# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # To support reload properly, try to access a package var, if it's there, reload everything if "bpy" in locals(): # only reload if we alredy loaded, highly annoying import sys reload(sys.modules.get("io_scene_x3d.export_x3d", sys)) import bpy from bpy.props import * from io_utils import ExportHelper class ExportX3D(bpy.types.Operator, ExportHelper): '''Export selection to Extensible 3D file (.x3d)''' bl_idname = "export_scene.x3d" bl_label = 'Export X3D' filename_ext = ".x3d" use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True) use_triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False) use_compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install", default=False) def execute(self, context): import io_scene_x3d.export_x3d return io_scene_x3d.export_x3d.save(self, context, **self.as_keywords(ignore=("check_existing",))) def menu_func(self, context): self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)") def register(): bpy.types.INFO_MT_file_export.append(menu_func) def unregister(): bpy.types.INFO_MT_file_export.remove(menu_func) # NOTES # - blender version is hardcoded if __name__ == "__main__": register()