# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : polygonalize.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : Make the strokes more "polygonal" from freestyle import ChainSilhouetteIterator, ConstantColorShader, ConstantThicknessShader, \ Operators, PolygonalizationShader, QuantitativeInvisibilityUP1D, SamplingShader, TrueUP1D from logical_operators import NotUP1D Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0))) shaders_list = [ SamplingShader(2.0), ConstantThicknessShader(3), ConstantColorShader(0.0, 0.0, 0.0), PolygonalizationShader(8), ] Operators.create(TrueUP1D(), shaders_list)