene->default_surface; state.smooth = false; state.dicing_rate = 0.1f; state.base = path_dirname(filepath); xml_read_include(state, path_filename(filepath)); scene->params.bvh_type = SceneParams::BVH_STATIC; } CCL_NAMESPACE_END