# OSL node shaders set(osl_sources node_add_closure.osl node_attribute.osl node_background.osl node_blend_texture.osl node_bump.osl node_clouds_texture.osl node_convert_from_color.osl node_convert_from_float.osl node_convert_from_normal.osl node_convert_from_point.osl node_convert_from_vector.osl node_diffuse_bsdf.osl node_distorted_noise_texture.osl node_emission.osl node_environment_texture.osl node_fresnel.osl node_geometry.osl node_glass_bsdf.osl node_glossy_bsdf.osl node_image_texture.osl node_light_path.osl node_magic_texture.osl node_mapping.osl node_marble_texture.osl node_math.osl node_mix.osl node_mix_closure.osl node_musgrave_texture.osl node_noise_texture.osl node_output_displacement.osl node_output_surface.osl node_output_volume.osl node_sky_texture.osl node_stucci_texture.osl node_texture_coordinate.osl node_translucent_bsdf.osl node_transparent_bsdf.osl node_value.osl node_vector_math.osl node_velvet_bsdf.osl node_voronoi_texture.osl node_ward_bsdf.osl node_wood_texture.osl) set(osl_headers node_texture.h stdosl.h) set(oso_sources) foreach(_file ${osl_sources}) set(osl_file ${CMAKE_CURRENT_SOURCE_DIR}/${_file}) string(REPLACE ".osl" ".oso" oso_file ${osl_file}) string(REPLACE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR} oso_file ${oso_file}) add_custom_command( OUTPUT ${oso_file} COMMAND ${OSL_COMPILER} -O2 ${osl_file} DEPENDS ${osl_file} ${osl_headers}) list(APPEND oso_sources ${oso_file}) endforeach() add_custom_target(shader ALL DEPENDS ${oso_sources} ${osl_headers}) delayed_install(${CMAKE_CURRENT_SOURCE_DIR} "${oso_sources}" ${CYCLES_INSTALL_PATH}/shader)