/* * Adapted from Open Shading Language with this license: * * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011, Blender Foundation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sony Pictures Imageworks nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include "osl_closures.h" CCL_NAMESPACE_BEGIN using namespace OSL; /// Variable cone emissive closure /// /// This primitive emits in a cone having a configurable /// penumbra area where the light decays to 0 reaching the /// outer_angle limit. It can also behave as a lambertian emitter /// if the provided angles are PI/2, which is the default /// class GenericEmissiveClosure : public EmissiveClosure { public: GenericEmissiveClosure() { } void setup() {} size_t memsize() const { return sizeof(*this); } const char *name() const { return "emission"; } void print_on(std::ostream &out) const { out << name() << "()"; } Color3 eval(const Vec3 &Ng, const Vec3 &omega_out) const { float cosNO = fabsf(Ng.dot(omega_out)); float res = cosNO > 0 ? 1.0f : 0.0f; return Color3(res, res, res); } void sample(const Vec3 &Ng, float randu, float randv, Vec3 &omega_out, float &pdf) const { // We don't do anything sophisticated here for the step // We just sample the whole cone uniformly to the cosine Vec3 T, B; make_orthonormals(Ng, T, B); float phi = 2 * (float) M_PI * randu; float cosTheta = sqrtf(1.0f - 1.0f * randv); float sinTheta = sqrtf(1.0f - cosTheta * cosTheta); omega_out = (cosf(phi) * sinTheta) * T + (sinf(phi) * sinTheta) * B + cosTheta * Ng; pdf = 1.0f / float(M_PI); } /// Return the probability distribution function in the direction omega_out, /// given the parameters and the light's surface normal. This MUST match /// the PDF computed by sample(). float pdf(const Vec3 &Ng, const Vec3 &omega_out) const { float cosNO = Ng.dot(omega_out); return cosNO > 0 ? 1.0f : 0.0f; } }; ClosureParam closure_emission_params[] = { CLOSURE_STRING_KEYPARAM("label"), CLOSURE_FINISH_PARAM(GenericEmissiveClosure) }; CLOSURE_PREPARE(closure_emission_prepare, GenericEmissiveClosure) CCL_NAMESPACE_END